Genesis Effect: Difference between revisions

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* Not the funnest part of ''[[Dwarf Fortress]]'', or the most dramatic use of the trope, but a world has to be born and grow up a little before play.
* The Hungry Lumas from ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', if fed enough starbits or coins, will actually transform into either a new planet or galaxy.
* ''Stars!'' has "[http://wiki.starsautohost.org/wiki/MT_toys#Genesis_Device Genesis Device]", technology for which cannot be researched, but only [[Imported Alien Phlebotinum|purchased from Mystery Trader]]. Upon building, it erases everything built on the planet's surface and resets all stats (environment and mineral concentrations) to random - as if the planet was generated anew. This does not guarantee the place will be valuable, or even habitable for its current owner - maybe it will improve the situation, or maybe you'll have to move colonists away and send in remote mining robots. When minerals are depleted and conditions are barely survivable even with [[terraforming]], it's probably worth a shot, especially for more adaptable races. It takes time to build and requires high [[Tech Level]]s, i.e. becomes actually available only in very late game, but in very late game minerals are depleted and expanding grinds to halt, so a chance at improving low-value planets is more valuable too.
 
 
== Other ==