Game Breaking Bug: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
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** The Greatest Hits release of ''Final Fantasy Chronicles'' (which includes [[Final Fantasy VI]]) has a bug that can render the opera scene [[Unwinnable]]. You're required to have Celes and Locke in your party for the scene, but the game doesn't lock them in your party; it only locks the characters in the first two slots. So, make a party, switch them around so Celes and Locke are on the bottom, and make a new party. The only problem is, to switch party members again, you have to go back to the house in Narshe and talk to one of your other party members. Celes and Locke aren't programmed to show up at the house, parties contain four members, and you only have six characters available; making a full party that doesn't include Celes and Locke, then saving, makes it forever impossible to put them back in your party.
** It is also possible to render the game unplayable by having a party with nobody in it. This can be done via a somewhat convoluted method of making a party containing only Gau, after the battle at Narshe when everyone splits up to look for Terra, and then joining up with Shadow, who will appear in Kohlingen if there is an empty space in your party. Then travel to the Veldt, have Gau Leap on an enemy, leave before he returns, and take Shadow back to Narshe alone. Upon entering the town, he will spout one of his "my job is done" lines and leave, which happens every time you take him there during this part of the game, but since he's your only party member, it will then become impossible to continue in the game. (You can, however, bring up the status screen and see your empty party. The game will crash when you exit the status screen, though.) Demonstrated [http://www.youtube.com/watch?v=LPDtoTMwAkY here].
* ''[[Makai Toushi SaGa]]'', released in the US as ''The Final Fantasy Legend'' had a lot of strange bugs, including warps, area glitches, character corruption, extreme increases in travel speed, and a [[Good Bad Bugs|one-hit-kill that works even on the final boss]], which [https://web.archive.org/web/20140301202842/http://magweasel.com/2009/07/06/the-final-fantasy-legend/ when exploited ruthlessly] make it possible to [http://www.destructoid.com/this-is-how-you-beat-final-fantasy-legend-in-two-minutes-138937.phtml finish the game in under two minutes]. That's less time than the ending credits take.
* In ''[[Star Ocean: The Last Hope]]'', sometimes when the player or the CPU-controlled partner casts the spell Silence on an enemy, if the spell misses, "Miss !" will remain displayed on the top of the foe until the battle ends, and after that, the game freezes, forcing the player to reset. Fortunately, the player can manually prevent the IA from casting that spell, which is a [[Useless Useful Spell]] anyway. In the [[Play Station 3]] port of this game, the glitch still remains. It was also reported that playing the [[Play Station 3]] version with the Playstation Network still running in the background occasionally freezes the game, so the player better has to play the game 100% offline, as it doesn't feature any online mode anyway.
* Early versions of ''[[Neverwinter Nights 2]]'' had a cutscene that would repeat constantly in one area, with only one round of combat in-between "cycles", taking forever to finish one boss fight. This was fixed in 1.06 and later.