Golden Axe (series): Difference between revisions

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''Golden Axe'' was ported to various platforms and inspired a series of sequels and spin-offs on various Sega platforms. The full list of games in the series are as followed.
* ''Golden Axe'' - 1989 (Arcade, [[Master System]], [[Mega Drive|Mega Drive/Genesis]], [[Turbo Grafx TurboGrafx-16]], [[Wonder Swan]], PC)
* ''Golden Axe Warrior'' - 1991 (Master System) . A ''Zelda''-style action RPG with a few innovations not present in its inspiration.
* ''Ax Battler: A Golden Axe Legend'' - 1991 ([[Game Gear]]) . Another action RPG, but this one uses a side-view battle format similar to ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]''.
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* [[Comic Book Adaptation]]: In ''[[Sonic the Comic]]''.
* [[Composite Character]]: Tarik, the main character in the Master System version, who is a renamed Ax Battler, but with the ability to use the magic powers from all three of the arcade version's characters.
* [[Sequel First|Compilation First]]: The third Genesis game received only a limited US release on the Sega Channel (same as ''[[Pulseman]])''. The first widespread release was the Sega Genesis Collection for the [[Play StationPlayStation 2]].
* [[Dem Bones]]: From skeletons to ridable dragon skeletons.
* [[Demoted to Extra]]: Gillius goes from playable into NPC mentor that appears only in the 1st stage and ending of ''Golden Axe III''. The manual justifies this that he's grown REALLY old.
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* [[Suspiciously Similar Substitute]]
** The [[Big Bad|main villains]] in the Mega Drive sequels (Dark Guld and Damned Hellstrike) are obvious stand-ins for Death Adder.
** Kain Grinder and Sarah Barn from ''Golden Axe III'' are so similar to Ax and Tyris that (thanks to the game's lack of an overseas version until the [[Play StationPlayStation 2]] compilation) most people mistake them for their predecessors.
** Zuckal and Greenness, the [[Mook|mooks]] from ''Golden Axe II'', are often mistaken for Heninger and Longmoan from the original game.
* [[Taken for Granite]]: The bodies of the dead enemies would turn into rock, in the arcade version.