Generation Ships: Difference between revisions

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* The Eldar Craftworlds in ''[[Warhammer 40,000]]''. They do have FTL-capabilities, but since they are essentially spacefaring colonies designed to house the survivors of the Fall, they count.
** Most Imperial ships (at least, interstellar ones) are this - their bigger ships frequently have issues with the spontaneous development of mutant tribes and other wildlife in rarely visited parts of the hulls. According to ''[[Rogue Trader]]'' crew numbers for common ship classes are between 15 and 150 thousands, so for logistical reasons it's almost inevitable that a ship which served for millennia is crewed mostly by the descendants of the original crew. Which is why ''[[Warhammer 40,000 Roleplay]]'' series have "[[Space People|Void Born]]" origin on par with homeworld types (this includes both ships and space stations, of course).
** Most human vessels as well. Military craft and the ships of rogue traders have warp drives. Everyone else does it the hard way. It takes a few decades for short trips, each way.
** Actually, virtually all Imperial ships (interstellar ones that is) are this - their bigger ships frequently have issues with the spontaneous development of small civilisations in less well-known parts of the hulls. Also, with mixed-gender crews in the thousands on a ship that serves for millennia, it is sort-of inevitable.
* The early science fiction game "Metamorphosis Alpha" from TSR was set on one of these. It was reworked later as the Amazing Engine setting book "Metamorphosis Alpha To Omega".
* ''[[GURPS]]: Spaceships'' has the uses the traditional concept for the ''Universe'' and ''Endeavor''. The third ship is the ''Magellan'' which carries 20 thousand people in luxury at [[Faster-Than-Light Travel|FTL]] speeds, allowing for ridiculously long trips.