Hagane: The Final Conflict: Difference between revisions

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[[File:hagane_snes_cover_5486.jpg|frame]]
''Hagane'' is an SNES / Super Famicom game by [[Hudson Soft]] about a robotic ninja with a pair of ancestral statuettes for a power plant. He fights against a series of evil wizards and their many henchmen for... some... reason.
 
The gameplay is frequently compared to ''[[Shinobi]]'' due to the ammo-using weapons {{spoiler|and because one of the stages involves trying out doors while enemies pop out of other doors}}, and to ''[[Strider Hiryu|Strider]]'' for the acrobatics.
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* [[Absurdly Spacious Sewer]]: Stage 1-2.
* [[Auto-Scrolling Level]] ([[Advancing Wall of Doom]]): Stage 1-4. If you are near the left-hand side of the screen, you don't see the pit you get to fall into.
* {{spoiler|[[Bittersweet Ending]]: The hero accomplished whatever it was he was supposed to, but as a consequence, loses power and starts rusting.}}.
* [[Collision Damage]]: Regular [[Mooks]] don't inflict this, but some enemies do.
* [[Denial of Diagonal Attack]]: Only one weapon can be lobbed diagonally, and only one can be fired straight upwards.
* {{spoiler|[[Doomsday Device]]: Amano-Ikazuchi, a ''demonic ICBM''.}}.
* [[Double Jump]]: The second jump actually propels you forward instead of upward. If you contact a wall, it becomes a [[Wall Jump]].
* [[Eternal Engine]]: Especially the whole of World 2.
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* [[Robo Cam]]: Shown in the intro as the hero surveys a ruined village.
* [[Spin Attack]]: One of the somersault specials.
* [[Steampunk]]: Those few things in the game that are not somehow run by magic / spirit power.
* [[Überwald]]: Stage 4-1.
 
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