Flower (video game): Difference between revisions

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''[https://web.archive.org/web/20150905080716/http://thatgamecompany.com/games/flower/ Flower]'' is an independent game by [http://thatgamecompany.com/ thatgamecompany], creators of such works as ''[https://web.archive.org/web/20090221130746/http://thatgamecompany.com/games/flow/ fl0w]'' and ''[[Journey (2012 video game)|Journey]]'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
 
With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[Variable Mix|shifts and changes]] according to locations, movements, and events.
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* [[Foreshadowing]]: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* [[Genre Busting]]
* [[Ghibli Plains]]: You as the player are flying flower petals through Ghibli Plains. There's a lot of vast, grass covered fields, mixed with cities. Ghibli Plains are depicted at different times of the day, some at sunset and some during midday.
* {{spoiler|[[Gray Rain of Depression]]}}: Dream 5.
* [[Green Hill Zone]]: Dream 1.