Game Breaker/Video Games/Fighting Game: Difference between revisions

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[[Game Breaker]]s in Fighting Games.
 
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* To start with: pretty much any time a fighting game allows usage of the resident [[SNK Boss]] without significantly nerfing the playable version. And sometimes even then.
* ''[[MUGEN]]'' Cheap characters. Not surprising since MUGEN contains characters from almost all [[Fighting Game|fighting games]]. However, since every [[MUGE Nite]]MUGENite's opinion of "broken" varies, even the most balanced of characters can be considered [[Game Breaker|Game Breakers]] in their eyes...
** "Kung Fu Man Is CHEAP!"
*** Well, he ''is''. [[Incredibly Lame Pun|He comes free with the program. Can't get much cheaper than that.]] All joking aside, it's easiest to make a "cheap character" by programming AI into it as opposed to making something that breaks the system, as the normal MUGEN default AI is incredibly lax, even on the hardest difficulty setting.
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* From the ''[[Gundam vs. Series]]'':
** ''[[Gundam Seed Destiny]]: Alliance Vs. ZAFT II'' has two variants of the Strike Gundam banned from [[Tournament Play]] in Japan. The Strike Noir Gundam is a [[Lightning Bruiser]] with excellent offense and defense, good ranged attacks, nice melee options, and no real defects to speak of. The Launcher Strike Gundam is a [[Mighty Glacier]] ranged machine that possesses the ability to cover its landings, making it nigh-impossible to approach and counter.
** In ''Gundam vs Gundam'', the Strike's successor, the [[Mobile Suit Gundam SEED|Freedom Gundam]], is literally the god unit of the game. While its weapons list is fairly standard, its S.E.E.D. ability allows it to perform an instant dash-cancel, allowing a skilled player to rapidly set the distance of a battle as well as providing insane combo potential. As part of its rebalancing, the sequel gave this ability to every unit (under the name "Next Dash"), which only served to make the [[Turn A Gundam (Anime)|Turn a Gundam]] a [[Game Breaker]] in its own right.
** In ''Gundam Extreme Vs.'', the [[Gundam 00: Awakening of the Trailblazer|00-Qan[T] ]]has fast melee moves and [[Attack Drone|Attack Drones]] that can quickly knock down an opponent or form a shield that blocks everything, as well as a [[Super Mode]] that heals it upon activation and gives it a powerful full-map beam attack. To a lesser extent, the [[Mobile Suit Gundam 00|Susanoo]] thanks to its insane melee combos, [[Crossbone Gundam|Crossbone Gundam Full Cloth]] for being an all-around [[Lightning Bruiser]], and [[Gundam Wing|Tallgeese III]] thanks to its [[Whip It Good|heat rod]] being fast enough to punish just about any attempts at close combat. All of these received rebalancing in the sequel ''Full Boost'', though for the Susanoo this entails shifting it up a [[Character Tiers|tier]].
* Emerl's Ultimate skills in ''[[Sonic Battle]]''. During the last part of the game, you can get these skills that are ridiculously powerful. However, thanks to the game's [[RPG Elements|Skill Point system]] and each of the moves' [[Inventory Management Puzzle|high cost]], you can't have them all on at once without the use of a [[Game Shark]].
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** Also in ''[[Wii Sports]]'', returning a tennis serve at the right time makes it impossible for the server to hit the ball back. With a little practice, games of tennis can turn into "Receiver always wins".
** Also in ''[[Wii Sports]]'', it's easy to get a strike every time in bowling by throwing the ball up in the air when you bowl. The ball rolls down the lane incredibly slowly, but very rarely has any spin at all.
* ''[[Blaz BlueBlazBlue]]'' has its resident [[Robot Girl]], Nu-13. When played in melee (as in the 2009 Arcade Infinity finals) she's balanced (somewhat - the reach and priority on her C-attacks is far better than they should be). However an expert Nu player will use her knockback and teleport moves to avoid melee at all costs. Staying at range lets her play defensively, and abuse her absurd projectile combos. While [[Blaz BlueBlazBlue]]'s system does penalize excessive defensive play, Nu is allowed to stay defensive longer than any other character before being penalized. Longer even than Hakumen, who's meant to play a defensive/counterattack game.
** Arakune's teleport and bee-spam antics have [[Tier-Induced Scrappy|not made him any friends]] either.
** Not to mention the infinite combo on Carl, is not subject to the combo rule on ''[[Blaz BlueBlazBlue]]'' because it contains a throw, which means he's rather nasty in the hands of a skilled player. [http://www.youtube.com/watch?v=2pk9TR9A6ls See here] for a good example of the loop.
** [[Memetic Mutation|ICE]] [[Fan Nickname|CAR]] JIN, anyone?
*** While extremely annoying, Jin [[Most Annoying Sound|"MUSOU!"]] Kisaragi can be countered much more easily than the above setups [[Skill Gate Characters|with some practice]].
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* In ''Continuum Shift'', the Game Breaker award goes to Litchi and Hazama for their insane juggle combos.
* In ''[[Dragonball Z]]: Budokai Tenkaichi 3'' there is Tien, with his Neo Tri-Beam. The attack, which is his ultimate, is nigh-on impossible to dodge consistently without being lucky enough to fall behind an obstacle. Once it hits a target, that target is forced into its "falling down" state, and is unable to move until the attack is over. This wouldn't be a problem, if it weren't for the fact that this attack can be fired more than a dozen times in one activation, enough times to kill ANYONE who hasn't been enhanced for higher health. Suitably enhanced, Tien can fire this attack as his second action in battle (the first being charging to Max Power).
** The main [[Game Breaker]] in the ''Tenkaichi'' series comes from the first game, as Krillin's Destructo Disk special. It's almost impossible to dodge at medium range, as it goes wide and then crosses you at a huge speed, and can go ''straight up''! He was also one of the first characters you fight in story mode (as ''training'' for the actual fight against the Saiyans) so, needless to say, you got a [["Wake -Up Call" Boss|crash course]] in dodging.
** In ''Budokai Tenkaichi 2'', one version of Vegeta could [[Beam Spam]] for just one energy bar. Even without charge-quickening upgrades, he was still deadly just by spamming it.
*** And then there's [[Lethal Joke Character|Great Saiyaman 2]], a.k.a. Videl's powered-up form. She has an attack called Justice Countdown that, unlike every other rush-type Blast 2 in the game, has '''zero''' lag in execution, and to make matters worse extends the opponent's hitbox just far enough to make it completely impossible for them to intercept the move, or even block it. It can be dodged, but this requires god-like reflexes to the point where it seems only [[The Computer Is a Cheating Bastard|the AI opponents]] can ever pull it off, and it probably says something that even THEY usually don't. On top of that, the speed at which a fighter gathers energy is based on the fighter's raw power and is meant to balance the game; fighters like SSJ 3 Goku gather power agonizingly slowly, whereas [[Joke Character|Hercule]] has one of the fastest charges in the game. Because Great Saiyaman 2 is viewed by the game as a "weak" character, her charge is fast enough that she can spam Justice Countdown, as 2 energy bars are filled in less than a second. Making matters even worse is the fact that she has After Image Strike as a Blast 1, which allows her to dodge virtually any attack, even [[Beam Spam]]. And unlike the other characters with After Image Strike, she can do it for 2 energy bars, whereas everyone else requires 3 (and on longer charges).
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** A similar trick could be performed with the Chronos robot if you froze your opponent in the air, combo them and froze them again rendering them absolutely helpless. Even the CPU on Ultimate difficulty could be taken down easily using this method.
* In the ''[[Star Wars]]: Episode 3'' game there was a [[Love Interest]] of Mace Windu who [[Dual-Wielding|used 2 lightsabers]]. She was SUPPOSED to be a defensive character, and there had the best run speed. However her attack animation is quick, and consists of hitting the enemy on the head, causing some stun... and letting your follow up. Only that attack causes stun too. So you can keep attacking, and keep spamming, easily outclassing even the offense specialist. Except if they try to break off, you can just chase after them and start spamming again. Her attack power is only a little bit below average, but it's INSANELY easy to make the both hits connect, and to start a flood of hits, letting you take out a good portion of the opponent's health very quickly. Its possible with good timing you might even be able to make an infinite combo. I was only playing for about 10 minutes, and the best I did was 60% health in one combo, before I stopped picking that character out of politeness.
* In the [[World Wrestling Entertainment|WWE]] [[Smack Down]] vs Raw series, as the games evolved and improved things like blocking and countering mechanics and collision detection, some moves that had been present in the first game were never updated, and still played the old sloppy way. When Smackdown: Shut Your Mouth introduced online play to the series, players discovered that a lot of the older moves couldn't be blocked. The "women's toe kick" and "diving headbutt" being two of the most notable and abused. While most players refrained from using them, some went the other way and sought out every single glitchy or unblockable move and called anyone who complained about this a [[Scrub]].
** And every year there's a new version, [[GameFAQs]] are inundated by [[Noob|Noobs]], [[Scrub|Scrubs]] and [["Stop Having Fun!" Guys]] requesting unblockable move sets. Yeah, they're actively trying to break the game.
* Exdeath, resident [[Barrier Warrior]] in [[Dissidia]]. His learning curve is the only reason he's not commonly used, but there is quite literally ''no counter'' for him when he's in the hands of someone who knows what they're doing. While <s> TASTY ARROW!</s> High Guard is his most common technique, he actually has a move called "Omni-Block," and the description ''actually says'' that a properly-timed Omni-Block will stop ''any attack in the game.'' In fact, there are some characters who are very literally ''gimped'' by a skilled Exdeath player. Shantotto being the most infamous example: she literally [[Curb Stomp Battle|has nothing that can bypass his guards, everything she throws out leaves her an easy target for Exdeath's counterattacks, and she doesn't even have any moves to trip up the Exdeath player.]] ''She can't even win with the right strategy''. It's that bad.
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[[Category:Fighting Game]]
[[Category:Game Breaker/Video Games]]