Forced Tutorial: Difference between revisions

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* Special note goes to ''[[Mega Man Battle Network]]'', where half the time, the boy that saved the net many times now forgets how to kill [[The Goomba|Mettaurs]].
* ''[[The Elder Scrolls]]: [[Oblivion]]'' makes you do the tutorial for every character, but you can also avoid it just by saving at the very end of the tutorial and keeping that save. (The benefit of this is that the tutorial's end allows you to completely re-customize your character.)
** ''[[The Elder Scrolls II: Daggerfall]]'' is nice enough to let you skip their tutorial, but you still have to fight your way out of Privateer's Hold. Ironically, the tutorial is broken anyway and you never get to see the last two or three tips.
** Made really subtle in ''The Elder Scrolls III: [[Morrowind]]'', where the best thing you have for a tutorial is being told to take an enchanted ring from a barrel and being told that there will be no more tips after leaving the office.
* ''[[Fallout 3]]'', like ''Oblivion'', makes you do the tutorial for every character. Like ''Oblivion'', it's a good thirty minute event -- and unlike ''Oblivion'', some decisions have long-term consequences, like killing the Overseer. If you have no problems with effectively making the same moral choices every time, you can save right before the end of the prologue in the same way as in ''Oblivion.''
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** Because of a bug, it's better to do the tutorial in ''KotOR 2'', as you can obtain inventory items the developers didn't want you to have by finding them during the tutorial, then going back to the cockpit and choosing the "skip tutorial" option.
* Interplay gives us two of the more loathed examples in ''[[Fallout 2]]'' and ''[[Baldur's Gate]]'' games, The Temple of Trials and "[[Fan Nickname|Château Irenicus]]" (itself preceded by ''another'' Forced Tutorial, though short and loaded with [[No Fourth Wall]] humor) respectively. Both of them are completely unskippable and rather lengthy, but ''BG2'''s at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while ''F2'''s is an exercise in [[Schizo-Tech|mindbending]] [[Willing Suspension of Disbelief|unbelievability]].
* [[Golden Sun: Dark Dawn]] forces you to listen to incredibly slow paced tutorials on everything from psynergy usage to Djinn setting to switching party members. This is the ''third'' game in the series.
** Even more annoying since a) ''The Lost Age'' let you skip the Djinn tutorials and both previous games more or less let you figure out shopping (yes, Dark Dawn has a ''shopping'' tutorial), equipment, and Psynergy on your own, and b) ''Dark Dawn'' sets up several situations that look like they'd be obvious "skip tutorial" options and then [[Bait and Switch|nags you for taking those options]]. What the hell, Camelot?!
** Mildly justified in the case of switching party members mid-battle; a surprising number of ''The Lost Age'' veterans thought that was a new feature. It wasn't.