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** The enemy Thief and Kunoichi classes in ''Disgaea 2'' can lean towards this. As no matter how many thousands of levels above them you are, they still land their status moves on you almost 100% of the time while your own tend to fail about half the time. Little is quite as annoying as having a lvl 4000 die because two lvl 10 kunoichi poisoned it and put it to sleep at the same time. Prinny Dance comes close for the same reasons but it actually tends to miss or at least not always inflict an affect if the hits fail to do damage.
** Of course, the bright side of this is that almost every unit used against you can be used ''by'' you. And yes, it ''is'' satisfying to inflict three different status effects on one bigass enemy.
** The Imps were replaced by the much less annoying Mothmen in Disgaea 2... only for the Mothmen to become Goddamned Bats themselves in Disgaea 3. Thank goodness we've never [[Prinny: Can I Really Be the Hero?|seen both of them in the same game, huh?]]
** The Ambling Pirates in ''Disgaea 2'' definitely qualify for the "appearing too often" category. To get to the best endgame areas, you must encounter and defeat 16 different kinds of pirates, all of which will appear at random in the Item World (randomly generated levels you can go through to make equipment more powerful.) It's frustrating as hell when you're down to the last one or two kinds and two out of every three encounters is with this guy.
* The Poison Lilies in ''[[Phantasy Star]] Online''. Not only do they spit out the titular poison, they also can paralyze you, making you unable to do anything but use items. Ob Lilies in the Ultimate difficulty level are even ''worse'', spitting out the instant death technique Megid. Oh yeah, and they can ''still'' paralyze you.
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