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Good Bad Bugs/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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* ''[[Maple Story]]'' normally forces players to complete one action before starting another, but with enough practice mages can cast spells in the middle of a jump or teleport. Archers could also fire before hitting the ground with proper timing.
** There's also a method of smuggling [[Plot Coupon|quest items]] out of Party Quest dungeons- useful because many are frustratingly hard to get and the game otherwise deletes unused ones each time you leave.
* ''[[City of Heroes]]'' hashad a bunch of these, but we'll stick to listing the ones that were known to have been fixed at the time it shut down...
** Being in flight used to, when knocked back, totally negate the animation system. The flip motion would allow one to continue activating powers, moving, and everything as though you hadn't been hit at all. Not just immunity to knockback, but being able to move despite it.
** The Traps powerset used to, with the power Poison Gas Trap, spawn one "trap effect" per critter in the area of effect. This trap effect would stack with itself, causing stuff like archvillains to be held and unable to attack back. This grew to insanity when one could slot, say, a guaranteed damage proc into it for a free nuke-class power...
** In the [[Obvious Rule Patch]] category, a misplaced decimal caused Smoke Grenade in the Devices powerset to debuff 100% tohit (The normal critter had 50% tohit, bosses 75%, at that point), instead of 10%. This allowed /dev blasters to solo in total safety.
** One bug that didn't make it out of Beta testing involved a special enhancement that when slotted into a power that weakened enemy defenses had a 20% chance of doing a little supplemental darkness-based damage, comparable to typical filler attack. Something went horribly awry and for a while this item was known as ''Lady Grey's Chance of Scientific Notation Damage.'' The power of this buggy enhancement 1-shotted the Hamidon, a synthetic [[Eldritch Abomination|cosmic horror]] [[Giant Germs|the size of a football stadium]] that normally takes 50 characters an hour or so to finish.
** Location effects, like rains, tornadoes, and storms, began inheriting buffs in approximately Issue 5 - the intent being that they inherit only things like Accuracy and Damage, and ignore things like Recharge. However, both through Invention enhancements (by some trick of the coding, the pseudo-pets these powers create inherit recharge from multiple-aspect enhancements, even when they don't do so from regular Recharge enhancements) and through regular player buffing, these effects were inheriting recharge, enabling their attacks to come faster - which caused them to do more damage, which meant...
** At one point there was a bug that allowed characters to slot damage/range Hamidon Origin enhancements into melee AoE's, essentially turning a simple sword swipe into a giant wave of death. It was first discovered (and exploited by) one of the developers.
** There was aonce recenta bug, currently being fixed, that caused hovering robot enemies to explode TEN''ten TIMEStimes'' when defeated! MadeThis made certain missions with a large team look like a Michael Bay movie. Bonus: This bug was around for the 4th of July!
** Not so much a bug, but the RitkiRikti Drop Ships that randomly invadeinvaded the game zones arewere meant to be avoided, not confronted. [http://www.youtube.com/watch?v=FHPk6oGXXcw Screw that!]
*** Which iswas, itself, an instance of The [[Lord British Postulate]].
** In the early days there were even more noticeable, surreal, and hilarious bugs that were eventually fixed:
*** SWAT muggings: Occasionally, female civilian models would be replaced with SWAT officers. This resulted in a SWAT officer struggling over his purse, and then doing a [[Girly Run]] when you showed up to rescue him.
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*** The City of the Damned: A strange brown fog covered King's Row. All the civilians were locked in place at telephone poles, eerily unmoving and staring out to the street.
*** Super Fun Happy Slide: civilians would get stuck on a loop, running up the back of an underground bunker and then sliding down the front door. Sometimes 50 or more civilians would be taking the SFHS. (When the bug was fixed, the devs left a plaque on said bunker commemorating the villainous mind control plot that took place on the spot).
*** The Apathetic Mobster: A particular Family member in St. Martial who would stand on a corner reading a newspaper, and responded to any attack by...ignoring it, althougheven though it did do damage. Even whenIf knocked down, he'd just get back up and go back to his paper.
* ''[[Star Wars Expanded Universe|Star Wars Galaxies]]'', past and present, has been riddled with hilarious bugs. At one point, when a MOB or NPC would spawn "incorrectly" for various reasons, they would instead spawn at the center of the planet at coordinates 0,0. Hundreds of mostly hostile mobs could accumulate between server resets. Going anywhere near this area would cause insane lag and even high-level characters would be dead before they could even react.
** The game features fireworks and fireworks launchers. When they were first implemented, players quickly found that one could use the launcher to "launch" ''anything'' in the game into the air, and they wouldn't come down. Cue hundreds of players frustrated as quest NPCs float inaccessibly in the air, players stuck in the air, and even entire cities hovering twenty meters above where they should be.
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