Fire Emblem: Difference between revisions

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The series is [[Non-Linear Sequel|semi-linear]], as each [[The Verse|verse]] will feature between one and three interrelated games before moving on to a new universe.
 
* '''''[[Fire Emblem Akaneia|Fire Emblem: The Dark Dragon and the Sword of Light]]''''' ([[Famicom]], 1990) is the franchise's debut, starring Prince Marth of Altea (who would appear in ''[[Super Smash Bros.]] Melee'' and ''[[Super Smash Bros.]] Brawl'' [[Marth Debuted in Smash Bros|before the remake of the first game was released internationally]]). It tells of his efforts to win back his homeland and the entirety of Akaneia from the [[Spell My Name with an "S"|Dolhr]] empire, and of his search for his family's [[Ancestral Weapon]] Falchion, which is needed if the dragon emperor Medeus is to fall. A [[Fan Translation]] was completed in 2011 and an official English release was available for a limited time as part of a 30th anniversary celebration in 2020.
** '''''[[Fire Emblem Akaneia|Fire Emblem: Shadow Dragon]]''''' ([[Nintendo DS]], 2008/2009) is a remake of the first game, and is generally counted as the eleventh in the franchise. It is the first game in the series to have a vaguely decent multiplayer mode, complete with online play, and has a new feature that lets the player switch the classes of their units at will; otherwise, it's pretty much a straight remake with only a few additions and modifications. With the release of ''Shadow Dragon'', [[Marth Debuted in Smash Bros|Marth is now the record holder for "longest delayed solo debut after a debut in another series."]]
* '''''[[Fire Emblem Akaneia|Fire Emblem Gaiden]]''''' ([[Famicom]], 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Barensia, and its plot has minimal relation to that of the first game. It's the odd duck of the series, playing quite differently (falling closer to the typical bounds of the [[Eastern RPG]] genre) and featuring a lot of unique gameplay elements that haven't been seen since (or only in its [[Spiritual Successor|spiritual successors]] ''[[Fire Emblem: The Sacred Stones]]'' and ''[[Tear Ring Saga]]''). A [[Fan Translation]] was completed in November 2009.
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In 2018 after several teases another game was fully announced
* '''''[[Fire Emblem: Three Houses]]''''' (Nintendo Switch, 2019) which apparently takes place in its own universe. While little was announced, it's not even entirely clear who is the main character (press release refers to "your protagonist", possibly another avatar), characters now lead units of faceless minions ''[[Langrisser]]'' style. Towns have returned from Gaiden, though the press release mentions "in some parts" so it's more likely an expansion of the base system instead of a return of the world map.
A new game was released as:
 
* '''''[[Fire Emblem Engage]]''''' (Nintendo Switch, 2023)
''Fire Emblem'' is one of the featured series in the ''[[Super Smash Bros.]]'' franchise, debuting in ''[[Super Smash Bros.]] Melee'' due to popular demand from the Japanese fanbase. ''Melee'' features Marth and Roy as unlockable playable characters; ''Brawl'' has Marth and Ike playable, Lyndis as an Assist Trophy, and the Castle Siege stage, a nonspecific amalgamation of typical location themes and tropes present throughout the series as a whole with a stylistic focus on the Tellius canon. 4 added Robin (the avatar from Awakening) and Lucina as playable characters while featuring another amalgam stage based on the recurring arenas in the series. 4 would add Corrin (the avatar from Fates) as a character while also re-adding Roy via DLC Ultimate returned all characters and both stages. Ultimate adds the killing edge as an item, Tiki and the Black Knight as assist trophies and adds Chrom as a playable character for some reason.
 
See also: ''[[Tear Ring Saga]]'', the next game made by ''Fire Emblem'' creator Shouzou Kaga after leaving Intelligent Systems and the franchise, which is basically ''Fire Emblem'' {{smallcapssmall-caps|[[Recycled in Space|on the PlayStation!]]}}
 
{{tropelist}}
{{franchisetropes}}
* [[Action Girl]]: Tons of them. Once you start playing a game, expect your army to be joined by plenty of beautiful girls who kick tons of ass. Armies and mercenary groups in [[Fire Emblem]] are very equal-opportunity as far as gender is concerned, and we'll leave it at that.
* [[Aerith and Bob]]: On one hand, you have names like Guy, Joshua, Mia and Edward; on the other, you have names that are rarely used modernly, like Kieran; and on yet another, mythological references like Oguma and Roland; and THEN, you have Biblical names that are rarely used (for good reasons, most of them were smote) like Nabal (or however you translate it). When you have have [[Loads and Loads of Characters]] and [[One Steve Limit]] is in effect, [[Acceptable Breaks From Reality|you need every name you can get]].
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* [[Breakable Weapons]]
* [[Broken Record]]: "This is a message from Lord Nergal. 'I await you on the Dread Isle.'" Denning is one of the more popular characters because of it.
* [[Brother-Sister Incest]]: Disturbingly enough, a recurring theme in the series, to the point that it has [[Brother-Sister Incest/Video Games/Fire Emblem|its own page]]. Toned down in the localizations [presumably to give Nintendo plausible deniability], but still noticeable.
** In fact, part of Manfroy's plot in ''Genealogy of the Holy War'' is to {{spoiler|use his mind control powers to have half-siblings Alvis and Diadora breed to create a vessel for their ancestor, a dark god. AND IT WORKS}}.
** [https://web.archive.org/web/20111112072515/http://serenesforest.net/fe4/Jugdral%20Holy%20Blood%20Family%20Tree.PNG And here is the 4th games family tree], and that's just that is absolute going by fixed/''Thracia 776''.
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* [[Convenient Color Change]]: When units switch alliances.
* [[Crippling Overspecialization]]: Archers are helpless in a melee unless they're the kind who have swords and horses too, and some classes like Clerics and Priests have no combat skills whatsoever.
** ''Radiant Dawn'' attempted to balance this more by giving Crossbows to Archers and allowing staves to be used as weapons should a staff-user be attacked (though {{smallcapssmall-caps|"No damage!"}} is a common reaction to getting hit with a staff). That being said, Healers should still never be attacked, and the Marksman class is almost a [[Game Breaker]].
*** Also as long as a healer has a staff equipped, they treat themselves at the beginning of each turn with it (if the staff inflicts a status effect it cures it) with no cost. This brought about a new way of [[Level Grinding]].
* [[Crutch Character]]: Examples in every title, being something of an ever-present. The first of the archetype, Jagen, is famous in this role in the ''Fire Emblem'' community, and they are, in fact, called "Jeigans" within the fandom. In fact, he used to be the [[Trope Namer]].
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* [[Desert Skull]]: These can be found in the desert levels of the [[Game Boy Advance]] games. Rare items can be dug up in the nearby sands.
* [[Discount Card]]: The Silver Card halves all shop item prices when held by the buyer.
* [[Disposable Bandits]]: Fights against bandits in early levels are a staple of most ''Fire Emblem'' games.
* [[Divergent Character Evolution|Divergent Class Evolution]]: [[Dragon Rider|Dragon Riders]] and Pegasus Knights were essentially the same class in most games, using the same weapons and having the same vulnerability to Bows and (where applicable) Wind Magic. The former had more Strength and Defense, and the latter had more Speed and Resistance. ''Radiant Dawn'' switched the Dragon Knights' Lances for Axes, and switched their Bow/Wind vulnerability for a vulnerability to Thunder magic.
* [[Doomed Hometown]]: Most of the games begin with the heroes' entire ''country'' being invaded.
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