Golden Sun: Dark Dawn: Difference between revisions

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* [[Alliteration]]: Patcher's Place and Carver's Camp, which are settlements founded by refugees from Vale after the events of ''[[Golden Sun|The Lost Age]]''. There's also Champa Camp, though unlike the other two that one was probably unintentional.
* [[AIA.I. Is a Crapshoot]]: The Wise One is revealed to be a creation of the precursor to prevent Alchemy's release, so it allowing the Warriors of Vale, after a test of character, to light the final beacon makes him an example, thankfully of the "on the heroes side" subtype.
* [[Age Without Youth]]: Kraden is immortal due to the Golden Sun, but he still has a 70 year old's body. It's noted at least three times, twice in one conversation, that [[Who Wants to Live Forever?|this sucks]]
* [[All Just a Dream]]: Played with at the end of the Phantasmal Bog.Also, the happy, peaceful Border Town.
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** Know who else you can knock down with Slap? [[Pirate|Yeah, that's how you get him out of the bird cage.]] Small wonder he's so abrasive to the party at first.
** Another appliance of Slap is banging a gong to signal a nonexistant attack on a peaceful town, sending everyone around into a panic. And place all the blame on the guard that already did it a couple times for fun. [[The Dev Team Thinks of Everything|Yeah, Slap can be a pretty cruel Psynergy if used creatively]].
* [["Wake -Up Call" Boss]]: The trio of Tuaparang Scouts that you fight shortly after the party meets Kraden for the first time. You only have three party members at this point with not too impressive psynergy or summons and healing items will most likely be just herbs. On top of this, the scouts will spam Psy Grenades to [[Mana Burn|damage your PP]] and use other abilities that either stuns a party member, making them lose turns, or lower your agility so that they may attack before you can.
* [[Wasted Song]]: At the beginning we have the music that plays in Isaac and Garet's cabin on Goma Plateau, which is a calmer remix of the series's theme song, and shortly after that there's Patcher's Place's music, the latter of which is one of two updated versions of Vale's music from the first game (the other is used for the file select screen and thus can be heard anytime, so it isn't an example). It only plays there and since it doesn't take long to reach the first [[Point of No Return]] from there, it can't be heard again without exploiting a glitch or hacking. On the other hand, despite the fact that it plays in a town in the same part of the world as Patcher's Place, Carver's Camp's music gets a better amount of use, though, as players can hear it at any point in the game.<ref>To be more specific, Harapa uses it after the first point of no return, Border Town uses it after the second, and Harun Village uses it after the last one. (The fact that Harun Village is available permanently after the last [[Point of No Return]] allows players to sail back to it to hear its music again.)</ref>
* [[Wave Motion Gun]]: The Apollo Lens.