From Clones to Genre: Difference between revisions

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* The [[Fighting Game]] was popularized by ''[[Street Fighter II]]'', and while some games set themselves apart, like ''[[Mortal Kombat]]'', those were through gimmicks like blood. The fighting was still heavily based on SF. Even later Capcom fighters were just ''SF II'' clones. The turning point was ''[[Virtua Fighter]]'', not just with the [[Polygonal Graphics]], but adding a different style than the acrobatics and special moves of ''SF II''. Later games like ''[[Tekken]]'' and ''[[Soul Calibur]]'' added their own dimensions.
** One could argue that the emergence of ''Tekken'' and the Soul series merely split the genre into subsets: 2-D fighters and 3-D fighters.
* Now aside from [[Western RPG|Western RPGs]]s having an open world for years (such as [[The Elder Scrolls]] series, going all the way back to [[The Elder Scrolls: Arena|Arena]]), [[Wide Open Sandbox]] games were largely clones of ''[[Grand Theft Auto III]]'', until deliberate twists on the open world (such as ''[[Burnout]] Paradise'', ''[[Crackdown]]'' and ''[[No More Heroes]]'') made it into a full genre.
* Originally, [[Real Robot]] shows were ''[[Gundam]]'' clones. Then came ''[[Super Dimension Fortress Macross]]'', which took the genre [[Trope Codifier|into more or less what we know today]], and finally things like ''[[Patlabor]]'' and ''[[Armored Trooper VOTOMS]]'' that went [[Mohs Scale of Sci Fi Hardness|for the very top of the hardness scale]].
* The [[Abridged Series]] genre was started by Little Kuriboh's ''[[Yu-Gi-Oh!: The Abridged Series|Yu-Gi-Oh! The Abridged Series]]'', but the launch was series afterwards, like ''[[Naruto the Abridged Series]]'' and ''[[Sailor Moon Abridged]]''.
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