Good Bad Bugs: Difference between revisions

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{{trope}}
[[File:TeamFortress2Crazylegs-sm 2028.jpg|link=Team Fortress 2|rightframe|[http://wiki.teamfortress.com/wiki/January_13,_2010_Patch#Fixes We hardly knew ye.]]]
 
{{quote|''"Last version was better," says Floyd. "More bugs. Bugs make game fun."''
 
{{quote|''"Last version was better," says Floyd. "More bugs. Bugs make game fun."''|''[[Planetfall]]''}}
 
Some software glitches are so weird and wonderful that everyone likes them and looks back upon them fondly.
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There are two common breeding grounds of popular bugs. One is 8-bit and 16-bit consoles where the code, data and game state are stored in one homogeneous block, and a single misplaced pointer can read sound generation code as level data or write the graphic memory to the player inventory. The other is cutting-edge 3D games where half a dozen third-party renderers, physics engines and net codes can conflict with one another in freakish ways.
 
If a '''Good Bad BugBugs''' isare liked ''enough'', itthey may become an [[Ascended Glitch]]. Subtropes include [[Minus World]] and [[The Missingno]]es.
 
Subtropes include [[Minus World]] and [[The Missingno]].
 
If it's related to some game character somehow staying alive, it's [[Dead Character Walking]].
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{{reflist}}
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[[Category:YMMV Trope]]
[[Category:Videogame Culture]]
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[[Category:Not the Way It Is Meant to Be Played]]
[[Category:Error Index]]