Flashback (1992 video game): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 18:
* [[Advancing Wall of Doom]]: The end of the fourth level.
* [[A.I. Is a Crapshoot]]: Conrad's second mission in New Wasington is to track down a Death Tower android which has gone berserk and escaped.
* [[Air Vent Passageway]]: Conrad overhears the aliens' plot from a ceiling grate... which promptly collapses under his weight. To the dungeon with you!
* [[Air Vent Passageway]]
* [[Alien Animals]]
* [[Alien Invasion]]: The Morphs are hunting for new real estate.
* [[Aliens Speaking English]]: The aliens converse in perfect English, even in private.
* [[All There in the Manual]]: A comic outlining the backstory was included with the manual.
* [[Artificial Human]]: Flashgun.
Line 27:
** [[Cool Shades]]: In the Amiga/Genesis versions.
* [[Bittersweet Ending]]: {{spoiler|Conrad has saved the galaxy, and destroyed the Morph homeworld, but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space a lone for a long time}}...
* [[Bottomless Magazines]]: Conrad never runs out of ammunition, which is fortunate. His blaster apparently does not fire bullets, yet it still spits out shells.
* [[Bottomless Magazines]]
* [[Bowdlerise]]: "Death Tower" becomes "Cyber Tower" in the SNES version.
* [[Brain In a Jar]]/[[Stationary Boss]]: The Auxiliary Brain and Master Brain.
Line 38:
* [[Disintegrator Ray]]: ''Flashback'''s most irritating obstacle a.k.a. "The Green Death". Conrad will get [[Stripped to the Bone|reduced to a skeleton]] if he so much as brushes against one. They also make an [[Most Annoying Sound|annoying buzzing noise]].
* [[Dramatic Chase Opening]]: The beginning starts with a cinematic chase focusing on Conrad and his pursuers' feet, followed by a first person flying car chase.
* [[Easily-Thwarted Alien Invasion]]: The Morphs have a giant passageway leading directly to the planet's core. Dropping a palm-sized nuke into the hole destroys the planet.
* [[Escort Mission]]: There's one in the second level. The VIP is one ungrateful bastard.
* [[Exact Eavesdropping]]
* [[Exposition Beam]]: Ian's chair restores Conrad's memories with a laser directed at his forehead.
* [[Faster-Than-Light Travel]]
* [[Flash Step]]: The Flashmen's main mode of attack.
Line 51:
* [[He Knows Too Much]]
* [[Humanoid Aliens]]: The mutants.
* [[In Medias Res]]: Somewhat subverted. The plot should be no secret to anyone who bought the game legitimately, and you learn the truth behind Conrad's mission in the second stage, anyway.
* [[In Medias Res]]
* [[It Got Worse]]: The sequel: {{spoiler|the Morphs are still around, have successfully conquered the Sol system while Conrad was asleep, and when he finally wakes up, he's in enemy hands}}.
* [[It's All Upstairs From Here]]/[[Wrap Around]]: Level 3. Justified because it's a cylindrical tower.
Line 72:
** The mutants' corpses are persistent, however.
* [[No Hero Discount]]: An old hillbilly who lives next to a giant chasm on Titan won't fork over his [[Artificial Gravity|Anti-Grav]] belt for less than 500 credits. New Washington is even worse, with a 1500 credit requirement for advancing to the next stage.
* [[No New Fashions in the Future]]: Conrad wears a brown leather jacket, jeans and Nikes.
* [[Nothing Is Scarier]]: The cartridge versions have no music, only brief leitmotifs.
* [[Pistol-Whipping]]: Replaces the standard gun attack when an enemy stands too close to Conrad. Can also be used to [[Window Pain|smash out windows]]... too bad there's only one breakable window in the game.
Line 85:
* [[Scenery Porn]]: The Death Tower and the Morphs Planet levels.
* [[See-Thru Specs]]: Conrad's transparent green eyepatch doohickey, used to spot aliens who are hiding in human guise. Features prominently in cutscenes as well as the box art, yet you never actually get to use it.
* [[Sentry Gun]]: They can't be destroyed, but a few have adjacent switches that turn them off. The firing rate is also slow enough that Conrad can duck, roll or jump over the shots.
* [[Sentry Gun]]
* [[Shapeshifter Weapon]]: Morphs LOVE to pop up under you and attack.
* [[Shout-Out]]: The final image of the game is {{spoiler|Conrad entering a sleep-stasis, and the camera panning outward from the window of his ship}}. [[Alien|Sound familiar?]]
Line 94:
* [[Terraform]]: Titan (Saturn's moon) has been transformed into a lush alien jungle, with a metropolitan city beneath its crust.
* [[Unspoken Plan Guarantee]]: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later."
* [[Used Future]]: New Washington is dank and grimy, full of rotating fans and endless basements. Earth is slightly cleaner, but still a dump.
* [[Used Future]]
* [[We Will Spend Credits in the Future]]: Money comes in floppy discs, in denotations ranging from 50 bucks to 15 grand.
* [["What Now?" Ending]]: {{spoiler|After defeating the Morphs and [[Earthshattering Kaboom|destroying their homeworld]], Conrad escapes on a spaceship. Alone in an unknown part of space, he puts himself in [[Human Popsicle|cryogenic sleep]], prepared to drift for a long time}}...
* [[Wretched Hive]]: New Washington. Strikingly empty of actual people, but filled with mutants and [[Going Critical|volatile energy reactors]].