Golden Sun: Dark Dawn: Difference between revisions

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* [[All Just a Dream]]: Played with at the end of the Phantasmal Bog.Also, the happy, peaceful Border Town.
* [[All There in the Manual|All There In The Encyclopedia]]
* [[Always Save the Girl]]: If you try and save Eoleo first before Hou Ju while in Belinsk Castle, [[But Thou Must!|one of the maids, and then Ryu Kou, will force you to do this.]]
* [[Amazing Technicolor Population]]: Blados of Tuaparang.
** The beastfolk come in a pretty variety of colors. In the Belinsk band alone, there's a bubblegum-pink [[Catgirl]] pianist and a teal-green fox on violin.
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* [[Anticlimax Boss]]: The [[Dual Boss]] of the Belinsk Ruins. For all they're built up in the story, {{spoiler|Blados and Chalis}} aren't nearly as hard as Saturos and Menardi, or Agatio and Karst.
** As far as a [[Bonus Boss]] goes, the Ogre Titans are pathetic. They are weak to Mars, the element of the [[Infinity-1 Sword]] the party will probobly have, start the battle slowly to give you ample buff time and only use physical attacks (easily reduced to minimal damage with a defense buff). Thanks to the game's system of resetting a buff's expiration based on the last cast (even if the cast did nothing because you already hit the increase cap), the battle is largely one sided (though long, as they have a massive HP pool between the 5 of them).
* [[Anyone Can Die]]: Quite a [[Mood Whiplash]] around the time of {{spoiler|[[Wham! Episode|the Grave Eclipse]]}}.
* [[Apocalyptic Log]]: Sveta's Psynergy lets you [[Necromancy|communicate with the souls of the deceased]], who will talk about their last moments of life before [[The End of the World As We Know It]].
** Most of them are annoyed at worst by the circumstances of their demise. A few are amused or even find the thought of being a ghost kind of cool.
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{{quote| '''Pewter:''' So, that ought to help with your quest thingy, right?}}
* [[Burial At Sea]]: {{spoiler|Briggs. Eoleo states it's what he would have wanted.}}
* [[But Thou Must!]]: In the same vein as the previous games' Yes/No questions, Matthew occasionally has the option of expressing which emotion he's feeling -- happy, thrilled, sad, or angry. Like the Yes/No questions, though, they only change the next few lines of dialogue at the most.
** [[Lampshade Hanging|Lampshaded]] while starting a rather bizarre quest in Kolima. When one of the party members asks how they got into that situation, the answer is, of course, [[Crowning Moment of Funny|"Matthew can be talked into anything, that's how."]]
** Arguably justified; Isaac had a bit of [[Chronic Hero Syndrome]] in the first games, and clearly brought up Matthew to share his sense of responsibility.
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** There is actually a pretty huge amount of Weyard's geography on ''Dark Dawn'''s world map that is inaccessible without cheating, and it goes into fairly impressive detail. There's also an actual Sol Sanctum on the map.
** If the bug described below is used to enter the Border Town from the Bilibin side, Matthew actually enters ''that'' side and exits to the same spot he came in from (i.e. what little of Bilibin is programmed into the game) when leaving.
* [[Early -Bird Cameo]]: In a [[Blink And Youll Miss It]] moment, the Tuparang airship shows up in the intro before you ever get control of anything. {{spoiler|It doesn't show up again until you've started activating the Apollo Lens.}}
* [[Emoticon]]: Like the games before it, Dark Dawn uses emoticons to express a character's feelings and some scenes have characters communicate with ''only'' emoticons for several seconds! You can make Matthew express his feelings when the scene calls for it, but like with most of the Yes/No questions, it doesn't change anything other than how people react to him in that scene.
* [[The Empire]]: Under Emperor Ko's rule, Sana was this. After Unan became emperor, Sana ceased being this, but Wo founded Kaocho with the intent of continuing Ko's work. Due to Kaocho's intent on ruling all of the Ei-Jei region, it ended up being this (despite not literally referring to itself as an empire due to its monarch having the title of king, which interestingly contrasts with the literal empire ceasing to be an example of this trope) when Matthew and friends visited the region. {{spoiler|Of course, when the Grave Eclipse occurs, it gets hit the hardest out of all the other parts of Ei-Jei (since Passaj and Ayuthay were protected by their Alchemy machines, Harapa is bright enough 24/7 that it repels the darkness-dwelling creatures, and Champa and Sana had parts of the country outside the eclipse, while Kaocho had none of those traits, and what little army they did have was niether home nor sheltered), so it's unlikely that it will have this role if there's a sequel.}}
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* [[Fantastic Drug]]: Dream Leaf. Not only does your party [[Mushroom Samba|trip on some]] (twice, if you want the [[Guide Dang It|Haures summon]]), you have to save the tree it's harvested from.
* [[Fantastic Racism]]: With humans and the beastmen, though the human population of the beastmen's homeland of Morgal tends to tolerate beastmen better than the humans elsewhere (with Saha Town being populated by both and having a statue commemorating the unity of Morgal's humans and beastmen). However, a version of this combined with regular racism still occurs within Morgal towards humans who are ethnically Sanan due to the conflict with Sana in the (recent) past, with this pretty much being the reason for the imprisonment of a member of Sana's nobility (as opposed to how the son of the closest thing Champa has to a ruler was imprisoned for crimes committed in Morgal's territory; specifically, piracy).
* [[Fantasy Counterpart Culture]]: Angara's role as Weyard's equivalent of Eurasia is more obvious than it was in the previous games; for example the eastern part is known as Ei-Jei, which sounds similar to Asia and contains Sana (equivalent to China), Champa (named after an ancient Vietnamese kingdom), and Ayuthay (based on Siamese kingdom [http://en.[wikipedia.org/wiki/Ayutthaya_Kingdom:Ayutthaya Kingdom|Ayutthaya]]). Nihan is east of Angara and isn't even trying to sound different from Nihon (the Japanese name for, well, Japan). In addition, Kolima's new position on the world map makes it easier to make the connection with the [[Real Life]] Kolyma region of Russia, which is in the northeasternmost part of Siberia. Between the clothing influences, Sanan imperial occupation, and Volechek being based on [http://en.[wikipedia.org/wiki/Altan_Tobchi:Altan Tobchi|Borte Chino,]] an ancestor of Genghis Khan (he's explicitly named after Chino in the Japanese localization), Morgal appears to be a mixed-basket analogue of Tibet and Mongolia.
* [[Five-Man Band]]: The party will be one for quite a while: from finding the Insight Glass to reaching the ruins of Belinsk.
** [[The Hero]]: Matthew
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* [[Food Porn]]: Just like in the first two games, you can check out the stoves and see what's for dinner. Complete with commentary on [[Foreign Queasine|more exotic]] [[Alien Lunch|fare]], such as a plate of [[Hollywood Cuisine|sashimi]] in Yamatai.
** This actually adds another layer of [[Player Punch]] to the {{spoiler|Grave Eclipse}}, when most of the ovens of trashed-out homes are covered in filth and described along the lines of "it doesn't look like it will cook much again."
* [[Forced Tutorial]]: The first two or three hours of the game, easily, and all of it unskippable. Tutorials for moving around, tutorials for using equipment, tutorials for using Psynergy, and Flint offers you the option of skipping the Djinn tutorial only to [[But Thou Must!|take it back when you try to take it]]. And then, when you finally think you're done with tutorials? Patcher's Place has a tutorial for ''buying equipment''. That's right, this game has to teach you how to go ''shopping''.
* [[Fusion Dance]]: {{spoiler|The final boss is the fusion of Chalis, Blados, and Volechek.}} Not too surprising since Camelot pulled the exactly same shtick in the first two games, although {{spoiler|they don't fuse into a dragon into this time}}. {{spoiler|Blados and Chalis weren't even ''expecting'' to get pulled into the Chaos Chimera--it was supposed to be just a bunch of fell spirits under their command.}}
* [[Future Badass]]: Eoleo, Briggs' infant son from ''The Lost Age'', is now a mighty pirate, who is older (30 years on top of whatever he was in ''The Lost Age'') than any non-Piers party member so far. Isaac has joined the fun as well, boasting both a [[Badass Beard]] and a [[Badass Longcoat]].
* [[Generation Xerox]]: A young blond Earth Adept with a yellow scarf, his [[Hot -Blooded]] and redheaded Fire Adept friend, a [[Just for Pun|short]] tempered Wind Adept, and a blue-robed Water Adept go on a journey to save the world...and they're the children of the heroes who exactly fit those descriptions [[Golden Sun (Video Game)|previously]].
* [[Genre Savvy]]: When the party {{spoiler|ask Tret about alternate ways to get into Belinsk}}, he remarks that "You assume a castle built on ancient ruins MUST have a secret entrance infested with traps and monsters? Well, you're right... THIS time." Considering his age, he's probably picked this up at some point after [[Golden Sun (Video Game)|Isaac and friends cleaned him out]].
** {{spoiler|Tret also lets it slip that Amiti is related to Mia somehow}} and follows up with "I hope I haven't just given away any family secrets..."
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* [[Getting Crap Past the Radar]]
** At Patcher's Place, after Karis stops Tyrell from burning the place down again, she tells him "Now, keep your fireballs under control." A visibly disturbed Tyrell responds with "I'm gonna pretend I didn't hear that."
** Chalis's intro scene includes a fairly blatant bust shot while she's asking, "Ah, so do I entice you?" (after telling the heroes where they can find a [[MacGuffin]]). [[Evil Is Sexy|Yes, ma'am]], [[Ms. Fanservice|you certainly do]]. [[But Thou Must!|She even forces you to say yes.]]
* [[Giant Hands of Doom]]: The giant disembodied Psynergy hands used to manipulate field obstacles can now be used to attack enemies in battle.
* [[Giant Space Flea From Nowhere]]: This is how the battle with Saturos and Menardi atop Venus Lighthouse is portrayed in the Sun Saga books, as they portray Felix and Alex as the primary antagonists of the original game, despite the fact that it was the other way around in actuality.
* [[Girlish Pigtails]]: [[Tsundere|Nowell]], [[Braids of Action|Sveta]], and [[Token Mini-Moe|Himi]] all have pairs, along with little-girl NPCs in most towns. Hou Ju's [[Odango]] hair might also qualify.
* [[Gone Horribly Right]]: {{spoiler|The Eclipse Tower was designed to absorb light as a new Alchemical power source. It did its job ''very'' well...to the point that it drained away ''so much light'' that the severely light-phobic inhabitants of the netherworld [[Zombie Apocalypse|saw a prime opportunity to invade Weyard]]. The Jenei, at least, didn't realize until activation that the Tower was too effective. The Tuaparang, however, restored it because for them, the flaw ''was the main attraction''.}}
* [[Go Out Withwith a Smile]]: {{spoiler|Volechek.}}
* [[Graphics Induced Super Deformed]]: Matthew and the rest of the party look very chibi-esque while on the overworld screen, which make them appear to be 12 or 13 instead of 16 years old. In a battle scene however, the party is rendered in more polygons and details, resembling their artwork designs more closely.
* [[Guest Star Party Member]]: Isaac and Garet in the game's opening tutorial dungeon, controlled by the AI.
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* [[One-Hit Kill]]: The Ice Queen's [[Kiss of Death|Icy Kiss]], certain weapon unleash techniques and Djinn, the Charon summon, and {{spoiler|Skorpna enemies' "Drag Down" attack}} all deal damage and have some chance of a one-hit kill. In addition, the Condemn powers, which effectively sicc the Grim Reaper on someone, return, but they're still [[Useless Useful Spells]] in your hands.
* [[One-Time Dungeon]]: This happens twice in the game, at first preventing you from returning to the first two towns, but the second prevents you from revisiting nearly half the world map.
* [[Outside Context Villain]]: Tuaparang easily fits the bill. They're outright stated not to be from any of Weyard's known nations or peoples, and {{spoiler|have access to [[Schizo -Tech|extremely advanced technology]] and ''[[Magic A Is Magic A|Psynergy that doesn't follow the four classical elements!]]''}}
* [[Papa Wolf]]: Briggs, who singlehandedly tries to storm the most fortified city on Angara with a busted ship in the effort to rescue his imprisoned son. ''Twice.'' The sheer insanity of this is lampshaded. {{spoiler|He also stays in port during the onset of the Grave Eclipse so you can get Eoleo out of there, [[Dying Moment of Awesome|even though the monsters mortally wound him]].}}
* [[Paper-Thin Disguise]]: Once you reach a certain point in Konpa Ruins, you meet {{spoiler|a masked man (which, by the way, doesn't even cover half his face) with blue hair that's helping the bad guys, and who Kraden apparently knows from the past. [[Sarcasm Mode|Nice try, Alex.]]}}
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* [[Rebellious Princess]]: {{spoiler|Sveta}}
* [[Red Oni, Blue Oni]]: Ku-Embra is Red, while his much more reasonable brother Ku-Tsung is Blue.
** The helpful, [[Defeat Means Friendship|outgoing]] Sand Prince Gem and the self-centered, arrogant Snow Queen Gem. Or the [[Hot -Blooded]] [[Boisterous Bruiser]] Tyrell and the [[The Quiet One|quiet]], [[Badass Bookworm|bookish]] Rief (clearest in the scene in Harapa where they show some kids their respective Psynergy). If you're looking for it, this trope is all over the place.
* [[Red Right Hand]]: Blados has blue skin and Chalis has horns.
* [[Remembered I Could Fly]]: When confronted by {{spoiler|Chaos Hound}}, Tyrell has to remind Sveta about her power before she uses Slap on it.
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{{quote| '''Kraden:''' It isn't polite to stare at the elderly, you know.}}
* [[Sacrificial Lion]]: {{spoiler|Briggs}}.
* [[Sadly Mythtaken]]: Same as in the previous games in regards to the elements/gods association... yet there are a couple of [[Shown Their Work|notable details]] added to the summons from the previous games, such as Procne now showing [http[wikipedia://en.wikipedia.org/wiki/Philomela_Philomela (princess_of_Athens)princess of Athens)|a nightingale and swallow in flight]] as well as the old gigantic monster-bird, and [http://en.[wikipedia.org/wiki/Zagan_:Zagan (demon)#King.2FPresident_Zagan2FPresident Zagan|Zagan]] getting a design makeover and being shown sitting in Hell when summoned. They also remade Thor as a redhead - Norse mythology buffs rejoiced.
** Though summoning Tiamat now apparently involves a [[Tron Lines]]-filled tower, Boreas is now a literal [[Iron Horse]] (a ''locomotive bigger than mountains with hooves''), and Coatlicue is still [http[wikipedia://en.wikipedia.org/wiki/Coatlicue |a kind and loving goddess]]. In fact, she's ''lost'' the snake imagery that was basically the only thing TLA's version had right.
* [[Scarf of Asskicking]]: Matthew inherited it from Isaac.
* [[Scenery Porn]]: Sometimes the camera tilts just so you can appreciate the view.
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* [[Ship Tease]]: Matthew and Sveta in the ending.
** And at the beginning of the game, Karis and Matthew during the equipment tutorial.
* [[Slippy -Slidey Ice World]]: The Snowdrift Shrine.
* [[Smug Super]]: Some NPCs in Passaj mention that the Adept [[Precursors]] were this to the ancestral [[Muggles]] during the so-called Golden Age of Man.
* [[So Long and Thanks For All The Gear]]: Sveta pulls this after your initial meeting, but thankfully she comes back
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* [[Sorting Algorithm of Evil]]: Played with in the fight with the Ogre Titans. You fight them two at a time, and each time you kill one a bigger, stronger one takes his place. [[David Versus Goliath|The last is so big it's hard to see your player characters.]]
* [[Spin Offspring]]: ''Golden Sun: Dark Dawn'' takes place 30 years after the end of ''The Lost Age'' and follows the story of the previous heroes' children.
* [[Stop Helping Me!]]: Isaac, when he joins your party for a while in Tanglewood, will very frequently tell you use Djinn and summons to get an advantage over your enemies. While this can be helpful for players new to the Golden Sun series, veteran players or people who are playing through the game again will find Isaac's constant nagging on what to do in battle annoying since almost every enemy at that point can be killed in a few hits with weapons or psynergy.
** Garet's AI is known to get rather trigger-happy with the summons if you have any Djinn on standby. [[No Kill Like Overkill|Even against minor enemies]].
** The game also has quite a few points where the characters have whole conversations about what to do next, when the answer should be patently obvious.
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* [[This Looks Like a Job For Aquaman]]: As typical for a ''[[Golden Sun (Video Game)|Golden Sun]]'' game, if a party member gets a new overworld power (or if the party gets a new member with a specific power), expect to see a dungeon or two built around using that power.
** The only place Sveta's Track Psynergy is needed in the entire game is an extremely contrived puzzle to enter the final dungeon (the dungeon she demonstrates it in is pretty straightforward). Which is sad, because the idea of it is pretty cool.
** In Craggy Peak's Zodiac-themed dungeon, there is a very confusing puzzle involving moving around statues of goats. The nearby stone tablet is cryptic ("The goat leaves no trace behind."). Looks like a job for [[Stop Helping Me!|Insight Psynergy]]!
* [[Total Eclipse of the Plot]]: And then [[It Got Worse]]...
* [[Tragic Monster]]: {{spoiler|Volechek, no thanks to Tuaparang's...ministrations.}}
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** Subverted when Briggs mentions that he identified Matthew's group by their use of Psynergy around said ship. But Briggs knows all about Adepts already, and would know what to look for, so he's more of the exception that proves the rule.
* [[Western Zodiac]]: The Craggy Peak Ruins houses a set of twelve zodiac-themed puzzles.
* [[Wham! Episode]]: {{spoiler|The Grave Eclipse covers Angara starting with Belinsk}}, in which {{spoiler|the monsters get ''much'' stronger and become [[Demonic Spiders]], the body count starts climbing higher than it ever has in the entire series, the soundtrack gets really depressing/horrifying}}, and worst of all, {{spoiler|Briggs, a classic character from the original games, [[Killed Off for Real|dies in his son's arms]]}}. A clear sign that the stakes have been raised.
* [[What Do You Mean It Wasn't Made On Drugs?|What Do You Mean It]] '''[[Inverted Trope|Was]]''' [[What Do You Mean It Wasn't Made On Drugs?|Made On Alcohol?]]: [[Invoked]], bizarrely, during the very ''creation'' of the game itself. [http://goldensunwiki.net/Takahashi_Brothers According to the Golden Sun Wiki], Hiroyuki Takahashi only came up with the idea of making a new ''Golden Sun'' after "having been liquored and eaten a lot of nori".
* [[What Kind of Lame Power Is Heart, Anyway?]]: In the same town and brought about by the same event as the [[Light'Em Up]] example above, another NPC claims to have gained the power to {{spoiler|calculate compound interest.}}
{{quote| "It's remarkably handy, actually."}}
* [[What's Up, King Dude?]]: Lampshaded a couple of times (in Ayuthay, for instance), but overall it tends to be justified. In Kaocho, [[The Man Behind the Man]] makes it happen. In Yamatai, Kraden is able to make your excuses.
* [[Who Wants to Live Forever?]]: The original eight player characters (and Kraden) barely age due to being exposed to so much elemental energy, but it's noted by their kids that the original eight might outlive their children by a significant margin. As for Kraden, he might be ageless... but he was already 70 at the time.
** {{spoiler|Presumably, Alex is this way as well.}}