Good Bad Bugs/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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** Sometimes upon switching from Ground PVP to Starship mode, some players ships would be massive flying Tribbles.
* ''[[The Lord of the Rings Online]]'' had a hilarious bug that allowed a player to move while seated in a chair. This led to [http://www.youtube.com/watch?v=eRPZelM3f0U chair-trains] and the like.
* ''[[Ever QuestEverQuest]]'' had the best bug ever: naked time. Sometimes, randomly, players suffered an interesting graphical glitch that wiped off their default clothes and left them starkers.
** A similar bug sometimes occurs in ''[[World of Warcraft]]''. Sometimes when zoning into an instance, the game for some reason doesn't display the gear of other players in the group, leaving them looking like they're naked.
** Also in ''EverQuest'', there was a longstanding bug (now fixed, sadly), wherein you could a) discard a weapon, causing it to appear on the ground under your character, making him rise the thickness of the weapon to end up standing on it, b) drop another weapon, which stacks on top of the first, and raises your character another few inches, c) pick up the *first* weapon from the bottom of the "stack", which leaves the second fixed in mid-air (the key glitch) with your character still standing on it, d) rinse repeat, allowing your character to (slowly) ascend to an arbitrary height using an endless "ladder" of two alternating weapons. Fun for overcoming terrain obstacles, hovering high in the air to confound the uninitiated, or getting a peek at strategic locations.
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*** Kazzak was also pretty close to the human city of Stormwind where he could be taken to by certain classes that were diligent enough to make the trip with a huge boss trailing behind. Once there he would cast a spell that would hit everyone in a specific range for massive damage if there were more than 40 people in his aggro radius (he was a 40-man raid boss). Of course, there are usually hundreds of people in Stormwind at any one time so he could completely decimate the city with ease.
**** Even better, Kazzak's [[Death Blossom]] attack - which was intended to keep raids from cheesing him with too many players - also ''healed'' him for the same amount of damage it caused - AND, the Kazzak fight had an incredibly strict [[Enrage Timer]] (if you did not kill him in X time, he went berzerk and began attacking much, much faster and for far, far more damage). Kazzak would hit that timer before he even reached the city. What this amounts to, was that once Kazzak reached Stormwind, he was effectively invincible, constantly pumping out thousands and thousands of area-effect damage that was constantly healing him for ''far, far more damage than could ever possibly be dealt.'' In order to get him out of the city, [[GMs]] would need to basically restart the entire server, as nothing in Stormwind - not the players, not the NPCs and not the human faction boss - could do anything against him but die in horrifying droves. [http://www.youtube.com/watch?v=VR-kBDVMjA8 Even without knowing anything about World of Warcraft, videos of such encounters are freaking hilarious.]
**** Something similar happened frequently with a Terrorsaur (T-Rex like elite mob) being kited from Un'Goro all the way to Orgrimmar. The video is hilarious, and seeing a mob being kited pretty much all across Kalimdor -especially the Barrens- is an awesome feat indeed.
*** The same could be done with Anachronos (who was also a 40-man raid boss) and Orgrimmar, the orc capital. It was a longer run, and Anachronos wasn't as powerful as Kazzak, but he did still wipe out most of the city.
*** Similar to the above, a (different) raid boss occasionally casts a spell on one of his attackers, chosen randomly, that turns them into a bomb; after a short countdown they explode, doing huge damage to everything around them. The bug part comes from his random targeting including players' pets, which could be [[Hammerspace|dismissed]] before the countdown ended, then re-called later, say in a peaceful city full of unsuspecting people, with their fuse still lit and burning down. Whether this counted as a good bug or not depended largely on whether you were in the blast radius. Although it was hilarious while it was possible, Blizzard disagreed; players who pulled it off got temporary bans until the bug was finally fixed.
*** There were also the enemies in the Blasted Lands that couldn't be killed by normal means. You could pound on them endlessly until you smashed a nearby crystal that held their life force. It was eventually discovered that the enemies could be pulled to Stormwind, where usually at least 100 people, level 1 to 60, would join in the fray.
**** Especially useful back in the day, as it was a perfect way to level up your weapon skills with little to no actual input. Said mobs would be kited up as far as Ironforge (why?!) just to have players level up their skills ''very'' easily.
** Death Knights also got the pleasure of being the tour-guides for a rather [[Buffy-Speak|trippy... trip.]] Discovered when a bored DK was in Booty Bay, basically as far south as one can go without walking off the beach into the endless horizon, and decided to duel random people. Then the boat arrives, and the Death Knight uses his spells to yank his target to him. This caused the target to freak out, and launch off at super-sonic speeds northward, through the terrain, to finally stop on an underground boat in the northern part of the continent. And it's a big continent. The whole trip took about 8 minutes.
** When the talent trees underwent their first change (just before Burning Crusade), Warriors gained an ability called Rampage that when activated would give a buff that would grant extra attack power, and would stack up to five times with each blow dealt. Eventually someone discovered that when you jumped out of an instance, or back in, the Warrior would gain five more stacks of the buff. The catch was the buff lasted only 30 seconds or so, but by dueling a player outside an instance, activating Rampage, then jumping in and out, a player could build his attack power to insane levels. There is a video of a Warrior ''one-shotting'' enemies in Molten Core for ''millions'' of points of damage. Warriors at level 80 still don't hit for more than 5000 in most cases.
*** A similar (but much less powerful) thing happened to Shammies when they removed Dual Wield from the talent tree. They got a point back for the removed talent, but kept already slotted talents regardless if they had enough points, allowing them to get 41/21 builds.
*** Another similar thing almost happened to Warlocks (it got fixed in Beta, but MAN, what a Beta) between ''Burning Crusade'' and ''Wrath of the Lich King''. Tier 5 Warlock armor had a set bonus that increased the power of Corruption - a damage-over-time spell - with each Shadowbolt - a nuke spell - that struck that target. Then, WoTLK introduced a new talent called Everlasting Affliction, which ''refreshed the duration of Corruption'' when the afflicted target was hit with Shadowbolt. This got fixed immediately after a video appeared showing a Warlock's Corruption ticking for ''more digits than the game could handle'', estimated to be somewhere in the ''trillions.''
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*** Piddling when compared to the above glitches but still pretty amusing, on occasion back in Vanilla WoW, a player's name would be inexplicably inflated to ridiculously ginormous degrees. Ridiculously ginormous. As in, hundreds of times larger than the character himself. This made for often hilarious moments in PVP, when an enemy player would attempt to sneak up on you, unaware that his name, rank and guild affiliation was ''larger than the sky''.
** One glitch that gained brief notoriety among twinks (players who create low level characters to PVP with the best gear at that level) involved an elite mob in the zone Dragonblight. Krueg Oathbreaker, an undead giant targeted in an Alliance quest was the only NPC in game to drop an item called "Enti's Quenched Sword." The item, itself a reference to a sword from EverQuest, was an altogether uninteresting [[Vendor Trash]] sword that did a maximum of two damage... Until someone actually equipped it and saw that it was actually doing hundreds of times that. This still wouldn't have been too interesting, as weapons at the time still did thousands of damage more than the sword, except for the fact that [[Disc One Nuke|there was no minimum level to equip the sword.]] Queue lines of dozens of people farming poor Krueg in hopes of getting a 40% drop rate sword, that could one-shot nearly anything at low levels, and be sold for hundreds of gold to other players. Unfortunately, Blizzard caught the bug within a week or so, and fixed the info text on the sword, as well as creating a minimum level of 70 to equip it.
** Hunter pets have been incredibly buggy throughout the history of the game. For those unfamiliar with the game, the Hunter class is able to tame NPCs tagged as "beasts." However, not all beasts are tamable, even though another pet that looks exactly like it may be. Over the history of the game however, several pets have been tamed that were thought to be utterly impossible to tame. Usually, when a pet is intended to be untameable, the developers flag it as such. On occasion, however, there are beasts with unique models that have some gimmick to them that would make them [[Tempting Fate|completely and utterly impossible to tame, so the developers don't even bother tagging them as such.]] Of course especially clever hunters will always find a way around these.
*** One of the most famous was the Grimtotem Spirit Guide, a [[So Cool Its Awesome|spectral wolf.]] "Spectral" looking creatures were, at the time, nearly all untameable (there was one exception, a ghost cat, and since this happened, a new type of pet the "spirit beast" has been introduced, which is comprised entirely of rare creatures that have one-day spawn timers.) This particular beast was especially interesting, a random NPC in the middle of nowhere had a spell he would cast which would summon one of these creatures for a mere five seconds. Tame Beast, the spell that, well, [[Exactly What It Says on the Tin|tames beasts]] took 20 seconds to cast. Hunters however, managed to figure out that by stacking nearly every cast-reduction spell and enchantment at once (a pricey feat) and getting at least two other players to help you (one to mind control the NPC who summons it, and one to cast Bloodlust, a cast time reduction spell) you could get the cast time on Tame Beast to just under 5 seconds. What drew so much attention to this particular bug, however, was that a Blizzard employee actually posted shortly after the bug was discovered that, since the method was so cool, it would be left in the game... Only for the Grimtotem Spirit Guide to quietly be flagged as untameable the very next Tuesday. [[Internet Backlash|Oops.]] Apparently what he had meant to say was that those who had already gotten one by the time the bug was fixed would be allowed to keep it.
*** Another series of interesting pets which can still be seen walking around major cities are a ghost crocodile, a hydra, and a pile of [[Blob Monster|slime.]] A quest in the area Sholozar Basin involved summoning one of the above three NPCs. At the time, while [[Call a Rabbit a Smeerp|crocolisks]] could be tamed, hydras were one of the classes of "beast" which could not, and slimes had typically been denied any classification at all. All three NPCs, however, were flagged a tameable beasts. Unfortunately not only were the hydra and slime flagged as untameable, so was the crocolisk, in a later hotfix.
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*** The City of the Damned: A strange brown fog covered King's Row. All the civilians were locked in place at telephone poles, eerily unmoving and staring out to the street.
*** Super Fun Happy Slide: civilians would get stuck on a loop, running up the back of an underground bunker and then sliding down the front door. Sometimes 50 or more civilians would be taking the SFHS. (When the bug was fixed, the devs left a plaque on said bunker commemorating the villainous mind control plot that took place on the spot).
*** The Apathetic Mobster: A particular Family member in St. Martial who would stand on a corner reading a newspaper, and responded to any attack by...ignoring it, although it did do damage. Even when knocked down, he'd just get back up and go back to his paper.
* ''[[Star Wars Expanded Universe|Star Wars Galaxies]]'', past and present, has been riddled with hilarious bugs. At one point, when a MOB or NPC would spawn "incorrectly" for various reasons, they would instead spawn at the center of the planet at coordinates 0,0. Hundreds of mostly hostile mobs could accumulate between server resets. Going anywhere near this area would cause insane lag and even high-level characters would be dead before they could even react.
** The game features fireworks and fireworks launchers. When they were first implemented, players quickly found that one could use the launcher to "launch" ''anything'' in the game into the air, and they wouldn't come down. Cue hundreds of players frustrated as quest NPCs float inaccessibly in the air, players stuck in the air, and even entire cities hovering twenty meters above where they should be.
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** Using a slash command used to correct various animation glitches while dead used to be able to allow your character to ''stand back up'' and [[Dead Character Walking|move about with 0 health]]. You could do emotes while in this state, and the emote would loop repeatedly, even while moving. You could walk around, but were unable to use any powers and as soon as you targeted anything, you would fall back down again.
* In [[Gaia Online]]'s ''[[ZOMG]]!'', players used to cherish the Turtle ring for its ability to raise your defense so high that enemy attacks would deal negative damage and heal you. A recent update that overhauled the game's defense mechanics and rebalanced the rings put an end to this, and one of the devs stepped forward to declare that a) this behavior was due to a programming oversight that could have been easily corrected (but for some reason wasn't until now) and b) the Turtle ring was never intended to have any healing properties. Naturally, some players complained about the loss of such a beloved [[Game Breaker]].
* The physics engine of SOE's MMOFPS ''[[PlanetSide]]'' could be exploited in several useful, or amusing ways.
** It is possible to use techniques that cause aircraft to turn in a much tighter radius than normal, and even cause the plane to appear to teleport to an observer.
** Ramming certain vehicles together when both are occupied can cause a 'launch,' sending vehicles rocketing through the air at insane speeds, as demonstrated in this [http://www.youtube.com/watch?v=IM1y354nIbI video.]