Grand Tabletop Rules List: Difference between revisions

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{{tropeJust for Fun}}
Much like the [[The Grand List of Console Role Playing Game Clichés|RPG ClicheCliché list]], these are a set of non-rule rules to help anyone who is new at a tabletop RPG.
 
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'''Rule Prime - All The World Is Your Enemy:''' The GM is cruel, incompetent, trying to railroad you through a pre-planned path, or any combination of the three. The other players are useless noobs or cutthroat munchkins out to kill their fellow [[PCs]] (and steal their stuff!), and you'll have to be an even better one to survive. Coherent plot and story, let alone any kind of collaboration between [[GMs]] and Players is a pipe dream. Trying to talk to the group about any concerns can only make them worse. The guy who brought snacks is actually a government assassin wearing a rubber mask, and the snacks are deadly poison. This is the underlying assumption behind the rest of this list - if it doesn't apply to your gaming group, not only might this list misinform you, it might send you into a spiral of suicidal depression from which your love of gaming never recovers. On the other hand, if you live in a webcomic of any kind, this is ''always'' true.