Hailfire Peaks: Difference between revisions

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{{quote| '''''CRASH'''''<br />
''"You got your [[Lethal Lava Land]] in my [[Slippy -Slidey Ice World]]!"''<br />
''"You got your [[Slippy -Slidey Ice World]] in my [[Lethal Lava Land]]!"''<br />
([[Beat]])<br />
''"Hey..."'' }}
 
A not-quite-original way of saving time or storage space, bringing some originality into the standard [[Video Game Settings]]: Take two stock settings and combine them into one. Bonus points if the two are diametric opposites. [[Scrabble|Triple word score]] if the two are actually [[Lethal Lava Land]] and [[Slippy -Slidey Ice World]]; the pervasiveness of this combination probably stems from the fact that these are the two level themes that can be definitely called "opposites" and the fact that [[Color Contrast]] between the two makes the level more visual interesting.
 
The simplest way is to divide the area in half. Half of it is one stage, the other is the second kind. This can also be done chronologically, where the stage is the first way in the first half of the game, but gets changed in the second. A really clever designer will combine them into a coherent whole (even if that doesn't make sense).
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== [[Video Games]] ==
* Named for the stage of the same name in ''[[Banjo-Kazooie|Banjo-Tooie]]'', which was one half [[Lethal Lava Land]], the other half [[Slippy -Slidey Ice World]]. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. (For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective. Have fun with that.)
** When you go to [[Cloudcuckooland]], you can look down and see the ice mountain and the lava mountain. There is no explanation for the two zones being right next to each other.
** Banjo's no stranger to this trope: the first game featured ''two'' [[Eternal Engine]] levels that were also [[Down the Drain]].<ref>Clanker's Cavern and Rusty Bucket Bay</ref> [[That One Level|Yes, they're just as they sound.]] It also has a [[Lost Woods]] that was occasionally a [[Slippy -Slidey Ice World]].
*** [[Amusement Park of Doom|Witchyworld]], like many modern theme parks, is also a sort of miniature [[Hub Level|Hub]], with [[Space Zone]], [[Lethal Lava Land]]-slash-[[Big Boo's Haunt]] and [[Shifting Sand Land|Wild West]] areas.
*** ''Tooie'''s first level, Mayahem Temple, combines [[Jungle Japes]] with [[Temple of Doom]].
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** [[Nostalgia Level|Banjoland]] in Nuts and Bolts, being a Best Of for the last two games' many varied stock levels.
*** Nuts and Bolts also has Nutty Acres, which is [[Palmtree Panic]], [[Lethal Lava Land]], [[Green Hill Zone]] and [[Eternal Engine]] combined.
* By necessity, the [[Slippy -Slidey Ice World]], [[Prehistoria]] and [[Eternal Engine]] stages, among others, of the ''[[Ecco the Dolphin]]'' series are all [[Under the Sea]].
* The ''[[Sonic the Hedgehog]]'' series seems fond of this trope. Let's run through a few examples:
** The Marble Zone of ''[[Sonic the Hedgehog (Video Game)|Sonic the Hedgehog]]'' is a [[Temple of Doom]] combined with [[Lethal Lava Land]] elements.
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** ''[[Sonic Chaos]]'' had the [[Eternal Engine|Mecha]] [[Green Hill Zone]], simultaneously subverting both of the ''Sonic'' series's most distinctive settings by combining them.
** Red Mountain from ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'' is [[Death Mountain]] for the first part, [[Lethal Lava Land]] for the second, with some [[Fire and Brimstone Hell]] overtones. (But only as Sonic do you get to go through both halves. For Knuckles it's all [[Death Mountain]], and for Gamma it's all [[Lethal Lava Land]].)
** Ice Mountain from ''[[Sonic Advance Trilogy|Sonic Advance]]'' combines [[Slippy -Slidey Ice World]] with [[Under the Sea]].
*** Twinkle Snow from the third game does the same.
** Coral Cave in ''[[Sonic Rush Series (Video Game)|Sonic Rush Adventure]]'' mixes [[Under the Sea]] with [[Underground Level]]. It's a pretty-looking place, too.
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*** Also, the Adabat levels combine [[Palmtree Panic]], [[Jungle Japes]], and [[Temple of Doom]].
** The [[Vaporware|ill-fated]] ''Sonic X-Treme'' was going to feature an area known as [[Lethal Lava Land|Red]] [[Shifting Sand Land|Sands]].
*** In the same game, by looking at one of the images [http://www.senntient.com/projects/xtreme/sxc/index.html here], it appears that the planned level "Crystal Frost" combined [[Slippy -Slidey Ice World]] with [[Temple of Doom]].
** Ocean Palace from [[Sonic Heroes (Video Game)|Sonic Heroes]] combines [[Palmtree Panic]] with [[Temple of Doom]]. Somewhat [[Justified Trope|justified]] because the game always features a level that is a standard theme, then a level that is a variation on that theme and then a boss, and the level before that (Seaside Hill) was simply a [[Palmtree Panic]].
** Angel Island Zone, the first level in ''Sonic 3'' (a game which was technically the first half of ''[[Sonic 3 and Knuckles (Video Game)|Sonic And Knuckles]]'') is [[Palmtree Panic]] with [[Under the Sea]] sections, and a small cutscene in the middle of Act 1 shows a good chunk of the island being [[Lethal Lava Land|set on fire]].
** Planet Wisp from ''[[Sonic Colors (Video Game)|Sonic Colors]]'' is a [[Green Hill Zone]] level, which features large [[Eternal Engine]] structures. Also Aquarium Park is a combination of [[Wutai]] and [[Under the Sea]].
*** Colors does this a lot - Starlight Carnival is a [[Casino Park|carnival theme park]] [[Space Zone|in space]], Tropical Resort is a [[Palmtree Panic]] theme park, and Asteroid Coaster is an [[Eternal Engine]] theme park. Sweet Mountain is a [[Remilitarized Zone]] set in [[Level Ate]]. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
* ''[[Rayman]] 2'' featured ''The Tomb of the Ancients'', which was a [[Temple of Doom]] that doubled as a [[Big Boo's Haunt]]. There was also ''The Land of the Livid Dead'' from ''Rayman 3'' which was also a [[Big Boo's Haunt]] (although not in a way you'd expect) but had a few [[Down the Drain]] sections. And one of the later levels was a [[Death Mountain]], [[Slippy -Slidey Ice World]], [[Eternal Engine]], [[Lethal Lava Land]], [[Temple of Doom]] all in one.
** ''[[Rayman Origins]]'' goes for broke in this department. Although the [[Jungle Japes|first area]] and [[Palmtree Panic|fourth area]] are straightforward, the Desert of Didgeridoos is a combination of [[Band Land]], [[Shifting Sand Land]], and [[Gusty Glade]], Mystical Pique is a [[Temple of Doom]] slash [[Death Mountain]], Moody Clouds is an [[Eternal Engine]] [[Bubbly Clouds]], and Gourmand Land? That [[Incredibly Lame Pun|takes the cake]], by combing the classic [[Hailfire Peaks]] themes of [[Lethal Lava Land]] and [[Slippy -Slidey Ice World]] with [[Level Ate]], along with [[Palmtree Panic]] and [[Eternal Engine]] as cocktail umbrellas.
* Because of their very nature, the dungeons from ''[[The Legend of Zelda]]'' series generally combine [[Temple of Doom]] with a myriad of other tropes, with the occasional non-Temple Of Doom level.
** Snowhead Temple from ''[[Majoras Mask]]'' would be a [[Lethal Lava Land|fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that half of it is frozen over.
** ''Oracle of Seasons'' contributed the Sword & Shield Maze to this trope. It consists of two floors, one full of lava (shaped like a sword), the other full of ice (shaped like a shield). To progress at some point, you have to drop magical ice cubes into the lava to cool it down.
** In ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', the Arbiter's Grounds is a mix between the [[Shifting Sand Land|desert]] and [[Big Boo's Haunt|haunted crypt]] themes that had previously been separate in ''[[Ocarina of Time]]'' when last present in the same game.
** In ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', the resident [[Temple of Doom]] dungeons are dual: the Earth Temple mixes [[Underground Level]] with [[Big Boo's Haunt]], while the Wind Temple fuses [[Gusty Glade]] with [[The Lost Woods]], which the Forest Temple in the aforementioned ''Twilight Princess'' also does.
** The Forest Temple in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' combines [[Big Boo's Haunt]] with [[The Lost Woods]].
** Most dungeons in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines [[Temple of Doom]], [[Down the Drain]], and [[Big Boo's Haunt]]. The two [[Shifting Sand Land]] dungeons also introduce [[Eternal Engine]] elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds [[Tomorrowland]] into the mix, as does the Sandship with the [[Gang Plank Galleon]]. Skyview Temple takes [[The Lost Woods]] and combines it with [[Down the Drain]] for flavor.
* ''[[Prey]]'' largely takes place in a biomechanical spaceship that combines aspects of an [[Eternal Engine]] and a [[Womb Level]].
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* The Darkice Mines in ''[[Star Fox Adventures (Video Game)|Star Fox Adventures]]''. In fact, the game loves to mix up the local [[Temple of Doom|Temples O' Doom]] with others: Volcano Force Point with [[Lethal Lava Land]], Ocean Force Point with [[Down the Drain]], and the [[Very Definitely Final Dungeon|Krazoa Palace]] with [[Gusty Glade]].
* ''[[Donkey Kong]]'':
** ''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]'' features a level called "Crystal Caves": An [[Underground Level]] with some [[Slippy -Slidey Ice World]] elements (namely frozen log cabins and igloos). Likewise, Angry Aztec features a good mix of [[Shifting Sand Land]] and [[Temple of Doom]].
** ''[[Donkey Kong Country]] 2'' featured a level that was a [[Lethal Lava Land]] merged with [[Down the Drain]]. This was due to the fact that the level featured a Animal Buddy who could turn the lava into swimmable water. Even more directly, the Game Boy port ''Donkey Kong Land 2'' merged the 2nd (a lava world) and 3rd (a swamp themed world) into one. And with all the [[Patchwork Map|wildly different biomes]] on the island, Krem Island deserves some kind of medal.
* Icefire Mountain from ''Wizards & Warriors II''.
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** Despite its name, Sky Land in ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' is only sky-themed in the second half, after Mario climbs the spiral tower skyward. Until then, the levels he explores are [[Green Hill Zone]]-themed.
** The Freezeflame Galaxy in ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]''. Though because each level is broken up into "missions", it was actually quite rare to encounter both the fiery and icy parts of the stage at one time. Shiverburn Galaxy from [[Super Mario Galaxy 2 (Video Game)|the sequel]] plays the trope much more straight, though.
** ''Super Mario Galaxy'' seems fond of this, such as Buoy Base Galaxy having features of [[Eternal Engine]] and [[Under the Sea]], and Deep Dark Galaxy being a [[Gang Plank Galleon]] overlapping with elements of [[Big Boo's Haunt]]. And then comes the part where you have to create ice platforms that float on top of Lava so you can slide on top of them. Ice Mario is too [[Stealth Pun|cool]] to care about [[Convection, Schmonvection]]. And then there's using Ice Mario to [[Rule of Cool|walljump up parallel waterfalls]] in a tropical paradise galaxy. Which is populated with penguins.
** ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'' has Cosmic Cove, which goes from [[Under the Sea]] to [[Slippy -Slidey Ice World]] at the flip of a switch. In addition, there's Freezy Flake, which has a planet that allows you to [[Convection, Schmonvection|roll snowballs across pools of lava]]. There's also Chompworks Galaxy, which combines [[Eternal Engine]] with [[Lethal Lava Land]].
** Dry Dry Desert from the first Paper Mario is a [[Shifting Sand Land]] with its own [[Temple of Doom]]. As was [[Shifting Sand Land]]'s [[Trope Namer]] from Super Mario 64, with its central pyramid.
** The sequel ''Thousand Year Door'' has a combination [[Underground Level]] and [[Gang Plank Galleon]].
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** ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'' has some elements of this all throught World 9, but 9-7 is probably the biggest example: using a jungle background and music, it's snowing in the foreground, and where the ground isn't made of warp pipe it's either ice or snow. And the only living things are enemies that shoot fire. [[And Zoidberg|And Goombas]], but they're [[Bizarre Alien Biology|in eggs that are hatched by fireballs]].
** World 9 of ''[[Super Mario Bros the Lost Levels]]''.
* ''[[La Mulana]]'' is another example of the "whole game" variety, its [[Temple of Doom]] containg a [[Lethal Lava Land]], a [[Slippy -Slidey Ice World]], and, of course, A [[Bonus Level of Hell]], among many others.
* ''[[Metroid (Video Game)|Metroid]]'':
** In ''[[Metroid Prime]] 3'', there's the Planet Bryyo, which mostly consists of [[Death Mountain|deserty plains]], [[Jungle Japes|thorny jungles]] and [[Lethal Lava Land|temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[Slippy -Slidey Ice World|frozen cavern]] on the other side of the planet. It is [[Justified Trope|justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined [[Floating Continent]] and [[Eternal Engine]].
** Many zones in the ''[[Metroid Prime]]'' games feature this, but most are [[Eternal Engine]] + some environment (i.e. Sanctuary Fortress is an industrial [[Temple of Doom]], Magmoor is an industrial [[Lethal Lava Land]], etc.)
** Both ''Metroid Fusion'' and ''[[Metroid Other M]]'', being set in space stations, mix [[Eternal Engine]] with a setting that varies accordingly to the area. In particular, ''Other M'' does this with [[Jungle Japes]] (Sector 1/Biosphere), [[Slippy -Slidey Ice World]] (Sector 2/Cryosphere), and [[Lethal Lava Land]] (Sector 3/Pyrosphere). Elements of [[Abandoned Laboratory]] can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.
* In ''[[Serious Sam]] The Second Encounter'' the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network and returns to an iced-up area for the final part.
* The final dungeon of ''[[Golden Sun (Video Game)|Golden Sun]]: The Lost Age'', Mars Lighthouse, is yet another fire-themed dungeon that has been frozen over. It sports both fire-breathing statues and slippery ice floors...often in the same room.
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* Many of the levels in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' feature a somewhat stark contrast between traditional Red construction and the industrial Blu buildings.
* ''Sparkster: [[Rocket Knight Adventures]] 2'' seamlessly combines [[Shifting Sand Land]], [[Lethal Lava Land]], [[Temple of Doom]], and [[Eternal Engine]] in one level. Also, in the series in general a lot of different level types have elements of [[Eternal Engine]].
* ''[[Lost Planet]]: Extreme Condition'' has this as the basic premise of the ''entire game''; the first half of it mostly takes place on the [[Slippy -Slidey Ice World]] surface of E.D.N. III, while the secondhalf takes place in searingly-hot volcanic regions.
* In ''[[Rocket Robot On Wheels|Rocket: Robot On Wheels]]'', the level "Pyramid Scheme" is a jungle level with a pyramid, a river, and isn't that hazardous... until you step on a special Sun/Moon pad, which switches the level to and from [[Lethal Lava Land]] mode.
** That is ''not'' enough about that game. Almost every level fits this trope in some way, with the most jarring being "Food Fright," a combination [[Big Boo's Haunt]] and [[Level Ate]].
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** In ''[[Kirby Mass Attack (Video Game)|Kirby Mass Attack]]'', several stages in Sandy Canyon are a rather contradictory combination of [[Temple of Doom]] and [[Eternal Engine]].
* [[Guild Wars]] has two. Shing Jea Island is an Eastern-looking [[Green Hill Zone]]/Slippy Slidey Ice World, and the Maguuma Jungle is a wasteland filled with red rocks, [[Jungle Japes]], and [[Bubblegloop Swamp]].
* Happens in the [[Shoot'Em Up]] ''[[Tyrian (Video Game)|Tyrian]]''. In Episode 4, you are required to go [[Lethal Lava Land|into a planet's core]] to stop the bad guys from [[The End of the World As We Know It|turning it into a sun]]. Once you do so, the planet's core starts cooling down rapidly, and you have to [[Slippy -Slidey Ice World|get out of there via an ice passage]] or freeze to death.
* The ''[[Neverwinter Nights]]'' expansion Hordes of The Underdark has Cania, the eight plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice ''because'' it's impossible. The arbitrary landscape is designed to torture the mind.
* ''[[World of Warcraft]]'' has a few of these, as if its patchwork geography weren't already schizoid enough. The icy continent of Northrend is home to Sholazar Basin, a tropical forest preserved by Titanic magic. There's a spot in the east called the Avalanche where the Titans' defenses are broken and the snows of Icecrown are invading it. Un'goro Crater in southern Kalimdor is a similar example -- a tropical jungle sandwiched between two deserts and preserved by the Titans. The world PvP area of Wintergrasp is even more of a mishmash, featuring a jungle plateau and a volcanic caldera amid ice, water, and snow. Similarly, Dragonblight has the dragonshrines, microcosms of life, nature, and fire in the snowy wasteland. In all of these cases, [[A Wizard Did It]], explicitly.
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* ''[[Loco Roco]]'' has Jaojab which alternates between yellow [[Mayincatec]] areas and green [[Jungle Japes]] areas.
* The [[Katamari Damacy]] - esque wii game [[The Munchables]] features one in it's last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.
* In ''[[Heretic]]'', the Ice Grotto level is a cross between a [[Slippy -Slidey Ice World]] and a [[Lethal Lava Land]].
* Probably the most [[Egregious]] example is ''[[Cel Damage]] Overdrive'' for the [[Play Station 2]]. An unlockable level featured {{spoiler|a mix between all settings in the game, in a pretty well made fashion. It combines the Wild West, [[Temple of Doom]], [[Space Zone]] and [[Big Boo's Haunt]]}}. Unfortunately, this extra level is absent in the Xbox and [[Game Cube]] versions.
* ''[[SSX (Video Game)|SSX]]'', known for its [[Crazy Awesome|creative]] snowboarding courses, featured a level called Aloha Ice Jam. [[Word of God]] says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms and sand -- more or less in that order.
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== [[Real Life]] ==
* [http://en.[wikipedia.org/wiki/Mount_Erebus:Mount Erebus|Mount Erebus]] in Antarctica is a lava lake surrounded by snow and ice.
* Iceland - most recently, the volcanic eruptions in Spring 2010 in a glacial area, providing some [http://www.flickr.com/photos/yahooeditorspicks/galleries/72157623855495574/ stunning pictures].
* Yellowstone, particularly in the winter.
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[[Category:Video Game Settings]]
[[Category:Hailfire Peaks]]
[[Category:Trope]]