Gothic: Difference between revisions

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Had a sequel, ''Gothic II'', where the Nameless Hero, now finally free, is promptly recruited again to defeat the approaching army of dragons. [[Famous Last Words|Sounds easy enough.]] It also had an [[Expansion Pack]], ''Night of the Raven'' (uniquely for an expansion pack, ''Night of the Raven'' makes large changes throughout the world instead of making them self contained to the new area), where [[Big Bad Wannabe|Raven]], a minor NPC from the last game, attempts to obtain the [[Artifact of Doom|Claw of Beliar]] and the Hero is out to stop him, rediscovering an ancient, lost civilization in the process.
 
In the third game, ''Gothic III'', the Nameless Hero travels to the mainland of Myrtana, only to find out that the land has mostly been conquered by the Orcs, though several factions are still struggling, such as [[La Résistance]]. Finding himself in the middle of a political struggle which also represents a war of dominance between gods, the Nameless Hero has to choose a side. First game in the series to feature [[Multiple Endings]], allowing the hero to join several of the previous game's Bad Guy factions, or even [[Take a Third Option]]. Was something of an [[Obvious Beta]] at release, but due to hard work by the fans and various patches, may have been [[Rescued Fromfrom the Scrappy Heap]] by now...[[Broken Base|for some.]]
An [[Expansion Pack]] called ''Forsaken Gods'' was also released, which took the [[Obvious Beta]] status [[Up to Eleven]] and wasn't made by Piranha Bytes. Most fans consider it [[So Bad It's Good]] at best. This time, the Nameless Hero returns from exile because he is majorly pissed off at the people of Myrtana not enjoying the peace he has brought them with hard work, but rather warring each other in various factions once again. In the end, the Hero becomes the new King of Myrtana to unite them once and for all.
 
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* [[Preexisting Encounters]] - [[Anti-Grinding|They also won't respawn if killed.]]
** Somewhat averted in the Community Patched versions of Gothic 3 and Forsaken Gods, with some enemies set to respawn with a given percentage of posssibility.
* [[Prestige Class]] - Guards / Fire Magicians, Mercenaries / Water Magicians and Templars in Gothic 1, Paladins and Dragon Hunters in Gothic 2
* [[Quicksand Box]] - ''Gothic 3'', specially if you haven't played any of the previous two games. The storyline is "tenuous" to say the best, and very few characters will actually get detailed at explaining anything. While this can be considered a token of realism (people aren't usually prone to give full elaborate explanations to a stranger that just knocked at their door), it also means you can easily get lost and walk around aimlessly without knowing what the hell is going on.
** In fact, at the very start of the game you're given the task of finding Xardas (the main quest) but no info at all about where he is. You'll need to do a lot of sidequests to just get some clues about his location, and at the beginning they'll be pretty vague. The game also makes little to no effort to explain who is Xardas and what he has done, so if you're a newcomer to the series you'll probably spend a good portion of the game without really understanding why you have to seek him at all.
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* [[The Revolution Will Not Be Civilized]] - Rebels and nomads are supposedly the "good guys" in Gothic 3, yet don't expect them to take prisoners when reconquering strongholds or villages.
* [[This Loser Is You]] - Interestingly combined with eventual [[Take a Level In Badass]]. Originally, the Nameless Hero starts out like a newbie (which, if you are playing for the first time, you are), and he's weak and has no clue how to fight and survive (again, for a first time gamer, this is also true). He also starts out not knowing what's going on and dependent on others for help (again, a new gamer will also be like this). This trope was strongest in Gothic II, but was dropped in Gothic III, where it would be in universe impossible to justify the Nameless Hero being a total newbie all over again, hence why he doesn't start off nearly as incompetent and dependent on others like the other games.
* [[Took a Level Inin Badass]] - Just compare what the Nameless Hero says in the start of either Gothic 1 or 2 to what he says when he {{spoiler|faces down the undead Shamans and Cor Kalom in 1}} or {{spoiler|makes his demands to the dragons when he has the Eye of Innos in 2}}
* [[Trauma Inn]] - Spending too long in someone else's house will eventually make them attack you, but if you're quick, you can dash in, lie down on the bed, get a good night's sleep and run out again without setting off the attack. {{spoiler|The Seekers make this trope no longer function for healing. Creepily.}}
* [[Unexplained Recovery]] - One dialog option when meeting Bloodwyn in ''Night of the Raven'' is to comment that you killed him back in Gothic 1 <ref>Note that killing an NPC is Gothic 1 meat ''impaling him while he's unconscious''</ref> (while never required or even recommended, killing him was common because he's pretty damn evil). His response is that he survived a lot of things.
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[[Category:Gothic]]
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