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While it ''is'' possible to construct a commercial-quality game using these toolkits, it's often extremely difficult to do so—to save space and time, the art and sounds provided are usually a very small, basic collection, aimed at speeding development rather than enhancing the program.
 
Contrast with [[Game Engine]]. The main distinction between a [[Game Engine]] and a Game Maker is that Game Makers are very focused on a specific genre or style of game. RPG Maker will [http://www.hbgames.org/forums/index.php?topic=45267.0 rarely] make anything other than [[Role -Playing Game]]s, whereas a real [[Game Engine]] can make a wide variety of styles of game. Game Makers are a step up from level editing, but not enough to be full-fledged [[Game Engine|game engines]].
 
When looking at the games made with these, be warned: [[Sturgeon's Law]] is in full force.
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** An object-oriented program and its two successors, developed by Clickteam. The bulk of the "programming" is done in the Event Screen for each level, which puts individual conditions into rows, and applies them to gameplay aspects and objects which have columns. One of TGF's most prominent additions was actual screen scrolling, which KnP didn't include. MMF's functionality could be enhanced with various downloadable plug-ins.
* [[RPG Maker]]
** [[RPG Maker]] is, obviously, for [[Role -Playing Game]]s. The latest model is RPGMaker MV. The previous versions, RPGMaker VX Ace and RPGMaker XP, were released similarly. Prior versions, including RPGMaker 95 (97?),, so any English-language versions you find across the Internet are (a) buggy and (b) illegal (unless you acquired them legally via the official website/Steam re-releases). Averted with the most recent official english versions of 2000 and 2003, though only those versions are supported and any issues with the illegal versions or games made with them are not supported.
*** [[Yume Nikki|There]] [[Alter AILA|are]] [[Vacant Sky|plenty]] [[Ara Fell|of]] [[Quintessence|high-]] [[Last Scenario|qual]][[Exit Fate|ity]] [[The Reconstruction|gam]][[I Miss the Sunrise|es]] [[Master of the Wind|ma]][[The Way|de]] [[A Home Far Away|in]] [[RPG Maker]], a few of them arguably better than some "actual" RPGs. It is also possible to make non-RPGs in the maker (there have been platformers and ''[[Civilization]]''-style games made), but it is difficult and not usually worth the effort.
*** One important thing to note with RPG Maker, at least with earlier versions, is that level-ups and stat growth have much less effect in RPG Maker than in many real RPGs. It would be extremely difficult and require a great deal of trickery to make a game with the very dramatic power escalation of a ''[[Final Fantasy]]'' title, for instance.
** The three most recent entries in the series; XP, VX and VX Ace; come equipped with Ruby scripting that allows people making a game in the maker to drastically alter the in-game engine, which allows for numerous different types of games (the most common alteration is taking the boring front-view turn-based battle system that they both come with and changing it into a side-view active-time battle system.)
* [http://www.adventuregamestudio.co.uk/ Adventure Game Studio]
** AGS is a fairly robust toolkit for making [[Sierra]]- and [[Lucas ArtsLucasArts]]-style point-and-click adventure games. The Web site features listings of games made with AGS; some good, some bad. It's actually pretty impressive how far someone can push the engine (e.g., Ben "Yahtzee" Croshaw's platform action games).
* [http://hamsterrepublic.com/ohrrpgce/index.php/Main_Page.html OHRRPGCE]
** The OHRRPGCE is a freeware, open-source editor that was originally a DOS application, but has now been ported to FreeBASIC for support with new Operating Systems. It boasts flexibility and a powerful scripting engine, though has strict limitations that still exist from the DOS versions. The games made use a ''[[Final Fantasy IV]]''-style battle engine, with potential for complex attacks. Graphics must be drawn by the user, but has allowed creativity as a result. The engine is suited for any style of game, having a library of both high quality titles and quick fun distractions.
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* There are a veritable ton of [[Phoenix Wright]] case makers on various fansites around the Internet; some complex, some not-so complex.
* [[World Builder]] was a popular graphic adventure game maker in the black-and-white [[Apple Macintosh|Macintosh]] era, and was best known for the commercial game ''[[Enchanted Scepters]]'' (among amateur authors, Ray Dunakin and Louise Hope are probably the most noted). Its creator went on to found Cyberflix Interactive and develop an [[Full Motion Video|FMV Game]] engine called Dream Factory.
* [[StepMania]] is a vanilla build of [[Dance Dance Revolution]], allowing people to make their own rhythm games from it. Hell, it's what ''[[In theThe Groove]]'' and ''[[Mungyodance]]'' were built off of.
* ''[[Wario Ware]] DIY'' is a Game Maker that offers an easy-but-effective game making engine, though the games are limited to the four- to eight-second duration the series is known for. A [[Game Mod|hack]], however, can be used to create "boss-type" games, which have no time limit.
* ''[[Unlimited Adventures]]'' allows to create [[Gold Box]]-style RPG games.
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{{reflist}}
[[Category:Videogame Culture]]
[[Category:Game Maker{{PAGENAME}}]]
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