Game Boy Color: Difference between revisions

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==Specifications:==
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=== Processor ===
* [[CPU]] is an enhanced version of the Game Boy's Z80-compatible running at 8 MHz (almost twice the speed of the original Game Boy's CPU, as well as the stuff that was removed from the the Game Boy's CPU was put back in for the Game Boy Color's CPU).
* The structure allows the system to play original Game Boy games.
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=== Memory ===
* 32 KB main RAM and 16 KB [[Video RAM]].
* Carts could be around 4 (maybe 8) MB in size.
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=== Graphics ===
* Sprites and resolution are the same as the Game Boy.
* Backgrounds can be more detailed in GBC-only games due to additional memory for tiles.
* Up to 56 colors on screen (eight 4-color background palettes and eight 3-color sprite palettes), out of 32,768 total. Note that this is not really a hardware limitation, but rather palette memory limitation. If the palette is changed every scanline, more colors can be achieved.
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=== Batteries ===
* 2 AA
* Battery life just over 20 hours.
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In short, the system can't exactly run rings around the NES, but it can handle graphics just as intense without slowdown or flicker.
 
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== Games: ==
* ''[[Azure Dreams]]''