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Gameplay Grading: Difference between revisions

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* The ''[[Mega Man Zero]]'' games grade you based on completion time, enemies killed, number of times hit, number of continues used, and number of Cyber Elves used. An "A" or "S" ranking is typically required to get [[Power Copying|additional moves from the bosses]].
* ''[[Mega Man Battle Network]]'' / ''[[Mega Man Star Force]]'' has this: 1-10 and S rank. High ranks mean either more money or a greater likelihood of getting a chip. Against the optional Navi bosses, it determines what grade of chip they drop, with their best chip requiring a 9 or above (and being more likely on a 10, and pretty much guaranteed on an S).
* ''[[Mega Man ZX]]'' Graded your battles against the bosses as levels 1-4, starting at 4, and going down a level to the minimum of 1 each time you [[Attack Its Weak Point|hit the Boss' weak point]] (where the Biometal was located]]. Each drop in level also lowered the available energy for that Biometal's form, and lost energy could be regained by paying to have the Biometal repaired or going back and re-fighting the boss to get a higher level.
** ''ZX Advent'' has a medal system (Gold, Silver, Bronze), with each medal being gained by beating the boss with a different [[Self-Imposed Challenge]].
* Some ''[[Mario Party]]'' games do this in story mode.
* ''[[Mario Kart]] DS'' grades you for completing the challenge stages.
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* ''[[Sky Gunner]]'' gives various score bonuses and penalties at the end of each stage, but reserves the final grade until the end of the game.
* Any [[Rhythm Game]] will grade you one way or another. Ones with with a (mostly) letter system include ''[[Beatmania]]'', ''[[Dance Dance Revolution]]'', ''[[jubeat]]'', ''[[In the Groove]]'', and ''[[DJMAX Technika]]''. The [[Nintendo Hard]] ''[[Beatmania IIDX]]'' is a rare example of one which actually will slap you with an "F" for a truly abysmal performance, although it ''is'' possible (yet extremely unlikely) to clear a song with an F.
* Time Trial Mode in ''[[VVVVVV]]'' has grades of "B", "A", "S", and best of all "V". You get a B just for finishing, while a V requires a [[No Death Run]] [[Speed Run|within a set par time]] (depending on the level) [[Hundred-Percent100% Completion|while picking up all shiny trinkets]].
* The ''[[Inazuma Eleven]]'' games grade your performance on the optional repeatable matches. An S requires you to win in a complete shutout with at least 5 points, and getting all S ranks on a set of matches gets you a reward (in addition to the one you get for just beating the set).
* ''[[Valkyria Chronicles]]'' had an unusual system in which you were graded solely on how quickly you captured the enemy base (usually the main objective) resulting in a good strategy for an 'A' ranking being to deploy Alicia the Scout by herself, and just run her through the enemy ignoring firing and gunplay for captures.
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