Gears of War: Difference between revisions

Spelling grammar
(Trivia)
(Spelling grammar)
Line 34:
Released on November 7, 2008, the Locust re-emerge several months after the events of the first game, except more desperate and far more dangerous, while on the surface, many human refugees and Gears have fallen sick with a disease known as Rustlung, an Imulsion sickness. COG forces return to action in an attempt to make an assault on the enemy's home turf, while Dom embarks on a personal mission to find his missing wife Maria, putting him in conflict with his other responsibilities as a member of Delta Squad.
 
The second game received similar accolades, with many complaints of the first game addressed. The graphics are better than ever, a larger weapon variety is given and the story is epic while more personal. However, it still holds many slight flaws, but that doesn't reduce the amount of fun there is in playing the game. The multiplayermulti-player set-up has also been cheered, with the new "Horde" mode receiving the most attention; while it didn't invent the concept, ''Gears 2'' is the reason [[Follow the Leader|most shooters have a wave-based mode now]].
 
----
Line 45:
Released on September 20, 2011, the ending of the second game has left both sides decimated, with Marcus and Delta Squad trying to keep their head down as there's no place left on Sera that is safe. [[Voice with an Internet Connection|Anya]] [[Mission Control|Stroud]] has [[Action Girl|joined the team as a soldier]], Dom has grown a [[Beard of Sorrow]] and the approaching summer has the squad wearing lighter versions of their normal armor. The story picks up 18 months later when the COG leadership (what is left of it) approaches Marcus with some new discoveries about the Locust. Unfortunately, the Gears don't just have to contend with the Locust Horde: a new faction, the Lambent Locust, have emerged from the underground and are hostile to both sides.
 
With the added benefit of a multiplayermulti-player beta to iron out the kinks (including [[And the Fandom Rejoiced|dedicated servers]]), ''Gears of War 3'' ended up the best reviewed of the trilogy with a very bright color palette, crisp visuals and fluid gameplay. A very full game release, it has a very long campaign where you can play with four characters at all times (including a co-op online arcade version), Horde Mode 2.0 (with some [[Tower Defense]]-like strategy), Beast Mode (a reversed Horde Mode where you play as Locust creatures attacking the COG), loads of features to track your gaming history and a single leveling system that works under all modes. The game was also built to be heavily modifiable, with a [[Downloadable Content]] pack called "RAAM's Shadow" containing an entire mini-campaign.
 
----
Line 61:
 
=== The games provide examples of ===
* [[Abandoned Hospital]]: The New Hope facility and the multiplayermulti-player level "Blood Drive".
* [[Abnormal Ammo]]: Nemacysts are huge, [[Flying Seafood Special|flying, squid-like creatures]] who constantly vent toxic sludge, and are fired as flak or hunter-killer missiles from Seeder arthropods. The Ink/Smoker grenades are actually baby Nemacysts tied to a Bolo Grenade handle. The Digger Launcher in the third game fires a small burrowing creature which digs through the ground ignoring any cover in its path, popping out from the ground if there's any enemy in its trajectory then detonating itself.
* [[Action Bomb]]: Several. Most Lambent enemies, as well as Reavers, explode upon death. Tickers are a straighter example, as they deliberately blow themselves up.
Line 89:
* [[Ascended Meme]]
** The third game actually features the characters reacting with joy to see backup and saying, "It's Carmine!"
** One of the Stranded in Char asks "Show me that two piece again!" Two-piecing was the [[Fan Nickname]] for the melee -> shotgun combo that dominated the original ''Gears of War'' multiplayermulti-player.
** When playing as Adam Fenix in multiplayermulti-player, and beating the crap out of someone with the extended face punch, he'll sometimes say: [[Penny Arcade|"Your mother is a classy lady!"]]
** Lieutenant Kim's "I've got the code" shows up twice in ''Gears of War 3'': as the Onyx medal for interacting with objects and as a [[Continuity Nod]] in "RAAM's Shadow".
{{quote| '''Barrick''': Do you have the code?<br />
Line 102:
* [[The Atoner]]:
** Marcus...sort of. He's more concerned with proving himself a reliable soldier once more than trying to apologize. Chairman Prescott in ''Gears of War 3'' comes back after being AWOL for almost 2 years, and delivers the [[MacGuffin]] that gets the game going.
** Adam Fenix is revealed to be like this, since he was the driving force of the Hammer of Dawn, which is what the COG used to scorch their own cities. {{spoiler|Of course, he still ends up commitingcommitting genocide in his attempts to atone, but he makes it very clear there was just wasn't enough time...}}
{{quote| Adam: "Don't worry, I'm an old hand when it comes to weapons of mass destruction."}}
* [[Authority Equals Asskicking]]
Line 108:
** Colonel Hoffman, to a lesser extent, as he's on the same level as the rest of Delta Squad, but when you consider how much of an achievement it is in this universe to even make it to your mid-thirties ([[Word of God]] has him at age 60 in ''Gears of War 3'') and he's no coward or stranger to frontline fighting makes him pretty hardcore.
** Marcus plays with this: prior to the games, he was a decorated soldier and war hero, but after abandoning his post to try and rescue his father, he gets sent to prison. At the start of the trilogy, he's technically only a private, though within an hour, he gets back up to sergeant.
* [[Ax Crazy]]: Anthony's very popular character for multiplayermulti-player, likely because of his ''very'' enthusiastic quotes while fighting, practically to the point of this trope. The tendency of many players to use the chainsaw bayonet at every possible opportunity also counts.
* [[Badass]]: Pretty much every plot-important character.
* [[Badass Beard]]: An [[Easter Egg]] in ''Gears of War 3'' allows everyone to have a beard, [[Girls with Moustaches|even Anya]].
Line 155:
** In another case, spanning outside of the games, the original advertisement for ''Gears of War'' features [[Donnie Darko|Gary Jules' cover of]] "[[Tears for Fears|Mad World]]". Fast forward several years to ''Gears of War 3'' and an instrumental version of the song plays {{spoiler|during Dom's [[Heroic Sacrifice]]}}.
* [[Breaking the Fourth Wall]]
** After losing a multiplayermulti-player match on the COG side in ''Gears of War 2'', Chairman Prescott will deride you. He might say: "Reload, refocus, ''respawn''!".
** Failing an active reload and causing the gun to jam as Griffin in multiplayermulti-player in ''Gears of War 3'' may have him say "Fuckin' noob!", clearly at you.
* [[Bullfight Boss]]: Berserkers
* [[Bulletproof Human Shield]]: Anyone can take an enemy as one if they have been downed (see [[Critical Existence Failure]]). The game considers an enemy dead by all means, meaning there's no way to help them while they are being held (in multiplayermulti-player, their respawn timer starts), and when they are no longer held, they're practically a corpse. ''Maybe'' [[Justified Trope|justified]] due to the armor all Gears wear, as well as the Locust being naturally tough.
* [[Calling Your Attacks]]: Boomers and their many variants (Grinders, Maulers, Flamers and Butchers) always yell out an attack-related phrase (i.e. "Boom!" for Boomshot-wielding Boomers and "Grind!" for Mulcher-wielding Grinders) before opening fire. This is a good tell that lets you know when to [[Take Cover]].
* [[Camp Unsafe Isn't Safe Anymore]]: In ''Gears of War 2'', a Stranded says the surface isn't safe anymore. The Locust, Kryll-infested, razor hail suffering surface.
* [[Canned Orders Over Loudspeaker]]: In ''Gears of War 2'' you can hear Myrrah spouting Locust propaganda in the later Nexus levels. Once Delta Squad finds a microphone, [http://www.youtube.com/watch?v=trOiSsnRWUc they offer a rebuttal].
* [[Canon Immigrant]]: Jace was an [[Expanded Universe]] character who got an audio cameo in ''Gears of War 2'' and apperancesappearances in the graphic novels. He shows up as part of Delta Squad in ''Gears of War 3''. Likewise Samantha and Bernie first appeared in the novels, and are fully playable in the ''Gears of War 3'' campaign. In a variation, Michael Barrick, {{spoiler|who was [[Killed Off for Real]] in the comics}}, is available via [[Downloadable Content]]. Surprisingly, [[Action Girl]] Alex Brand has no planned appearance, much to some fans' disappointment.
* [[Captain Obvious]]: Dom becomes this in ''Gears of War 2''. This is the title that goes with the onyx "Spotter" medal in ''Gears of War 3''.
* [[Celebrity Survivor]]: Cole. In the third game, you go back to his hometown and even fight through his old stadium.
Line 223:
** One of the earliest collectable pickups in the third game is twenty bucks that Dom owed Marcus from when they bet on a Thrashball game Cole was in. The money is a few years too late, and currency is pretty valueless with no governments left to honor it, but the thought still counts.
** Dom wears a combat knife on his armor during all three campaigns. It isn't used until {{spoiler|Mercy, when Dom lets Marcus borrow it to un-jam a lever. Marcus stabs Myrrah with it in the final scene of ''Gears of War 3'', saying it was for Dom, and everyone else she killed}}.
** A RAAM's Shadow achievement "Foreshadowing" requires players in multiplayermulti-player to execute opponents playing as Kim while using General RAAM as a skin, calling back to the same event in ''Gears of War''.
* [[Convenient Color Change]]: Gun color changes depending on the holder.
* [[Copy Protection]]: Cliff Bleszinski has stated with no small amount of vitriol that piracy of ''Gears of War'' stopped any chance of ''Gears of War 2'' on the PC.
Line 229:
* [[Crapsack World]]: Sera is reduced to a total hellhole in the aftermath of the Human-Locust War; the planet's surface has been scorched to cinders and its water sources contaminated by orbital Hammer of Dawn bombardment, nerve gas killed whatever the satellites didn't, fallout from the end of ''Gears of War'' causes terminal respiratory illness in the survivors, all the human cities have been destroyed, and according to the official tie-in novels, {{spoiler|99% of the human population was killed in the war}}. Becomes a [[World Half Full]] at the end of Gears Of War 3 though. {{spoiler|The Locust and Lambent are all dead, the parasite in Imulsion is destroyed, and the world actually has a ''future'' now, as it is implied that humanity can now recover.}}
* [[Critical Existence Failure]]:
** Played straight to an extent, as explosives will blow apart someone when it kills them, but not if the damage isn't enough. The games use invisible [[Hit Points]], and when characters lose them, they become "down, but not out" in multiplayermulti-player, meaning they can only lay on the ground to bleed to death unless someone revives them, or they are finished off. Enemies can be downed in the campaign (though not always); likewise, so can characters. In ''Gears of War 2'', downed players can crawl away instead of being totally immobile. Curiously, bots that manage to get chainsawed in the campaign will generally be downed. The same is not true of players who are chainsawed. This is likely to compensate for [[Artificial Stupidity]].
** Generally, any explosive that is in range to damage a downed player will gib them.
** Troika gun turrets cut the player off at the knees or otherwise splatter them into [[Ludicrous Gibs]] in two seconds. Just getting grazed by one is [[Only a Flesh Wound]], however. Fortunately, this is averted by the turrets in the third game, and you'll go down first before dying to them.
Line 237:
** Heavily subverted with the female Locust Berserkers, vicious and fugly 10-foot tall stone-skinned monsters.
** Played straight in ''Gears of War 2'' with the Locust Queen Myrrah, who strangely looks like a human woman wearing a squid on her back. Although this appears to be a plot point, this is never explained in game. {{spoiler|On the forums, it was revealed that Myrrah was experimented on as a child up until some point prior to the games, eventually becoming a Human-Locust-hybrid. The facility she was in got destroyed, with her being the only survivor. [[Excuse Plot|Guess who found her?]]}}
* [[Dark Action Girl]]: ''Myrrah'', [[Royals Who Actually Do Something|the Locust Queen]], takes to frontlines in ''Gears Of War 3'', heaving stripped herself of her [[Buffy-Speak|squid-dress]] from the second game. In fact, her combat outfit looks very nice, too. She acts as the Locust leader in multiplayermulti-player.
* [[Darker and Edgier]]: ''Gears of War 2'' carries a darker, more personal story than the last, with various named characters dying, though none of them came from the original game, but were advertised as being in the sequel. ''Gears of War 3'' takes this [[Up to Eleven]].
* [[Darkness Equals Death]]: The Kryll in the first game are a race of near-unstoppable flesh-eating bats who swarm anything not covered in light. It made this true for pretty much anywhere dark.
Line 252:
* [[Death World]]: Sera. Even the ''weather'' is trying to kill you.
* [[Degraded Boss]]: Gameplay-wise, Grinders are essentially weaker versions of General RAAM with less health and no Kryll protecting it. ''Story''-wise, they're two entirely different beasts (RAAM's an ascended Theron Guard while Grinders are Boomers with a Mulcher), yet their tactics are more or less the same.
* [[Deliberate Values Dissonance]]: [[Word of God]] states the reason Anya and other women typically weren't COG infantry is because fertile women were needed for a [[Mandatory Motherhood|more important duty]] vital to the [[Mate or Die|survival of the human species]]. Infertile women, on the other hand, were sent straight to combat duty; if Alex Brand is any example, they make sure they ''really are'' infertile first. The dissonance also applies in-universe as Marcus clearly states to Alex that some of the practices implied by this trope are not one he agrees with by any means. Brand, for her part, decides while she should and is justified in being judgementaljudgmental and pissed, when the fate of what remains of humanity is on the line, holding a grudge is probably not the best thing for everyone; she'll wait until after.
* [[Disproportionate Retribution]]: Not only is Marcus' abandoning his post ''to save his father'' considered the worst form of treason, but the manual states Dom was ''demoted'' for daring to defend him in his trial. Justified as disobeying orders and what not is generally a bad thing in the military for a variety of reasons, as well as the fact Marcus leaving his post with the [[Kill Sat|Hammer of Dawn targeting laser]] lost a good chunk of Jacinto.
* [[Do-Anything Robot]]: JACK is a much more subtle version. It's equipped with various devices for communications and repairs but is primarily used to burn the locks off doors and hacking terminals. {{spoiler|In ''Gears of War 3'', Baird gives it an upgrade late in the game allowing it to shock and stun enemies}}.
Line 281:
** The Locust Queen Myrrah, {{spoiler|up until 75% of the second game, that is}}.
** The Carmines play the straighter example: each bear a striking family resemblance... considering their tendency to wear helmets. The third game actively teases us with it: {{spoiler|the final scene actually shows Clayton picking up his helmet, dusting it off, and putting it on... ''without showing his face''}}.
*** In multiplayermulti-player if a COG soldier or one of the Carmines receives a headshot it can cause the head to split in two down the middle. You can see their faces using the Ghost Camera.
* [[Face Revealing Turn]]: In ''Gears of War 3'', the group enters Mercy, which is mysteriously desolate and the sole survivor they find is quickly killed by unseen monsters. Eventually in the sewers, they find a sobbing woman, and when Marcus approaches {{spoiler|she turns and screams, revealed to be a [[It Got Worse|Lambent human]], setting the level as a [[Zombie Apocalypse]].}}
* [[Fake Longevity]]: The first game has achievements for 100 multiplayermulti-player games with a kill with each weapon and 10,000 multiplayermulti-player kills in total. ''Gears of War 2'' takes it to ludicrous extremes with "Party Like It's 1999" for playing that many multiplayermulti-player rounds (with or without bots, and with or without even being online) and "Seriously 2.0", which requires ''100,000'' total kills across all game modes. For reference, playing through the campaign once gets you about 1000 kills. The third game takes this [[Up to Eleven]], introducing ''several'' longevity awards with absurd requirements: the "Doorman" medal requires you to grind ''opening doors'', which would take dozens if not hundreds of campaign run-throughs to achieve; the "Allfathers" medal requires you to play '''15000''' matches (not rounds, matches) of multiplayermulti-player; the Founder ribbon requires you to be the one who founds the first base in Horde 2.0 hundreds of times, and so on. In addition, [http://kotaku.com/5845476/the-toughest-xbox-360-achievement-you-can-get-we-think this article] details how "Seriously 3.0" in ''Gears of War 3'' might be the toughest achievement to ever unlock.
* [[Five-Man Band]]
** [[The Hero]] - Marcus
Line 315:
** Then there's Adam Fenix, the man himself. Back-story shows he's both a super-genius [[Omnidisciplinary Scientist]] (generally considered "The Smartest Man On The Planet"), as well as a former military officer and war hero. Granted, he's aged quite a bit and by the time he's mentioned in the games, he's more of a [[Badass Bookworm]].
* [[Genocide Backfire]]: It's been revealed by [[Word of God]] (namely David Nashty and Karen Traviss) that Myrrah was {{spoiler|one of the New Hope children. Which goes a long way towards explaining her actions and attitudes towards humanity throughout the series.}}
* [[Getting Crap Past the Radar]]: A medal that can be earned in ''Gears of War 3'' multiplayermulti-player is "Loot Courtesan".
* [[God Save Us From the Queen]]: Myrrah
* [[Gorgeous Gorgon]]: Myrrah
Line 324:
* [[Gun Accessories]]: Chainsaw bayonets!
* [[Gunship Rescue]]: Used several times with the King Raven helicopters, but subverted just as much. Notable in that King Ravens are gunships even without the specific "gunship" upgrade appearing in ''Gears of War2''; of the actual King Raven gunships (distinguished by their stub wings mounting gatling guns and missile launchers) you see in action in ''Gears of War 2'', one is lost ''after'' its [[Gunship Rescue]] moment, one causes as much trouble as it cures but can later be seen in the background being a [[Gunship Rescue]] for other Gears, and the other survives.
* [[Hand Cannon]]: The Boltok revolver is obviously high-caliber (it can ''blow off limbs!''), and the Gorgon SMG is basically a fun-size one-handed automatic rifle, but surprisingly the champion of this trope in this series is the humble Snub pistol, which is chambered for .50cal and possesses both a high rate of fire and a 12-round magazine. No wonder it can decapitate armouredarmored Boomers and Therons.
* [[Hannibal Lecture]]: In ''Gears of War 3'', Myrrah calls out on humanity being a bunch of genocidal monsters, just like how they view the Locust. It almost sounds [[Hypocrite|hypocritical]], considering Emergence Day, {{spoiler|until you realize Myrrah had no choice because of the Lambent}}.
* [[Have I Mentioned I Am Heterosexual Today?]]: Have we mentioned Dom's married today? To a ''woman''? With ''breasts''? And other ''lady parts''? Who's not ''a guy''? Making Dom ''not gay''? Meaning he and Marcus ''aren't like that''? [[Overly Long Gag|Because Dom's married to a woman]]? Oh, Marcus looks at [[Voice with an Internet Connection|Anya]] longingly, too.
Line 338:
** Averted again in the "RAAM's Shadow" DLC. A fair chunk of the campaign takes place in a high school which has been attacked by the Locust. Many corpses of civilians who are at the very least teenagers are shown in several rooms.
* [[High-Pressure Blood]]: In ''Gears Of War 2'', it seems as if the characters lose blood that would be enough to kill someone when they go into a downed state ''alone'' from the impact of bullets against them. Not to mention the extra pints they lose from crawling around.
* [[Holiday Mode]]: Several of the multiplayermulti-player events in ''3''. Halloween saw the players with Pumpkin heads, Thanksgiving unlocked an exploding turkey / chicken launcher, Christmas gave everyone snowmen heads, and [[Super Bowl]] week unlocks a Locust Drone in football pads.
* [[Honor Before Reason]]: There are several scenes, especially in the second game, of Marcus taking the extra effort to ensure the safety and well-being of civilians even when it complicates the mission. Baird calls him out on this, but Marcus always gets the final say.
* [[Hopeless War]]: The games have a very strong feel of this trope {{spoiler|until the end of the trilogy, which presumably ends the war once and for all}}.
Line 354:
* [[Instant Death Bullet]]: Invoked with the weapon in ''Gears of War 3'' called the "One Shot". It will shred any enemy in [[Captain Obvious|one shot]] and bypasses some forms of cover, including a Boomshield. In addition, it has a sniper zoom, but only has one round per clip, long reload time and is a heavy weapon, meaning it will slow you down like a Mulcher or mortar.
* [[Insufferable Genius]]: [[Tall, Dark and Snarky|Baird]] could be one of the poster boys for this trope, with Cole as his [[Foil]].
* [[Insurmountable Waist High Fence]]: Generally averted, except on the multiplayermulti-player map "Jacinto," where small flowerbeds prevent you from mantling some critically-important walls.
* [[It Got Worse]]: Living on Sera ''sucks''.
* [[Jerkass]]: Baird. He gets better in the sequels, becoming more of a [[Deadpan Snarker]]. It's explained that he was initially resentful that Marcus was given command over him or Cole who, at least at the beginning, ranked higher than either Dom or Marcus.
Line 363:
* [[Just Before the End]]: The "RAAM's Shadow" DLC to ''Gears of War 3'' takes place before the first game, early in the Human-Locust War. Though it chronologically takes place after the Hammer of Dawn strikes that destroyed much of Sera (Barrick refers to his old Stranded camp in past-tense; Stranded camps didn't exist before this event), Ilima City's mostly undamaged, the government is still functional, the military well-equipped, and there are active attempts to evacuate civilians wherever possible.
* [[Kick the Dog]]: '''''And how''''' in the second game, particularly {{spoiler|Tai and Maria}}. It gets worse in ''Gears of War 3'' with {{spoiler|Dom's death}}.
* [[Kill It with Fire]]: The Berserker is only vulnerable to damage when her skin is hot and toasty, and the preferedpreferred method is using the [[Kill Sat|Hammer of Dawn]] to do so. Otherwise the only other method of getting her to take damage is to use the Scorcher flamethrower or Incendiary Grenades, which is a much slower and dangerous tactic.
* [[Kill Sat]]: Now in convenient tactical-usage size, the Hammer of Dawn.
* [[Large and In Charge]]: The Locust leaders are much taller than their counterparts. RAAM, a Theron, is even bigger than a ''Boomer''. Even Myrrah is fairly tall for a (apparently) human woman.
Line 370:
* [[Last Lousy Point]]:
** A number of Onyx medals in ''Gears of War 3'' take a lot of time to get, even if you boost them in private matches. To claim the "Seriously 3.0" achievement, you need to have them all.
** The "Foreshadowing" achievement added by "RAAM's Shadow": to get it, you must execute players playing as Lieutenant Kim while playing as General RAAM. This ''cannot'' be done privately, only in public multiplayermulti-player, where nobody ever played as Kim to begin with, even in the last two games, and certainly won't now since doing so will make them a highly sought-after target.
* [[Left Hanging]]: ''Gears of War 3'', confirmed by [[Word of God]] to be the last game in the series, has a definite [[Grand Finale]] vibe to it, and ends with a big question mark regarding {{spoiler|1=who or what Myrrah really was. This even gets lampshaded by Baird during one of the final levels. The New Hope Facility/Sires sub-plot from ''Gears of War 2'' is also left unaddressed}}. [[Word of God]] is that the developers found several of the fan-speculated explanations to be incredibly lame, which may explain their decision to just leave it a mystery.
* [[Lost Forever]]: In ''3'', the Trashball Drone multiplayermulti-player skin was unlocked briefly to celebrate the [[Super Bowl]]. It was taken away after that, and Epic has not revealed plans to ever unlock it again.
* [[Lowered Monster Difficulty]]:
** The Locust have become gradually weaker as the series has progressed. In the first game it took almost a full 60-round mag of Lancer assault rifle fire to kill a single basic Locust drone, making them one of the toughest basic FPS mooks ''ever''. In the second game, it only takes about two dozen assault rifle rounds to kill a Locust drone. By the time of the 3rd game, they can be dropped with only about a dozen bullets on Normal difficulty (about 15-20 rounds on Hardcore), making them on par with "standard" FPS soldier mooks.