Grid Inventory: Difference between revisions

update links
No edit summary
(update links)
 
Line 39:
** Most mods, particularly mods developed by one of the ''game designers'' fix this by allowing identical items to be stacked. Additional mods (of even the same ones) can allow items to be stacked infinitely, making the game ''much'' less annoying for inventory management.
* The game ''[[Darkstone]]'' is annoying in this, as you have a comparatively small inventory grid and are required, among other things, to collect seven magical [[MacGuffin]]s with which to defeat the [[Big Bad]]. It becomes forgivable, however, once you learn that you can place an object ''anywhere'' in the game and it will stay there until you come back for it; thus, all those conveniently abandoned houses back in the starting village become handy places to store the crystal shards, weapons you're not strong enough to use, books of spells you can't master yet, and other things you want to keep but don't want to be lugging around.
* [[First-Person Shooter]] ''Chrome'' is not a [[Role -Playing Game]] combo, it's not a stealth game, it doesn't require particularly smart tactics. It's just a FPS. So it wouldn't make sense for it to have a '''Grid Inventory''', right? Well, tell it to the game designers. It's even worse than usual, too, because the inventory is not one large rectangle - it's a medium rectangle, two small ones and a square (or thereabouts). This makes it virtually impossible to carry anything more than two weapons (and even that becomes a problem if you have to wield a rocket launcher) and some ammo.
* The ''Dark Sun'' games had an inventory system similar to ''[[Baldur's Gate]]'' (which owes ''Dark Sun'' a lot in terms of UI), where each item took one slot and there was also a weight limit. However ''Dark Sun'' had a lot of chests and bags which you could use to multiply inventory size several times.
* Basically every single game made by Level-5:
Line 62:
* ''[[Solatorobo]]'' allows the Dahak to be upgraded with modules slotted into a grid, but the entire grid isn't available at first. Finding Power Crystals to unlock new slots is one of the main reasons to search areas thoroughly! The modules come in all shapes and sizes, including some of the classic Tetris blocks. Once you get the Mk 2, the total unlockable space increases as well, allowing for further enhancement.
* ''[[Kid Icarus: Uprising]]'' uses this for equippable powers.
* ''[[RunescapeRuneScape]]'' has an inventory of 28 spaces, no more, no less. However, some small things like coins or feather stack (meaning you can have a large amount of them only taking up one inventory space), but other small things you think would stack (herbs and other items), don't.
* ''[[Freedroid RPG]]'' has a grid, with the bottom row doubling as hotkey slots.
* ''[[UFO Alien Invasion]]'' is one of the few that have grid inventory, but items can be turned (e.g. a typical magazine can be fit in 1x2 or 2x1 space) and not all are rectangular (while most weapons are 2 squares wide, bullpup rifles have 1 square wide muzzle side, laser rifle and plasma blaster have thick barrels, but 1 wide stock side, LMG and needlers have both).
Line 68:
{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Grid Inventory{{PAGENAME}}]]