Genre Busting: Difference between revisions

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** There are some [[Resident Evil]]-esque [[Survival Horror]] elements as well. Understandable, since the series' creator Shinji Mikami helped in the creation of the game.
* All the original ''[[Might and Magic]]'' games (without the word "of" in the title) switch from swords and sorcery to sci-fi towards the end. Trade in your maces and bows for blasters.
* There has been debate over whether the ''[[Super Smash Bros.]]'' games should be classified as a "true" [[Fighting Game]] series on par with [[Street Fighter]] or [[Mortal Kombat]], or a party game series with [[Fighting Game]] elements; the ''Smash'' series is based on environmental factors<ref>such as physics and stage elements</ref> and [[It Makes Sense in Context|damage taken to the health meter equaling a weaker resistance to launching]], while traditional fighters aren't very concerned with the environment (as all stages are linear) and damage directly makes the player closer to dying. While it is, by definition, a fighting game, whether it should be considered a true fighting game or a party game really depends on how it's being played; while the games were intended to be non-traditional party fighters<ref>hence the inclusion of items and casual stages</ref> (especially ''Brawl''), the competitive community optimized the gameplay so that the games play more like actual fighting games rather than party games.
* ''[[Grand Theft Auto]]'' is a mish-mash of genres that has led to the creation of it's own genre... which nobody can decide what to name (some variant on "Open Sandbox" seems common, but is often co-opted by much more focused gameplay styles). Third person shooters, driving games, RPGs, action games, stealth games, racing games and even arcade games have had elements incorporated into the series.
** Rockstar's ''[[Red Dead Redemption]]'' blends this even more, with further focus on typical RPG elements like looting, morality and NPC interaction and the inclusion of a hunting system while still maintaining the third person shooter aspect and an even wider world designed for exploration and adventure.