Flexible Survival: Difference between revisions
Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.6
Looney Toons (talk | contribs) (→Provides Examples Of:: -> tropelist) |
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.6) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 6:
Click [http://scworlds.net/fs/index.php Here] to get connected to the forums and find everything you need!
Has its own Wiki [https://web.archive.org/web/20120221201028/http://web.flexiblesurvival.com/flexiblewiki/index.php?title=Main_Page here] as well.
[[Needs a Better Description|Please help expand this page as much as possible.]]
Line 15:
* [[Atomic Superpowers]]: How mutations generally work.
* [[Author Appeal]]: Basically why the game exists.
* [[Babies Make Everything Better]]: Used in an odd way. You can give birth and have the children as your [[Player
* [[Body Horror]]: Your Mileage May Vary, but some of the more powerful mutations are this. Though, Averted in the case of the mutations being painful.
* [[Bribing Your Way to Victory]]: Possible, with the mako system. Though, it's more about helping the game develop than giving cash.
Line 31:
* [[Gender Bender]]: Happens a LOT.
* [[Global Currency]]: Averted. There are two currencies, Resources and Freecreds. The former represents your cashflow of useful supplies, and covers upkeep of your equipment as well as things you buy from Zephyr, Inc. Freecreds are spent for things from the Mall Rats. There is also Mako, bought with real money (or improving the game), which lets you change bits of how the game works for you.
* [[In
* [[Nice Hat]]: [[King Mook|Promethean]] versions of Ferals are wearing a hat of glowing lights.
* [[Hermaphrodite]]: Very possible. And you can turn into one against your will.
|