Game Breaker/Video Games/Real Time Strategy: Difference between revisions

removed bogus template markup
m (fix broken external links)
(removed bogus template markup)
Line 16:
** Right from the strat, the first game had GDI grenaders. Capable of superior AoE damage against infantry than minigunners and decent damage against structures and vehicles, the Grenader could also be built both early and cheap, allowing a GDI player to just spam them to victory. Though the minigunners were cheaper, the grenader could hit all of them with a single grenade, allowing him to wipe out many times his own number.
*** Fortunately, they were toned down in RA1, where the Soviet version did slightly reduced damage and, to prevent spamming them, exploded upon death, which could set off groups of grenaders like firecrackers.
** Early ''[[Command and Conquer]]'' games were infamous for having tank spamming being virtually uncounterable strategy {{except by an opposing tank spam}}, giving them game ending status. In fact, it wasn't until RA3 that this strategy was finally wrestled under control, by making anti-tank infantry much more viable.
** In original C&C, the AI would not try to destroy sand bags that blocked its movement. (It would shoot through walls and fences that blocked line of fire, destroying them in the process, but sand bags didn't block [[Lo F]], so they would never be destroyed unless they were close enough to another target to be hit by stray shots). This meant that if you could build a sand bag wall round you base, far enough out from any target, then the enemy would be unable to get in. Then you could extend the wall into the enemy base, and wall off all their unit factories. Or build [[BFG|Advanced Guard Towers]]/[[Death Ray|Obelisks of Light]] inside their base. Or build a barracks in their base (particularly effective if you simultaneously build an Engineer, timed to complete just after the barracks completes, for instant [[All Your Base Are Belong to Us]]).
** ''Tiberian Sun'', before the ''Firestorm'' expansion pack had the bugged Nod Artillery unit, which could always hit it's target, even if the shell itself didn't hit anything.