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{{trope}}
{{quote|"How many players are with us today?"
''Player chooses "1"''
"Well then, Congratulations on winning this game."
|''[[You Don't Know Jack]] 4: The Ride'' (A (usually) multiplayer trivia game)}}
We've all been in the situation where, try as we might, a certain part of a game [[Nintendo Hard|seems]] -- [[Unwinnable|or is]]
Then, you have those points where you might as well just put down the controller, because you're going to win anyway. These points are the
When a boss battle is a
{{examples}}▼
▲{{examples}}
* In ''[[
** Also played with in ''[[
* In ''[[Final Fantasy V]]'', when you fight {{spoiler|Exdeath as Galuf alone}}, you can't
** In ''[[Final Fantasy VII]]'', you can't lose the final one-on-one duel between {{spoiler|Cloud and Sephiroth}}. Either you hit him with Omnislash, or you automatically counter one of his attacks with a standard strike, which is enough to finish the battle.
*** During the flashback scene from five years ago, Cloud is at level 1 and dies easily, but he is partnered up with Sephiroth, who is CPU-controlled, doesn't take any damage, and uses very powerful spells. Any battle that you get drawn into during this flashback is un-losable.
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*** The first couple of bosses in ''Final Fantasy X'' are also Foregone Victories, as they can only hit you with attacks that deal a percentage of your current HP. You'll only lose if you have your characters hit themselves. [[Warmup Boss|All part of easing the player into the game.]]
** The first fight in [[Final Fantasy Tactics]] has you controlling the main character and the computer controlling the rest of your party. Two of them are insanely powerful so they will win the fight without your help (or even if you try to kill them). However, it is possible to lose this fight on purpose. If you happen to start with Weapon Break (and are lucky enough that it actually hits) you can cripple those powerful characters and give the enemies a chance to defeat you.
* All of ''[[
** It's the same idea with ''Wario Land 2'', but he does lose coins when he gets hit in that game, so that probably counts as "losing" (or rather, winning less), because Wario is greedy by nature. It's impossible to get a Game Over in this game, however.
* In ''[[Castlevania]]: [[Castlevania: Symphony of the Night|Symphony of The Night]]'', the Richter vs. [[Dracula]] fight is a
* Most ''[[
** Made almost too evident in the "boss fight" at the end of ''[[Escape
* In ''[[
** And of course, when your party is stronger than the map enemies by a certain amount, they'll automatically win any battle they get into. Literally.
* Krystal's "battle" against the galleon right after the first [[Cutscene]] in ''[[
* During the [[Inevitable Tournament]] in ''[[
** There's also the sequence where you {{spoiler|rescue Rico from his execution}}. The arena monster is a Rankar Dragon, just like the one you fought and defeated near the beginning of the game. The arena dragon has pretty much the same stats as the first one, and therefore will probably die in one hit from your considerably-upgraded-since-then Weltall.
* At the end of ''[[Paper Mario (
** It's impossible to lose the first fight in ''[[
** It is actually possible to lose if you wittle down your HP before the match by jumping into the water.
** Thousand-Year Door also contains a badge which, when equipped, will allow you to auto-win battles if you successfully first-strike sufficiently weak enemies. You don't get loot drops or experience points when this happens, but if the badge takes effect at all, your gains on all counts would be so paltry it's hardly worth the trouble.
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* {{spoiler|The final battle against Izanami}} in ''[[Persona 4]]'' is similar. After you beat the boss twice, you find out [[The Battle Didn't Count]] either time, and then have a scripted second rematch always ending with a similar [[Combined Energy Attack]]. {{spoiler|The Main Character doesn't die this time, though.}}
* The Ember trial in ''[[Neverwinter Nights 2]]'' sounds like a tough test in which you literally have to fight for your life with your social skills. But whether or not you win the trial (you get a [[Bragging Rights Reward]] if you do), the end result is the same: a [[Duel Boss]] fight.
* {{spoiler|The duel between Blue and Rouge}} in ''[[
* In the [[Boss Rush|Arena]] on ''[[Kirby]] Super Star'', one of the fights is about as close as you can get to a
** Mind [[Subverted Trope|enemies also take collision damage]], so just running into him will still be a victory unless you are weak from a previous fight.
** In ''[[
* In ''[[Legacy of Kain]]: Soul Reaver 2'', your character Raziel travels back in time to fight the final bosses. This results in a [[Stable Time Loop]], making Raziel invincible, {{spoiler|as the bosses have to die in order for Raziel to have begun existence in the first place.}} Long story short, it is literally impossible to lose the final boss fights.
** Which is good, because they're far and away better fighters than anything you've faced throughout the rest of the game, and would easily kill you if you weren't invulnerable.
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* A Famicom-only entry in the ''[[Adventures of Lolo]]'' series entitled ''Eggerland: Revival of the Labyrinth'' ends with a fake RPG battle sequence. No matter what options you pick on any given turn, it always invariably comes down to the king beating you down to 1 HP, then incessantly attacking and missing until you stumble across the trick to concluding the battle, {{spoiler|which is to tickle him three turns in a row.}}
* The final boss in ''Albion'' seems unbeatable at first, knocking out one of your characters every turn, but the fight is won after {{spoiler|the characters figure out ''themselves'' how to destroy the boss instantly}} in the fourth or so turn.
* ''[[
** When [[Dynamic Difficulty]] appears in ''Homeworld'' it tends to bite you in the ass to educate you. In an early stage, you can build many cheap, weak fighters or a few more durable but more expensive corvettes. If you trigger the stage's enemy encounter with a large fleet, the enemy will also be more numerous - except they will only employ the more durable craft, often to painful effect.
** Homeworld 2's dynamic difficulty, on the other hand, varies in the opposite direction. It bases the difficulty on the ships you finish the previous mission with, meaning that scrapping everything but your factory ships just before winning is actually beneficial. Balcora Gate is particularly difficult if the player goes in with a large fleet. You are required to defend {{spoiler|three Bentusi power modules on the eponymous gate}}. If you started the mission with a full fleet the attackers are fully capable of destroying them'' [[Unwinnable|before your capital ships can get into range]].''
* In ''[[The
** And there's nothing stopping you from making ''multiple'' Destiny Knights first, just to rub it in. (Which could actually be pretty valuable if you're exporting characters into the sequel.)
* The [[Warmup Boss]] battle against the Mantis Ant under Potos Village in ''[[Mana
* You cannot lose at ''[[Lego Star Wars]]''. Ever. You just get re-assembled down a few thousand [[Global Currency|studs]]. If you have no studs... you lose nothing and still get re-assembled.
* [[Timed Mission|Unlike its predecessor]], the whole of ''[[Pikmin]] 2'''s single-player mode is a foregone victory. Your skill only determines how fast and how much of a victory it is. You can take as long as you want to gather 10000 pokos, and in the rare case that you lose all your pikmin you'll get a free one from each onion the next day. Even then, it's possible to get so many pikmin throughout the game that you'll almost never be in a position to lose them all.
* It is impossible to die against Mysterio in ''[[Spider
* Bob the Killer Goldfish from ''[[Earthworm Jim (
* In ''[[Fallout]] 3'' the player is approached by an inexperienced would-be raider who's a little too clean cut, who attempts to mug the player for small change. Whether you pay him off, blow him off, or threaten him, he cowers like fire is raining down on him. Sometimes he makes a half-hearted attempt to run, whether he's actually attacked or not, leaving one to wonder whether it's more merciful to leave him alive or dead. Fallout 3's final battle is also arguably a foregone victory, since you have on your side a giant indestructible nuke-throwing robot.
** The "inexperienced would-be raider" is actually one of a few shout outs to the Mad Max series of movies. If your perception is high enough, you can call him out on the fact that the sawn-off (or sawed-off) shotgun he is using to threaten you is unloaded.
* In ''[[Prince of Persia]]: The Two Thrones'', the final boss fight with {{spoiler|The Dark Prince}} combines a [[Hopeless Boss Fight]] and a Foregone Victory. After you defeat [[Big Bad|the Vizier]] you think all is well, but then {{spoiler|the Dark Prince tries to take over your body. It turns out that he had his own intentions for defeating the Vizier: as a sand monster, the Dark Prince wanted the Vizier dead so he could rule the Persian empire instead}}. Then you have to {{spoiler|chase the Dark Prince through a platforming obstacle course ''that's all in you mind,'' what the game calls the Mental Realm.}} The thing is, though, should you slip and fall, since {{spoiler|you don't have the Sands of Time anymore}}, you simply respawn from the top of wherever you fell with no penalty. {{spoiler|Apparently your mind is pretty psychedelic too.}}
* Your fight against {{spoiler|Death's Hand when controlling Sun Kim}} in ''[[Jade Empire]]'' is this. Do try to win, though, because there's more reward, {{spoiler|including binding Death's Hand as your follower, if you so choose}}.
* When you finally confront General Scales in ''[[
* In ''[[
** Doing so isn't even that hard or that long, provided you face him once you have access to him (while using the above strategy). If you DO lose, you won't have to go back to the last save point; you'll reappear at the same spot and the Snifit will rush to Booster Tower where you'll find him as Snifit #4. You can repeat this with the Snifits that take his place, up to #8, and since Mario and his party will be at just 1 HP each afterwards, those battles will end quickly.
*** Also, with Snifit #8, {{spoiler|he finds out that Booster only wants 7 Snifits, and he laments that his training was in vain.}}
* Somewhat subverted in ''[[Suikoden]] 2''. There is a boss fight during the quest in which you recruit the main character from the first game. It ''is'' possible to lose this battle. However, you almost immediately enter another battle against the same boss...in which the main characters from the first two games will nuke it with the most powerful spells, instantly killing it. So even if you lose the battle, you still beat it.
* After Harry takes the Felix Felicis luck potion in the sixth ''[[Harry Potter (
* In the first two games of the ''[[Mario
* ''All'' of ''[[Big Rigs Over the Road Racing]]'', because the other trailer ''doesn't move''. Unless you have the patch, where it stops, ''just short'' of the finish line.
** In addition to that, if you push the opposing truck across the finish line by ramming it from behind, the game doesn't acknowledge it and you still win.
* In ''[[
* In ''[[Mega Man Star Force]]'', after defeating the Crimson Dragon for the first time, Mega Man Geo-Omega goes [[One-Winged Angel]] and becomes unbeatable; he still loses HP, but it can't be reduced to less than one. ''[[Mega Man Star Force]]'' essentially ends with Mega Man Geo-Omega using the two Boss techniques used against him the most against the final boss.
* The first stage of "Hero 30" mode in ''[[Half Minute Hero]]'' does this...to a point. If you run out of time, the Time Goddess will revive you and encourage you to keep going (in fact, you [[Thanatos Gambit|need to do this at least once]] to advance the story). However, if you let time run out more than three times in that particular stage, you'll still receive a [[Game Over]].
* If you ignore ''[[Barneys Hide And Seek]]'' for the [[Sega Genesis]], the game will
* ''[[Penny Arcade Adventures]]'' episode 2 featured Charles, the ''Sissy Boss Fight.'' Despite his 10000
* There is a boss in the fifth level of ''[[Bloody Wolf]]'' that you have to fight with a knife. You fight him again in the eighth level, only this time you can use your gun. He goes down with one hit.
* You can't die in the [[Fake Action Prologue]] of ''[[Dragon Age II]]'', which takes place before Varric narrates the real story. It serves to show Varric is an [[Unreliable Narrator]].
* Beating GLaDOS in ''[[
* At one point in episode 14 of ''[[
{{reflist}}
[[Category:Video Game Difficulty Tropes]]
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