Game Dev Story: Difference between revisions

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{{tropelist}}
* [[8.8]]: In-universe. Averted ''so hard'' if you don't put enough effort into a game.
* [[Alternate History]]: Although the various consoles follow historic trends, it is possible to change the course of history through successful products. You can even develop your own game console, given the right skills.
* [[Arab Oil Sheikh]]: King Ackbar, an unlockable character who got hooked on games and ran away from his kingdom to become a game director.
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* [[Critical Dissonance]]: In-universe. Just because your game is a critical flop doesn't mean people won't buy it anyway. And conversely, a game can be very good critically but due to various factors, people just won't buy many copies (or you spent too much money on it and it doesn't break even).
* [[Cruelty Is the Only Option]]: There are diminishing returns to training employees. To get ahead, you eventually need to fire mediocre employees to make room for better ones.
* [[8.8]]: In-universe. Averted ''so hard'' if you don't put enough effort into a game.
* [[Everything's Better with Monkeys]]: Chipman Z Force, an unlockable character.
* [[Executive Meddling]]: The game! The only thing your developers do on their own (other than work) is ask your permission to try something on the current game in development. Everything else, you have total control. What game to make. How to make the game. What job they'll do. Even where they sit. Want to churn out sequel after sequel? Work your staff overtime and burn them out creatively? Go for it.
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* [[Ninja Pirate Zombie Robot]]: The genre options that the game lets you mix-and-match (along with the consoles you can make them for) can result in some pretty...bizarre games. Unfortunately, the Ninja, Pirate and Robot genres are mutually exclusive.
* [[Non-Idle Rich]]: Inverted; you, as the president of the company, are extremely idle. During the course of the game, you walk to your desk and... that's it. You remain there for the rest of the game.
* [[Refuge in Audacity]]: ItGiven canthat turnthe outgame thisdoesn't wayhave any moral checks whatsoever, the possibilities are endless.
** You can have Lady Gaga, Walt Disney, Bill Gates, and Shigeru Miyamoto, Maria Sharapova, a monkey, and a robot working on an Architectural First Person Shooter for the Dreamcast.
** Even better: You can do it on a console with a potato chip that uses punch cards instead of cartridges/discs.
** Did somebody say, "Ninja Formula One Racer for the Wii/Whoops"?
** You can have your team (perhaps the same team mentioned above) create a ''Music Pirate'' game that has an ultra-vulgar expletive-laden [[Take That]] against the RIAA for its title. On the [[PlayStation]]. No one will care and it will even sell well!
** If you're a complete monster, you can create a high-school shooter (yes, these two are not mutually exclusive) and call it ''Columbine'', and even though the staff acknowledges that it's an odd combo, no angry mobs appear in-game to raid your company, and it will sell pretty well. Heck, you may even get a letter praising the game!
* [[Rich in Dollars, Poor In Sense]]: Once you have some money under your belt, it can be easy to throw money around without really bothering to watch the bottom line.
* [[Ridiculously-Human Robots]]: Kairobot, an unlockable character and the mascot of Kairosoft. He can also be hired to appear at the game's equivalent of E3.