Government Drug Enforcement: Difference between revisions

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== Tabletop RPG ==
* In ''[[Paranoia (game)|Paranoia]]'', the Computer laces the food supply with hormone suppressants to keep the citizens from breeding (it prefers to clone them). In the supplement ''Acute Paranoia'', the Computer requires all citizens to take a bewildering variety of drugs on a regular basis, which helps explain how messed up Alpha Complex is.
** One of the incentives to climb the status and security clearance ladder is that higher clearance levels has far less forced drugs. Just coming out of that Infra-red haze upon gaining Red clearance is a major wakeup. The food's better, too.
*** Curiously, the second edition rulebook (and maybe some others) indicates that Friend Computer often provides ''more'' drugs as a bonus to particularly successful Troubleshooters (although in the context of ''Paranoia'', a "successful Troubleshooter" is the one whose [[Chronic Backstabbing Disorder]] is most pronounced). Meaning that when the PURGEr comes to assassinate you for PURGE, our heroic Troubleshooter's reaction goes "You're pointing a gun at me. Cool."
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* In ''[[Aberrant]]'', all newly erupted novas (people with superpowers) are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.
* Happens from time to time in ''[[Warhammer 40,000|Warhammer 40K]]''. Combat Stimulants range from being allowed to encouraged to mandated by law, depending on your regiment. It's mentioned that several of the [[Death World|less pleasant planets]] and [[Crapsack World|more brutal regimes]] tend to (subtly or otherwise) drug their citizens to prevent [[Driven to Suicide|drastic self-inflicted population reductions]]. The [[Space Marines]] don't even count, since 2/3 of their drug programs exist simply to make sure that their genetically-modified and cybernetically-enhanced bodies don't just go haywire shut down.
** ''[[Rogue Trader]]'' has a variant Life Sustainer that drugs up the ship's atmosphere - in this mode Morale goes up, crew skill goes down, and boarders suffer penalties. Morale drops for a while when happy gas is turned off, however.
 
 
== Video Games ==