Gundam vs. Series: Difference between revisions

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The series has gone through eight iterations so far (soon to be nine):
 
* '''''Mobile Suit Gundam: Federation vs Zeon''''' (2000): The first game in the series, centering on ''[[Mobile Suit Gundam]]''. It laid down the groundwork for the entire series, as well as being an overall fun and enjoyable game. Several months later, Capcom updated the game into ''Federation vs Zeon DX'', adding in the Ground Combat Gundam and Ground Combat GM from ''[[Mobile Suit Gundam: The 08th MS Team]]'' to bolster the Federation's roster. The DX version was used to make the home version, which added a Campaign Mode wherein the player became a Federation or Zeon pilot and fought through the One Year War from the early skirmishes up until the final battle at A Baoa Qu.
 
* '''''Mobile Suit Zeta Gundam: AEUG vs Titans''''' (2003): This first sequel shifted the story to the popular ''[[Zeta Gundam]]'' timeframe and introduced some new mechanics, such as [[Transforming Mecha]]. Like its predecessor, it later had a DX version which added in several Mobile Suits left out of the original release, added in the [[Super Mode|Awakenings]] system (Assault, Revive and Mobility) and was used to make the home version.
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* '''''Mobile Suit Gundam: Gundam vs Zeta Gundam''''' (2004): A sequel to the sequel, ''Gundam vs Zeta Gundam'' could be considered the "complete" version of ''AEUG vs Titans''. It features every Mobile Suit from the previous games, as well as bonuses from ''[[Mobile Suit Gundam ZZ|Gundam ZZ]]'': Judau and the ZZ Gundam, the Purus and their Qubeley Mk-IIs, and the ''ZZ'' version of Haman Karn. A home-exclusive release, the Campaign Mode from the previous two games was replaced with Universal Century Mode, where the player could explore the entire cast's role in the One Year War and Gryps Conflict, changing history by altering significant events and moving towards the best (for that faction, at least) ending.
 
* '''''Mobile Suit Gundam SEED: Alliance vs ZAFT''''' (2005): Jumping to the [[Alternate Universe]] of Cosmic Era, this sequel focuses on ''[[Gundam Seed]]'' and greatly overhauls the game engine. The action is sped up thanks to several changes, including addition of Boost Dashing, melee combos made more plentiful and easier to execute, and the ability to activate [[Super Mode|Awakenings]] when your meter is only half-full. Later upgrades added in several Mobile Suits from ''[[Gundam Seed Destiny]]'', including the five Second Stage Gundams and several custom ZAKUs from the first part of the show. The [[Play StationPlayStation 2]] port earned some flack for lacking any extra modes, a problem which was rectified somewhat in the [[Play Station Portable]] release.
 
* '''''Mobile Suit Gundam SEED Destiny: Alliance vs ZAFT II''''' (2006): Focusing on ''[[Gundam Seed Destiny]]'', this game's primary change from its predecessor is a greatly expanded cast list (with some re-balancing for the machines that appeared in that game) and the expansion of the [[Super Mode|Awakenings]] system similar to AEUG vs Titans DX (Speed for Mobility, Power for Assault, and Rush Mode from Alliance vs ZAFT. All with character specific effects...). Later upgrades added in the Strike Noir and Stargazer Gundam from the [[OVA|ONA]] ''Gundam SEED C.E. 73 Stargazer'', while the home version (dubbed ''Alliance vs ZAFT II Plus'') adds in several slight variations to existing machines, such as Yzak Joule's GOUF Ignited and Andy Waltfeld's Gaia Gundam. ''Plus'' also features P.L.U.S. Mode, where the player takes on the role of Shinn Asuka and performs missions for the rest of the cast, earning new machines and making friends as he does.
 
* '''''Mobile Suit Gundam: Gundam vs Gundam''''' (2008): A [[Crisis Crossover]] game, featuring characters from every series from ''[[Mobile Suit Gundam]]'' up through ''[[Gundam Seed Destiny]]'' (with [[Mobile Suit Gundam 00|Setsuna F. Seiei and Gundam Exia]] appearing later as a bonus). The game's plot is...[[Excuse Plot|simple]]: the [[G Gundam|Devil Gundam]] arises in 2032 and takes over arcade machines from the ''Gundam vs'' Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Gameplay is a mix of the ''SEED'' and Universal Century games, with a streamlining of the resource system, removal of the [[Super Mode|Awakening]] system (replaced by [[Weapon of Mass Destruction|G-Crossover attacks]]), and Mobile Assists ([[King of Fighters|Striker]]-like assists performed by allied Mobile Suits). The [[Play Station Portable]] version added in four new machines, the [[Mobile Suit Gundam|Guncannon]], [[Mobile Suit Gundam 0080: War in Thethe Pocket|Kampfer]], [[Mobile Suit Gundam 0083: Stardust Memory|Gundam GP01]], and [[Gundam Seed Destiny|Destiny Gundam]].
 
* '''''Mobile Suit Gundam: Gundam vs Gundam NEXT''''' (2009): An overall improved version of ''Gundam vs Gundam'', boasting more new Mobile Suits, new stages, new music, re-balanced characters, and the NEXT Dash ability, allowing every character to dash-cancel their attacks for even faster action. After spending most of 2009 in arcades, a PSP port (''NEXT Plus'') was released in September, gaining [[Gundam Wing|Wing Zero Custom, Altron Custom]], [[Mobile Suit Gundam 00|the 00-Raiser and Reborns Gundam]], [[Mobile Suit Gundam|the Zeong]], [[Zeta Gundam|The O]], [[Gundam Seed|Providence Gundam]], and [[Gundam Unicorn|the Kshatriya]], along with a Mission Mode.
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** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its [[Breath Weapon]] beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset.
* [[Bonus Boss]]: Do well enough in ''Gundam vs Gundam NEXT'', and you'll be "treated" to a fight with the [[Gundam Seed Destiny|Strike Freedom Gundam]].
* [[Boss Fight]]: Sometimes a stage's goal will be to take out one specific character. ''Gundam vs Gundam NEXT'' adds in full-on boss battles usually with mobile armors, including the [[Mobile Suit Gundam|Elmeth]], [[Mobile Suit Gundam: The 08th MS Team|Apsaras III]], [[Mobile Suit Gundam 0083: Stardust Memory|Gundam GP03 Orchis]], [[Mobile Suit Zeta Gundam|Psyco Gundam]], [[Mobile Suit Gundam ZZ|Quin Mantha]], [[Chars Counterattack|Alpha Azieru]], [[Mobile Suit Gundam F91|Rafflesia]], [[Mobile Suit Victory Gundam|Zanneck]], [[G Gundam|Devil Gundam]], [[Turn a Gundam (Anime)|WaDom]], and [[Mobile Suit Gundam SEED Destiny|Strike Freedom with METEOR]].
** ''Extreme Vs'' brings in the [[Mobile Suit Gundam 00|Regnant]] and [[Original Generation|Extreme Gundam]], which currently has [[BFG|Carnage Phase]], [[BFS|Tachion Phase]] & [[Attack Drone|Ignis]] [[An Ice Person|Phase]] forms.
*** The home version adds the [[Mobile Suit Gundam|Zakrello]], [[Gundam IGLOO|Big-Rang]], [[Mobile Suit Gundam: The 08th MS Team|Apsaras II]], [[Crossbone Gundam|Divinidad]], [[Mobile Suit Victory Gundam|Adrastea]], [[Mobile Suit Gundam SEED Destiny|Destroy Gundam]], [[Mobile Suit Zeta Gundam|Psycho Gundam Mk-II]] and [[Mobile Suit Gundam 00|GN Arms Type-D]]. ''Full Boost'' is slated to add more, but so far the only one known is the [[Gundam Unicorn|Shamblo]].
* [[Breakable Weapons]]: In the UC games and the original ''Gundam Vs Gundam'', shields only block damage if an attack happens to hit them, and can be destroyed if they take enough damage. If the shield has a weapon or special function linked to it, that disappears too. The Gundam X and Gyan suffer the worst from this, as their shields house important weapons (the former's beam rifle and the latter's missile and bomb launchers). Losing the shields reduces them to just melee (and, in the GX's case, vulcans).
** The Gundam and ZZ can benefit from this, as losing their shields gives them access to [[Dual-Wielding]] saber attacks.
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* [[Meta Mecha]]: Extreme Gundam has three power suit-like "Phases" (so far): [[Beam Spam|Carnage Phase]], [[BFS|Tachion Phase]] & [[Attack Drone|Ignis]] [[An Ice Person|Phase]].
* [[Mighty Glacier]]: The Power Awakening turns your character into this, beefing up the damage you deal and granting resistance to hitstun (unless you take a big enough hit to knock you down).
* [[Mission Control]]: ''Extreme Vs'' adds selectable navigators, whose main purpose is to tell you how awesome you are after you win. The current roster includes [[Mobile Suit Gundam|Haro, Fraw Bow, Ghiren Zabi, Lalah Sune]], [[Mobile Suit Gundam: The 08th MS Team|Aina Sahalin]], [[Mobile Suit Gundam 0080: War in Thethe Pocket|Alfred Izuhura]], [[Mobile Suit Gundam 0083: Stardust Memory|South Burning, Cima Garahau]], [[Mobile Suit Zeta Gundam|Fa Yuiry]], [[Mobile Suit Gundam ZZ|Elpeo Puru]], [[Mobile Suit Gundam: Char's Counterattack|Quess Paraya]], [[Gundam Unicorn|Micott Bartsch, Suberoa Zinnerman, Audrey Burne]], [[Mobile Suit Gundam F91|Cecily Fairchild]], [[Crossbone Gundam|Bernadette Briett]], [[Mobile Suit Victory Gundam|Katejina Loos]], [[Mobile Fighter G Gundam|Rain Mikamura]], [[Mobile Suit Gundam Wing|Relena Darlian]], [[After War Gundam X|Tiffa Adill]], [[Turn a Gundam (Anime)|Sochie Heim]], [[Mobile Suit Gundam SEED|Mirialia Haww, Lacus Clyne]], [[Mobile Suit Gundam SEED Destiny|Meer Campbell, Meyrin Hawke]], [[Mobile Suit Gundam 00|Sumeragi Li Noriega, Feldt Grace, Nena Trinity]] and [[Original Generation|Cecia Avea, who is voiced by]] [[Ayana Taketatsu]].
* [[Not So Different]]: In ''Gundam vs Zeta'', Kamille's Titans route gives him a final battle with Amuro; at several points during the fight, they both shout out various stock phrases (like "Why you!" and "I'll get you!") in perfect unison.
* [[Orgasmic Combat]]: Tifa from ''[[After War Gundam X|Gundam X]]'' spouts some rather naughty lines in the Gundam DX, complete with orgasm scream when DX dies during the final blow. Just use the DX in Arcade and you will know why.
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* [[Shout-Out]]: Several attacks from ''[[Street Fighter]]'' snuck their way into the game, including the Shoryuken, Spinning Piledriver, and Spinning Bird Kick. Since [[Capcom]] made this series, this should come as no surprise.
** Interestingly, God Gundam has a nod to [[SNK]], as one of its melee combo strings ends with [[Dragon Punch|Dragon Punches]] thrown with alternating arms, like [[Art of Fighting|Yuri Sakazaki's]] Yuri Chou Reppa.
* [[Soundtrack Dissonance]]: The theme for ''[[Mobile Suit Gundam 0080: War in Thethe Pocket|Gundam 0080]]'' is the cheerful, upbeat "Reach Out to the Sky Someday", which doesn't quite fit the pitched battles going on around it. Then again, considering this is ''[[Downer Ending|Gundam 0080]]'' we're talking about here, it may be an [[Invoked Trope]].
** Through [[Lyrical Dissonance]] (or just plain not knowing Japanese), the usual theme that plays while fighting in Jaburo, "Soldiers of Sorrow", is this.
* [[SNK Boss]]: The Devil Gundam in ''Gundam vs Gundam''; Strike Freedom in ''NEXT Plus''.