Flight, Strength, Heart: Difference between revisions

m (update links)
Line 102:
 
== Tabletop Games ==
* ''[[Dark Sun]]'' [[Sourcebook]] "The Will and the Way" has a kit "Tribal Psionicist" whose main feature was the combination of usual class development and random wild talents (acquired without learning all the prerequisites and synergetic with normal learning). That may happen to be [[Game Breaker|overpowering]] or almost useless, at whims of the [[Random Number God]].
** Best one? Trying to figure out a way to use "You can tell what direction is what."
* Solars in ''[[Exalted]]'' are blessed by the Unconquered Sun. What sort of powers does this give them? They can become awesome at just about anything, fight well enough to kill gods, dodge attacks that are undodgeable, make a person do almost anything with their powers of persuasion, learn the most powerful sorcery in existence, and even shape primordial chaos into concrete reality. But there are two abilities they all have in common: the power to make their foreheads glow, and to know the time of day at will. Hey torches and watches are fiddly and expensive!
** In ''[[Keychain of Creation]]'', Marena used the light-from-the-forehead thing, and Misho was implied to be using it as well. So far, though, nobody has had occasion to use the time-of-day thing.