Game Dev Story: Difference between revisions

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Due to the success of the game, Kairosoft licensed out the game to another developer to make on Facebook. To prove that they're not done poking fun at the video game industry, they released [[No Export for You|(in Japan only)]] a sister game called ''Waiwai! The Game Dealer'' in which you play the owner of a video game store who must sell video games to customers.
 
Subsequently, Kairosoft has gone on to make additional simulation games such as ''Hot Springs Story'' and ''Grand Prix Story.''. You may notice a pattern here.
 
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* [[Arbitrary Headcount Limit]]: You can only fit 4 employees in your office at first, expandable to 6 and then 8. But it looks like you could cram in at least a couple more desks. And there's no real reason you wouldn't/couldn't expand further beyond the fact that they didn't include the option.
* [[Beary Funny]]: Grizzly Bearington, an unlockable character. He is initially introduced as a [[Everything's Worse with Bears|menace]], but he loves producing video games.
* [[Bland-Name Product]]: Almost all of the consoles, companies, and games in the game are based on real life versions. For consoles, this includes their historical success, failures, and market. There is even a replacement for E3 and various game awards.
* [[Captain Ersatz]]: Many of the developers are based on real life developers or notable individuals.
* [[Caustic Critic]]: In the beginning, you will ''hate'' those critics. Their love and respect can be earned, but it will take years of hard work.
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* [[Masked Luchador]]: Mr. X, an unlockable character shrouded in mystery.
* [[New Game+]]: Starting a new game after playing through 20 years lets you keep the genres and types you've unlocked along with their levels. You still need to get them by having appropriate people but you don't need to train them.
* [[Ninja Pirate Zombie Robot]]: The genre options that the game lets you mix-and-match (along with the consoles you can make them for) can result in some pretty... bizarre games. Unfortunately, the Ninja, Pirate and Robot genres are mutually exclusive.
* [[Non-Idle Rich]]: Inverted;: you, as the president of the company, are extremely idle. During the course of the game, you walk to your desk and... that's it. You remain there for the rest of the game.
* [[Refuge in Audacity]]: Given that the game doesn't have any moral checks whatsoever, the possibilities are endless.
** You can have Lady Gaga, Walt Disney, Bill Gates, and Shigeru Miyamoto, Maria Sharapova, a monkey, and a robot working on an Architectural First Person Shooter for the Dreamcast.
** Even better: Youyou can do it on a console with a potato chip that uses punch cards instead of cartridges/discs.
** Did somebody say, "Ninja Formula One Racer for the Wii/Whoops"?
** You can have your team (perhaps the same team mentioned above) create a ''Music Pirate'' game that has an ultra-vulgar expletive-laden [[Take That]] against the RIAA for its title. On the [[PlayStation]]. No one will care and it will even sell well!
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* [[Undying Loyalty]]: Your employees will never quit of their own accord, they only leave if you fire them.
* [[Viewers Are Goldfish]]: Averted. If you release too many similar games or too many sequels, your fanbase will notice and stop buying your games.
* [[A Worldwide Punomenon]]: Developers that aren't [[Captain Ersatz|Captain Ersatzes]]es tend to be this, such as Holly Cow and Callie Fornia.
 
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