Grand Theft Me: Difference between revisions

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* In ''[[Hush, Hush]]'', fallen angels spend all their time tracking down nephilim and forcing them to submit to possession for two weeks out of every year. The nephilim all hate this, but are targeted because they won't die from it, unlike humans. {{spoiler|At the end of the story, Patch possesses Nora [[Does This Remind You of Anything?|without her permission, and without warning]]. It's to fight off someone threatening her, but she still finds it terrifying.}}
* In Timothy Zahn's "Soulminder" stories, a technology is developed that can draw a person's essence from their body and store it elsewhere before returning it. It's meant to assist in lifesaving procedures, but naturally it doesn't take long for somebody to catch on that it also enables Grand Theft Me. Unfortunately for the first person who tries it, a dying crime boss, it turns out that placing your soul in someone else's body causes you to start taking on ''their'' personality, and he's so transformed that he eventually turns himself in.
* ''The Main Noon'' and ''Home of the Wanderers'' duology (partiallythe adaptedfirst inhas a [http://www.imdb.com/title/tt0353899/ movie adaptation]) and the sequel, by [https://www.goodreads.com/author/list/4382033.Aleksandr_Mirer Alexander Mirer]. There'shas ana whole [[Alien Invasion]] working like this. Eventually it turned out that they are professional"drop infiltratorstroops" andwho are supposed to scout out the place, disable defenses if necessary and send a call for the Mothershipships with "colonists" - whichthe is,latter ofmaking course,it whena [[Race Against the mainClock]]. conflictThey takesalso shape.can It'sinteract notwith computers (or be [[BrainMind UploadingProbe]]/Downloading,d) becausewhile thein originala ownerlittle ofcrystalline astorage bodythingy, isbut it's not harmed,''quite'' merelywhat unconscious,we'd andsee as [[Brain Uploading]]/Downloading: the "intermediary" devices noticeably change weight when loaded or unloaded;, alsoand the original owner of a body is not harmed, merely suppressed. Also, {{spoiler|the infiltrators can {{spoiler|take over stupid animals - obviously, without opposable thumbs one can but watch and need a translation device or taking another body even to report, and being a common rodent entails risk of not surviving to extraction... but they ''do'' remain sapient while literally hare-brained; and their presence gives a body [[Healing Factor|regeneration]] and ability to survive even otherwise fatal wounds}}. It's not quite reliable, since some creatures (even many humans) can resist control of a possessing mind. It also turned out they haveare plagued by a secret society devoted to stopping this "colonization". InAfter part becauseall, it's essentially a pyramid scheme: on each assimilated planet "colonists" produce children, who at the end of ''their'' natural lifespans are ''also'' saved in storage and added to the queue waiting for new bodies as well... and so on. NaturalThe disasterssequel apparentlydeals canwith aftermath of the first operation and dosome destroythought millionsout details on the civilization of storageThe unitsWay who send those body-snatching ships. While [[Sufficiently Advanced Alien]]s (with [[Faster-Than-Light Travel]]) subtly give the invaders a [[Spanner in the vaults,Works]] butor thistwo - they doesnwon't changedo something as crass as nuking every mind-colony ship they can find, but now they can pick from hundreds of millions of potential agents who come with deviousness of cultures adapted to all sorts of conflicts and challenges, enough of stakes in the generalmatter to take huge risks, and enough of mental fortitude to suppress trained and experienced Drop Troops, let alone sleepy civilians who in body-swap are as much of passive participants as their victims. Which, naturally, adds up to an opportunity far too good to situationpass.
 
 
== Live Action TV ==