GoldenEye 007 (2010 video game): Difference between revisions

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[[File:golden-eye_2010_9694.jpg|frame]]
 
In 2010, during one of Nintendo's most successful E3's in recent years, [[Activision]] dropped this bombshell. A remake of the N64 classic ''[[GoldenEye 007 (1997 video game)|GoldenEye]]''.
 
The story and setting have all been brought into the 21st century and the latest Bond, Daniel Craig, takes over the original Pierce Brosnan role. Considering Craig's 007 is a [[Darker and Edgier|darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Alec Trevelyan's motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.
 
Naturally, considering the original was groundbreaking ''[[Nostalgia Filter|15 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.
 
Heavily inspired by the much loved multi-player of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multi-player also includes 8 classic Bond characters ([[The Spy Who Loved Me|Ja]][[Moonraker|ws]], [[Live and Let Die (film)|Baron Samedi]], [[Goldfinger|Oddjob]], [[The Man with the Golden Gun|Francisco Scaramanga]], [[From Russia with Love|Ernst ]][[Thunderball|Sta]][[You Only Live Twice|vro ]][[On Her Majesty's Secret Service|Blo]][[Diamonds Are Forever|feld]], [[From Russia with Love|Red Grant, Rosa Klebb]], and [[Dr. No]]), several classic and brand new game modes, and even enhanced versions of classic multi-player maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller.
 
Recently, Activision announced that the game will have an [[Updated Rerelease]] in the form of the [[PlayStationPlay Station 3]]/360 bound ''Goldeneye 007: Reloaded," though they were [[What Could Have Been|originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.
 
A synopsis of the updated story [[GoldenEye 007 (2010 video game)/Recap|can be found here.]]
 
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{{tropelist}}
=== The Nintendo Wii game contains examples of: ===
* [[AKA-47]]: Partly averted. Unlike the original, guns like the "AK-47", "WA 2000", and "P99" are labeled as such (the latter two probably due to Walther's licensing deal with the Bond films). Everything else, though, has a made-up (or generic, in the case of the hand grenade) name.
* [[Artificial Stupidity]]: During the final boss fight, 006 often tries to take cover behind barricades even when you're ''standing right behind him'' shooting him in the back. Eventually he'll often stop bothering and just stand in one spot while you shoot him.
* [[Awesome but Practical]]: Bond's gadget phone, this game's version of the watch, can do ''a lot'' of helpful stuff.
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** But recoil causes severe muzzle climb.
* [[Big Damn Fire Exit]]: Several, including the Bunker, Carrier, and Tank levels.
* [[Bowdlerise]]: An inverted example. The nude female swimmers/dancers in the Wii opening credits appear as [[Barbie Doll Anatomy|completely featureless, shadow-cloaked silhouettes]], but the later [[PS 360]] port adds just enough lighting effects so you see ''everything.''
* [[The Can Kicked Him]]: Occurs in the same scene/area as the original game. In a [[Shout-Out]] to the movie, Bond punches out the guard instead of using his P99.
** It's possible to shoot the guard in the head before getting close enough to trigger the cutscene, or scare him into leaving the stall (which results in him being able to shoot you). Either way skips the cutscene.
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* [[Pretty in Mink]]: Xenia has a fur-trimmed coat. Although she's a villain, fur rendering is still a way to show off with the graphics, and thus this trope.
* [[Protection Mission]]: One part of the game requires you to protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.
* [[Punctuated! forFor! Emphasis!]]: ''"BRING. ME. HIS. HEAD!"''
* [[Rage Quit]]: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won.
** also anyone on the losing team which was skilled enough to earn a lot of points
* [[Rapid-Fire Typing]]: {{spoiler|Bond typing in the password to redirect the Goldeneye satellite. It looks like he doesn't even move his fingers.}}
* [[Rare Guns]]: As mentioned in [[AKA-47]] above, the WA 2000. This is a sniper rifle with fewer than 200 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.
** though it is possible for them to have stolen the design & manufactured it on shop tools.
* [[Regenerating Health]]: Much to the horror of purists. It's probably one of the most contentious elements of the entire remake. Though the "007 Classic" difficulty mode does bring back the health bar and bullet proof vests of old.
* [[Renegade Russian]]: General Ourumov and Xenia Onatopp, just as the in the old game and film. Ourumov became an under-the-table arms dealer out of jealousy toward rich, post-Soviet era oligarchs, while Xenia is a veteran of the 2008 South Ossetia War who left the Russian army and went mercenary.
* [[Ruined FOREVER]]: the online mode once thousands of hackers started spamming the leaderboards & using "God" mode in the matches.
* [[Scenery Porn]]: While the [[Nintendo Wii]] is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the [[Nintendo Wii]] at a pretty stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). Impressive, to say the least.
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* [[Tank Goodness]]: In the same level as the original, now with more destruction than ever!
* [[Take Your Time]]: Aside from a handful of [[Timed Mission|Timed Missions]], this occurs throughout the game. It doesn't matter if Ourumov is stealing a helicopter or the research base is collapsing around you, nothing happens until you saunter to the next trigger point and advance the plot.
* [[Technology Porn]]: The mission briefing before each new locale is a cavalcade of tactical maps, personnel profiles, and target identifiers all spinning, sliding, and panning in rapid choreography.
* [[Tempting Fate]]: In the dam level, the two sentries complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.
** Likewise, Sky Briggs claims the helicopter in the Dubai Arms Fair mission "couldn't be in safer hands" as he walks through a door, only to be gunned down on the other side.
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