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*** [[Yume Nikki|There]] [[Alter AILA|are]] [[Vacant Sky|plenty]] [[Ara Fell|of]] [[Quintessence|high-]] [[Last Scenario|qual]][[Exit Fate|ity]] [[The Reconstruction|gam]][[I Miss the Sunrise|es]] [[Master of the Wind|ma]][[The Way|de]] [[A Home Far Away|in]] [[RPG Maker]], a few of them arguably better than some "actual" RPGs. It is also possible to make non-RPGs in the maker (there have been platformers and ''[[Civilization]]''-style games made), but it is difficult and not usually worth the effort.
*** One important thing to note with RPG Maker, at least with earlier versions, is that level-ups and stat growth have much less effect in RPG Maker than in many real RPGs. It would be extremely difficult and require a great deal of trickery to make a game with the very dramatic power escalation of a ''[[Final Fantasy]]'' title, for instance.
**
* [http://www.adventuregamestudio.co.uk/ Adventure Game Studio]
** AGS is a fairly robust toolkit for making [[Sierra]]- and [[LucasArts]]-style point-and-click adventure games. The Web site features listings of games made with AGS; some good, some bad. It's actually pretty impressive how far someone can push the engine (e.g., Ben "Yahtzee" Croshaw's platform action games).
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** The most robust engine for 2D [[Fighting Game]]s out there, MUGEN sports a huge variety of features that enable makers to do damn near anything with it. There are a few full games out there, mostly fan games like ''Brutal Paws of Fury Remix'' and ''[[Mortal Kombat]]: Integral'', but far more common are stand-alone characters that can simply be plugged into the engine and used against each other in an [[Ultimate Showdown of Ultimate Destiny|anything-goes slugfest]].
* ''[[wikipedia:SEUCK|Shoot-Em-Up Construction Kit]]'', or ''SEUCK'' for short, was the starting point for quite a few Amiga, Commodore 64 and Atari ST public domain games.
* [[Ren'Py]]
** A Python-based engine designed with [[Visual Novel]]s in mind. It doesn't come with many resources; you have to provide your own art and music. However, the engine is very flexible, and its functions can be expanded if one is handy with Python. There are just over 300 games already made for the engine.
* ''[[Zelda Classic]]''
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* Any Bethesda game based on the Gamebryo [[Game Engine]] ([[The Elder Scrolls]] III and IV, Fallout3) have editing tools released by Bethesda that have full functionality with which they created the game, allowing Total Conversion [[Game Mod|Mods]] to be created. (In addition, [[Fallout: New Vegas]] can be edited with the Fallout3 version of the editor.) [[Nehrim]] is one such example of a mod (in this case, using the Oblivion Engine)
* ''Atmosphir'' is a '''''Game Maker''''' that as of this writing includes platforming, multiplayer coop, multiplayer battle, and racing. Despite all these genres, it is not yet a full-fledged ''[[Game Engine]]''.
* ''[[Touhou]] [en.touhouwiki.net/wiki/Touhou_Danmakufu Danmakufu]'', a tool for making ''[[Touhou]]''-like [[Shoot'Em Up|Shoot 'Em Ups]].
* [http://www.byond.com/ BYOND] is a 2-D online game engine available for free. It's a hybrid between a full-service '''Game Maker''' and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.
* [http://maglog.jp/sb/ Shooting Game Builder] is a shoot 'em up maker, used mostly for freeware doujin games.
* [[Knytt Stories]] could be considered a tool for making [[Metroidvania]] games. Download it [http://nifflas.ni2.se/index.php?page=Knytt+Stories here].
* [[Warcraft|Warcraft III]] has a map desginer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and [[Defense of the Ancients]]. a MOBA.
* [[TyranoBuilder]] is a tool for creating [[Visual Novel]]s. Unlike [[Ren'py]], it has a more visual and drag-and-drop approach, appealing to newbies.
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