GURPS: Difference between revisions

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* [[Dueling Hackers]]: ''GURPS'' rules for deckers showed up in a ''Pyramid'' article on [[Cyberpunk]].
* [[Dying Race]]: In 3e there was actually a disadvantage called "Dying Race", it didn't really affect gameplay and was mostly for flavor, so it was turned into a subset of Social Stigma.
* [[Eats Babies]]: Restricted Diet (Occasional) might restrict your diet to any of "Virgin's blood, rocket fuel, [[Bread, Eggs, Milk, Squick|babies]], radioactives."
* [[Elemental Punch]]: Innate Attacks, when limited to touch range, give a character this power.
* [[Empathic Weapon]]: You can even play them if you want to.
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* [[Loads and Loads of Rules]]: Most of them are described as "optional" in the books. Hardly anyone really plays the game with ''only'' the mandatory rules, so to get a game started, the game master needs to make a list of the optional rules he wants to use.
* [[Long List]]: Most of the character creation "rules" are really menus of traits that characters can have. ''Enormous'' menus. There are over four hundred skills! Of course, only a few of those will be useful for a particular game, so GMs regularly make their own less-intimidating lists, perhaps in the [http://www.sjgames.com/gameaids/gurps/sorter/ trait sorter].
* [[Magic aA Is Magic A]]: The sourcebook ''GURPS Thaumatology'' exists entirely to handle strange and unusual magic systems.
* [[Magic Knight]]: Being a classless system it is very easy to make character that fits this description
* [[Magitek]]: More or less the point of the ''Technomancer'' setting. Turns out that atomic bombs are really useful for summoning [[Eldritch Abomination|Eldritch Abominations]]!
* [[Mama Bear]]: A sidebar in ''GURPS Bestiary'' makes it very clear why you shouldn't get between a mother animal and her young.
* [[Mass Super -Empowering Event]]: The Hellstorm in ''Technomancer''.
* [[The Men in Black]]: As expected from SJ Games. In ''GURPS: Horror'', for example, they can get access to the "State" powerset. In ''GURPS: Monster Hunters'' there are provisions for being [[The Men in Black]].
** ''GURPS: Black Ops'' for third edition was a whole campaign setting specifically for [[The Men in Black]].
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* [[Space Fighter]]: ''GURPS: Spaceships'' has a supplement that covers fighters. The samples culminate in the Mirage Star Fighter which is so loaded with super science it might as well be [[Made of Phlebotinum]].
* [[The Spark of Genius]]: Appears in ''I.O.U.'' and ''[[GURPS Supers]]''.
* [[Square -Cube Law]]: actually taken into account when making characters, larger characters can purchase Strength more cheaply, but have a higher minimum, and with the higher Strength a character gets a higher mass, the weight and size tables also support this data.
* [[Squishy Wizard]]: generally averted, but can be played straight, as characters with lots of exotic supernatural powers rarely have a use for Strength (which is tied to HP), but it is not a core aspect of the system.
* [[Suffer the Slings]]: They're actually very powerful weapons.