Gundam vs. Series: Difference between revisions

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* [[Anime Theme Song]]: While the earlier games used background music from their respective series, ''Alliance vs ZAFT'' began the trend of throwing in theme songs, which continued into ''Gundam vs Gundam'', where every show is represented by its theme (except for ''[[Zeta Gundam]]'', due to the same licensing issues that plagued the US release).
** Starting with ''Gundam vs. Gundam NEXT'', each game has had its own theme song. ''NEXT'''s a remix of "[[Mobile Suit Gundam|Ai Senshi]]" by [[Gackt]], ''Extreme Vs.'' had [[Linkin Park]]'s "The Catalyst" from their ''A Thousand Suns'' album, and ''Full Boost'' has " FIGHT IT OUT feat. K(Pay money To my Pain)" by both Akihiro Namba and Takeshi Ueda.
* [[Assist Character]]: ''Gundam vs. Gundam'' introduces Mobile Assists for every playable machine, with some (such as the Acguy) having separate assist-like moves. In ''Extreme Vs'', assists are no longer universal, usually only possessed by the machines withoughwithout enough weapons or moves to fill out the standard five-part moveset. Some machines (like the [[Mobile Suit Gundam 0083: Stardust Memory|GP02A]]) have more than one Assist Character, which are "chosen" by holding in one direction or another while pressing the command.
* [[Back From the Dead]]: ''AEUG Vs. Titans'' introduced the Revive Awakening, which lets you avoid death but costs one of your mobile suit's limbs (and everything connected to it, like weapons, shields, or abilities); it can be used multiple times, as long as you refill the meter beforehand. ''Gundam vs Gundam NEXT'' brought this ability back, but only gave it to certain machines which did this kind of thing in their home series. The Hyaku-Shiki loses its left arm, limiting its melee options and taking away the [[BFG|Mega Bazooka Launcher]]. The O can use this multiple times, first losing its head to no great effect, but losing its left arm and beam rifle the second. In the meantime, the Titans Gundam Mk-II loses its left arm, which gets rid of its shield and its ability to reload, limiting it to what ammo it has left.
** A couple of machines take this a step further, with a special "extra form" that it assumes upon being destroyed. The Zeong is reduced to just the head, which flies around and only has its [[Breath Weapon]] beam. In ''Extreme Vs.'', Gundam Exia turns into Exia Repair, which cuts it down to just its beam rifle and a stripped-down melee moveset.
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** Rather prominently, ''Gundam vs Zeta Gundam'' has routes where the three main characters each end up with the Titans for various reasons. For Amuro, he and Lalah defected from the war and both ending up working willingly for the Newtype Labs. For Kamille, his parents were killed by the AEUG's attack on Green Noah, leading him to join the Titans for revenge. For Quattro, his story is an extension of the Project Zeta storyline, and he defects to the Titans after causing Garma's death as per the original series.
* [[Fan Service]]: Non-sexual variety: Allowing the player to go to town with their favorite Mobile Suits is a pretty big draw for ''[[Gundam]]'' fans.
* [[Fastball Special]]: The [[Downloadable Content|DLC]], The Blue Destiny Unit 1 involves this to his [[Assist Character|assist charctercharacter]], [[Mobile Suit Gundam|GM]], in [[Red Eyes, Take Warning|EXAM]] [[Super Mode|System Mode]].
* [[Finishing Move]]: ''Extreme Vs'' adds these, usable only when the player is in Extreme Burst Mode. Examples include the 00 Gundam's [[BFS|Raiser Sword]] and Strike Freedom's [[Beam Spam|METEOR Full Burst]].
* [[Fire, Ice, Lightning]]: Extreme Gundam's armor phases are in this trope. [http://www.youtube.com/watch?v=A9xQlowTla0 And it's order of sortie even arranged perfectly as the trope in Trial Mission Mode's Final Mission.]