Goddamned Bats/Video Games/Role-Playing Game: Difference between revisions

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** And don't forget the Bell class of monsters, who appear in large groups, summon more bells and other monsters...and certain types of Bells, once they've gotten 8 or so of them on-screen, either play a level-up song or an instant-kill song...
** In the NES games at least, with insane random encounter rates, EVERYTHING was either a Goddamned Bat or a Demonic Spider.
* The cliff racers in ''[[The Elder Scrolls]] [[The Elder Scrolls III: Morrowind|III: Morrowind]]''. Annoying because 1) they're everywhere; 2) they can keep up with you even if you max out your speed, acrobatics and athletics stats; 3) you can't sleep when a cliffracer is near; 4) it's nigh-impossible to fight them in melee unless they are facing you squarely. If you played an archer, though, cliffracers made wonderful pincushions - once you grow accustomed to the [[Hitbox Dissonance|wrong hitbox]], which adds the annoyance of having to shoot at their legs to hit their torsos.
** Amusingly, in ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'', you can hear people discussing "Saint Jiub, who drove the Cliff Racers from Morrowind". Jiub was a fellow prisoner on the ship at the start of Morrowind, never seen again in-game. There's also the drunk who sings about them.
** So many people hated cliffracers that in the PC version of ''Morrowind'', someone modded a downloadable "cliff racer killing ring," that when equipped, automatically killed any cliff racer who came within 50 yards of the player with a "zap!" sound. There are other mods of this sort, including some that make a lot of sense, such as one that removes all cliffracers (useful, but creates a scarcity of cliffracer plumes, a potion ingredient), and one that modifies all non-diseased creatures to be nonhostile to the player (including cliffracers). Since normally in the game, virtually ''[[Everything Trying to Kill You|anything]]'' [[Everything Trying to Kill You|is instantly aggressive towards the player]], this is a welcome change.
** Slaughterfish are an aquatic version of this trope.
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** Basically all the Wonderland Heartless count as this. There's ones that teleport when you hit them, ones that teleport ''you'' when you hit them, one that causes random status effects, one that emits a poison that can EASILY kill you if you try to attack it. They all fly too. And they all appear in the aforementioned [[Scrappy Level|FUCKING MAZE.]]
*** Wonderland in general, because for most of the missions in it, you have to "drink" the ption to go back to your origanal size, but you [[Scrappy Mechanic|''CAN'T DO THAT WITH HEARTLESS AROUND'']]
** ''[[Kingdom Hearts: Birth By Sleep|Birth by Sleep]]'' continues the long and glorious tradition with the Mandrake Unversed. At long-range, they'll constantly pelt you with [[Razor Wind|wind slashes]] which can stun-lock you while you're dealing with its buddies. A couple of these guys can keep you stun-locked practically forever. And when you try to close in on them they'll either poison or confuse you.
*** If you think about it, the majority of the game's enemies are designed with this trope in mind. Scrappers are designed to hang back & attack during lulls in combos; Shoegazers become invincible for a period if not beaten quickly enough; Spiderchests burrow and poison you; Archravens fly high in the air, grab treasure prizes, and attack anything they touch when doing so; Blue Sea Salts can freeze you; Chrono Twisters cast stop; Axe Flappers attack with projectiles & feign being stunned (also, they're batlike). Oh, and of course, being Kingdom Hearts enemies, they swarm you like crazy.
** Hell, this dates all the way back to the first ''Kingdom Hearts'' as well. The Large Bodies (which have appeared in just about every game) may very well qualify, because they block any blow you deal from the front with their disgustingly incredible fat, so you have to strike them from behind. Depending on which game you're playing, this can either be laughably easy or a gigantic pain in the posterior (I'm looking at you, 358/2). The aforementioned Darkballs were also just as annoying as they were in ''CoM''. At one point, you have to fight an entire ''group'' of them (during the [[Final Boss]], appropriately enough). Then there were those damned monkeys that ran circles around you and could very much overwhelm you early on, especially on Expert Mode. And the Nobodies mentioned above? Not the only Bats in KH2. There were the freaking flying zombies that chased Sora everywhere, the Crimson Jazzes that are literally ''impossible'' to run away from, even with maximum movement abilities, and surround you with exploding fireballs, the Toy Soldiers and Graveyards, the Morning Stars, the... you know what? Let's just say "[[Kingdom Hearts]] is the best example for [[Goddamned Bats]]" and leave it at that.
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** At the epic level ranges where the expansion is located, you can have an overabundance of spells and - even better - artifacts giving you ''true seeing'', rendering their little trick useless to begin with.
** Duergar were also in the original campaign. This was a pain because a) an entire region would spawn NOTHING BUT SQUADS OF DUERGAR, and b) if you'd reached a certain level they'd hit you with ''Phantasmal Killer''. What does this do, you ask? Unless you pass your Will and Fort saves, it does [[Exactly What It Says on the Tin]]. Having to respawn 10 times per level because the [[Random Number God]] leads to a handful of bad saves? Does horrible, horrible things to your money and XP.
* In ''[[Paper Mario: theThe Thousand -Year Door]]'', the Crazee Dayzees, which tend to pop up on narrow pathways, making them hard to dodge -- and should you succeed in slipping past one, there'll be another a little further along, leaving you trapped between two. In fact, the whole turn-based fighting set-up of the game turns all the minor opponents into potential time-wasting Goddamned Bats -- although they are useful for [[Level Grinding]].
** Towards the end of the game, you actually run into bats, which swoop down from the ceiling and are very hard to avoid or get an initiative hit on. There's also a chance that one or two bats will spend the resulting battle attacking from the ceiling (instead of hovering like most flying enemies), where Mario can't jump on them. I hope you remembered to equip Hammer Throw or Quake Hammer...
* In the first two ''[[Paper Mario (franchise)|Paper Mario games]]'', there are ridiculously annoying little creatures called fuzzies. They suck your health, can split in two, and have '''really''' hard to time action commands. What's more, they're ''everywhere'' and are among the hardest enemies to avoid. Be warned.
** However, use of the Zap Tap badge renders them unable to damage you, as it electrocutes enemies that directly touch Mario; the only way Fuzzies can hurt you. But they're still annoying, because they will keep dividing. As soon as you kill one, another will take its place...
* The Shroob Rexes in ''[[Mario and Luigi Partners In Time|Mario & Luigi: Partners inIn Time]]''. The irritating thing is that you CAN'T jump over them if they do that "charging at you" attack if they haven't been stomped at least once or twice to squish them down to a more appropriate height; and the worst part is that, with their high attack and speed, [[It Got Worse|you won't be able to strike first nor will you tell which enemy in the overworld WILL have them on their team.]]
* In the earlier ''Ultima'' games, Gremlins EPITOMIZE this trope. They're small, attack (usually) in packs, and on their own don't do a lot of damage. Doesn't sound like much, until you realize they steal food from the party. Food in those games served as a counter for how long the party could stay in a area -- run out of food, the party starts losing health until they either reach a town or die. So, Gremlins could steal ALL your food -- condemning your party to a slow death if you couldn't reach a city in time.
* In the turn-based online RPG ''[[Dragon Fable]]'', any mushroom-type monster is ridiculously hard to hit. This gets even worse when they're level-scaled.
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* Dokunemons In ''[[Digimon World]] 2''. Those guys are weaklings who'll probably die in a single hit. However, they can use their signature move to become untargetable for a few turns again and again and again and again... That being said, you can get that move if you manage to recruit or fuse one.
* Bone Buzzards from the Nobilia/Crustacea region in ''[[Secret of Evermore]]''. They do practically no damage, swarm in from EVERYWHERE, and can only be hit if they're really close to the ground. The buzzards, however, can hit you no matter how high they are. They also have no delay behind their attacks, and can hit you again immediately. When one makes contact, your attacks are immediately canceled even if it would have hit and killed the damn thing. Your only choices to deal with them are either to dance around for god knows how long, or waste spell ingredients (which is always pure overkill).
* Bat type enemies in ''[[Star Ocean: theThe Last Hope]]'' quickly become this. They attack in packs, can fly (making them a hard target) and often cause the [[Standard Status Effects|Fog Status Effect]] (the character can no longer aim or automatically find the enemy). Worse than them are the Bees, who attack in ''larger'' packs, move faster, are the second to third monster encountered, have an amazing ability to target the physically weakest character ([[Squishy Wizard|usually Symbologists]]) and are the most responsible for many broken bonus boards. For those who want to know what a bonus board is, it's very useful, very hard to build up and is reduced either totally or by half with a single critical hit on the leader. No more 140% EXP bonus for you!
* Amoebas in ''[[Drakensang]]''. The least problem with them is that they make you stink. Then, there's the [[Standard Status Effects|fear]] effect that stops your character from attacking them for five seconds. You can gang up on one and carve it up with little problem, but at times, they attack in packs, effectively gangbanging you to death. Just two can waste your whole party, especially if you go melee on them. Oh, and they regenerate. FAST.
* Thankfully rare in ''[[Vampire Bloodlines|Vampire: The Masquerade- Bloodlines]]'', but when you go to fight the plaguebearer Bishop Vick, he has zombie minions. They take several attacks to kill, they are literally endless, and while they're not fast, they can latch onto you and render you completely unable to do anything else until you throw them off. The best way to deal with them is to run past them, knocking them out of the way with a blunt weapon such as the baseball bat or truncheon, get to Bishop Vick's room, and defeat him as fast as you can. The implication is that without him around to feed them, they die of the plague and starvation.