H.A.W.X.: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8
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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
 
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[[File:s_H_A_W_X__1661.jpg|frame]]
 
'''''[[H.A.W.X.''']]'' is an arcade flight combat game and part of the [[Tom Clancy]] brand. The story is set in [[Twenty Minutes Into the Future|the near future]] where [[Private Military Contractors]] are recognized as lawful combatants by the fictional Reykjavik Accords.
 
The protagonist is a Captain in the U.S. Air Force named David Crenshaw, who is part of the titular High Altitude Warfare Xperimental Squadron. He begins the game on his last day on the job, supporting covert operations being conducted south of America's border (''[[Ghost Recon]]'' fans should recognize the mission as [[Continuity Nod|being a part of Ghost Recon Advanced Warfighter 2's storyline]]). Afterwards, the H.A.W.X. squadron is deactivated and subsequently headhunted, along with Crenshaw, by Artemis Global Security. The team quickly proves themselves to be one of Artemis' most valuable assets and helps secure them a place as one of the richest and most powerful PMCs in the world. Life has never been so good. Right?
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To date, there is only one other installment in the series, ''H.A.W.X. 2''.
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{{tropelist}}
== H.A.W.X. contains examples of: ==
* [[Ace Pilot]]: The titular squadron is made up of these, but they're not the only ones. The US Navy and Japanese pilots are also pretty damn good in Operation Typhoon. [[Ace Pilot|Ace pilots]] are also frequent enemies, being more agile than normal [[Mooks]] (Though they still die from the same amount of damage).
* [[Air Force One]]: There's an [[Escort Mission]] involving it after {{spoiler|Artemis betrays the U.S. and launches a full-scale invasion}}, where Crenshaw must escort the President to a secure location, fighting off enemy fighters that try to shoot it down. The mission gets harder toward the end when {{spoiler|Artemis}} brings in radar jammers that make it harder for your aircraft to lock-on and stay locked-on.
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* [[Code Name]]: You only know your wingmen by their call sign. Strangely, your own call sign is rather underused, with most people calling you by your real name.
* [[Cool Boat]]: The US Navy employs many in this game. Artemis also has these. Their typical Destroyers and Cruisers can fire SAMs that deal twice as much damage as normal missiles, and their flagship, the ''Myrmidon'', has cruise missiles that outrange an entire US Naval carrier group. All these boats are [[Made of Iron]], and, Aircraft Carriers especially, can take many missiles before finally going down.
* [[Cool Plane]]: The cover and cinematic intro feature the extremely cool [[Gauls With Grenades|Dassault Rafale]]. In game, you can fly over ''50'' different aircraft from around the world. DLC increases that number to ''[[Up to Eleven|over 60]]''. This game probably has the highest number of [[Cool Plane|cool planes]] in any one game. There's even an internet tool to help you manage all these planes and find the one you want to fly. You can find it [https://web.archive.org/web/20120222132747/http://hawx.max-worlds.net/ here].
* [[Corrupt Corporate Executive]]: Adrian Dewinter and presumably the other Artemis executives.
* [[Crew of One]]: [[Averted Trope|Averted]] in the [[Justified Tutorial]], played straight in the rest.
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[[Category:Tom Clancy]]
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[[Category:HAWXH.A.W.X.]]
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