Gameplay Grading: Difference between revisions

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* ''[[Ikaruga]]'' grades the level too.
* In ''[[Kingdom Hearts II]]'', the Gummi Ship levels are graded with one prize unlocked for each rank achieved. When playing these levels for a high score, [[Rank Inflation]] kicks in as a truly high-score receives declarations of "S+1" rank, "S+2", and so on.
** ''[[Kingdom HeartscodedHearts coded|Re: coded]]'' grades you during [[Unexpected Gameplay Change|boss battles]], awarding prizes for reaching B, A, or S rank. Anything lower than a B simply earns a dash mark where the grade would normally go on the [[Score Screen]].
* The ''[[Mega Man Zero]]'' games grade you based on completion time, enemies killed, number of times hit, number of continues used, and number of Cyber Elves used. An "A" or "S" ranking is typically required to get [[Power Copying|additional moves from the bosses]].
* ''[[Mega Man Battle Network]]'' / ''[[Mega Man Star Force]]'' has this: 1-10 and S rank. High ranks mean either more money or a greater likelihood of getting a chip. Against the optional Navi bosses, it determines what grade of chip they drop, with their best chip requiring a 9 or above (and being more likely on a 10, and pretty much guaranteed on an S).