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Hailfire Peaks: Difference between revisions

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See also [[Ninja Pirate Zombie Robot]]. See [[Patchwork Map]] for when this occurs in the overworld.
{{examples|Examples:}}
 
== [[Video Games]] ==
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** When you go to [[Cloudcuckooland]], you can look down and see the ice mountain and the lava mountain. There is no explanation for the two zones being right next to each other.
** Banjo's no stranger to this trope: the first game featured ''two'' [[Eternal Engine]] levels that were also [[Down the Drain]].<ref>Clanker's Cavern and Rusty Bucket Bay</ref> [[That One Level|Yes, they're just as they sound.]] It also has a [[Lost Woods]] that was occasionally a [[Slippy Slidey Ice World]].
*** [[Amusement Park of Doom|Witchyworld]], like many modern theme parks, is also a sort of miniature [[Hub Level|Hub]], with [[Space Zone]], [[Lethal Lava Land]]-slash-[[Big BoosBoo's Haunt]] and [[Shifting Sand Land|Wild West]] areas.
*** ''Tooie'''s first level, Mayahem Temple, combines [[Jungle Japes]] with [[Temple of Doom]].
*** The last regular level of ''Tooie'', Cloud Cuckooland (which happens to come right after Hailfire Peaks), combines [[Bubbly Clouds]], [[Level Ate]], the inside of a [[Death Mountain]], and several other things.
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*** A desert level called [[Shifting Sand Land|Dust Hill Zone]] was dropped from the game early in the development cycles. Its art was meant to be reusable for a separate winter level. Some fan mods restore this level and implement the art reuse as a mid-level transition from desert into snow.
** Mid-way through [[Lethal Lava Land|Lava Reef Zone]] of ''[[Sonic 3 and Knuckles (Video Game)|Sonic and Knuckles]]'', the lava cools and the stage becomes much more crystalline. If you're playing as Sonic, a small cutscene causes the volcano to start again.
*** Sandopolis Zone provides a three-for of [[Shifting Sand Land]], [[Temple of Doom]] and [[Big BoosBoo's Haunt]].
** ''[[Sonic Chaos]]'' had the [[Eternal Engine|Mecha]] [[Green Hill Zone]], simultaneously subverting both of the ''Sonic'' series's most distinctive settings by combining them.
** Red Mountain from ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'' is [[Death Mountain]] for the first part, [[Lethal Lava Land]] for the second, with some [[Fire and Brimstone Hell]] overtones. (But only as Sonic do you get to go through both halves. For Knuckles it's all [[Death Mountain]], and for Gamma it's all [[Lethal Lava Land]].)
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** Coral Cave in ''[[Sonic Rush Series (Video Game)|Sonic Rush Adventure]]'' mixes [[Under the Sea]] with [[Underground Level]]. It's a pretty-looking place, too.
*** Machine Labyrinth is a ''[[Steampunk]]'' [[Eternal Engine]].
*** Haunted Ship is [[Gang Plank Galleon]] and [[Big BoosBoo's Haunt]].
*** Pirates' Island is [[Remilitarized Zone]] [[Underwater Ruins]].
** [[Marathon Level|Eggmanland]] from ''[[Sonic Unleashed]]'' combines the standard [[Eternal Engine]] level akin to the ones from other Sonic games with [[Lethal Lava Land]] and [[Circus of Fear]] features.
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** Planet Wisp from ''[[Sonic Colors (Video Game)|Sonic Colors]]'' is a [[Green Hill Zone]] level, which features large [[Eternal Engine]] structures. Also Aquarium Park is a combination of [[Wutai]] and [[Under the Sea]].
*** Colors does this a lot - Starlight Carnival is a [[Casino Park|carnival theme park]] [[Space Zone|in space]], Tropical Resort is a [[Palmtree Panic]] theme park, and Asteroid Coaster is an [[Eternal Engine]] theme park. Sweet Mountain is a [[Remilitarized Zone]] set in [[Level Ate]]. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
* ''[[Rayman]] 2'' featured ''The Tomb of the Ancients'', which was a [[Temple of Doom]] that doubled as a [[Big BoosBoo's Haunt]]. There was also ''The Land of the Livid Dead'' from ''Rayman 3'' which was also a [[Big BoosBoo's Haunt]] (although not in a way you'd expect) but had a few [[Down the Drain]] sections. And one of the later levels was a [[Death Mountain]], [[Slippy Slidey Ice World]], [[Eternal Engine]], [[Lethal Lava Land]], [[Temple of Doom]] all in one.
** ''[[Rayman Origins]]'' goes for broke in this department. Although the [[Jungle Japes|first area]] and [[Palmtree Panic|fourth area]] are straightforward, the Desert of Didgeridoos is a combination of [[Band Land]], [[Shifting Sand Land]], and [[Gusty Glade]], Mystical Pique is a [[Temple of Doom]] slash [[Death Mountain]], Moody Clouds is an [[Eternal Engine]] [[Bubbly Clouds]], and Gourmand Land? That [[Incredibly Lame Pun|takes the cake]], by combing the classic [[Hailfire Peaks]] themes of [[Lethal Lava Land]] and [[Slippy Slidey Ice World]] with [[Level Ate]], along with [[Palmtree Panic]] and [[Eternal Engine]] as cocktail umbrellas.
* Because of their very nature, the dungeons from ''[[The Legend of Zelda]]'' series generally combine [[Temple of Doom]] with a myriad of other tropes, with the occasional non-Temple Of Doom level.
** Snowhead Temple from ''[[Majoras Mask]]'' would be a [[Lethal Lava Land|fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that half of it is frozen over.
** ''Oracle of Seasons'' contributed the Sword & Shield Maze to this trope. It consists of two floors, one full of lava (shaped like a sword), the other full of ice (shaped like a shield). To progress at some point, you have to drop magical ice cubes into the lava to cool it down.
** In ''[[The Legend of Zelda Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', the Arbiter's Grounds is a mix between the [[Shifting Sand Land|desert]] and [[Big BoosBoo's Haunt|haunted crypt]] themes that had previously been separate in ''[[Ocarina of Time]]'' when last present in the same game.
** In ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', the resident [[Temple of Doom]] dungeons are dual: the Earth Temple mixes [[Underground Level]] with [[Big BoosBoo's Haunt]], while the Wind Temple fuses [[Gusty Glade]] with [[The Lost Woods]], which the Forest Temple in the aforementioned ''Twilight Princess'' also does.
** The Forest Temple in ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' combines [[Big BoosBoo's Haunt]] with [[The Lost Woods]].
** Most dungeons in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines [[Temple of Doom]], [[Down the Drain]], and [[Big BoosBoo's Haunt]]. The two [[Shifting Sand Land]] dungeons also introduce [[Eternal Engine]] elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds [[Tomorrowland]] into the mix, as does the Sandship with the [[Gang Plank Galleon]]. Skyview Temple takes [[The Lost Woods]] and combines it with [[Down the Drain]] for flavor.
* ''[[Prey]]'' largely takes place in a biomechanical spaceship that combines aspects of an [[Eternal Engine]] and a [[Womb Level]].
* ''[[Wario Land (Video Game)|Wario Land]] 4'' featured a level called "Fiery Cavern," which was a lava world until you hit the end-of-level switch (which acts as a [[Load -Bearing Boss]]), at which point it freezes over. We're just as confused as you are.
* The Darkice Mines in ''[[Star Fox Adventures (Video Game)|Star Fox Adventures]]''. In fact, the game loves to mix up the local [[Temple of Doom|Temples O' Doom]] with others: Volcano Force Point with [[Lethal Lava Land]], Ocean Force Point with [[Down the Drain]], and the [[Very Definitely Final Dungeon|Krazoa Palace]] with [[Gusty Glade]].
* ''[[Donkey Kong]]'':
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** Despite its name, Sky Land in ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' is only sky-themed in the second half, after Mario climbs the spiral tower skyward. Until then, the levels he explores are [[Green Hill Zone]]-themed.
** The Freezeflame Galaxy in ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]''. Though because each level is broken up into "missions", it was actually quite rare to encounter both the fiery and icy parts of the stage at one time. Shiverburn Galaxy from [[Super Mario Galaxy 2 (Video Game)|the sequel]] plays the trope much more straight, though.
** ''Super Mario Galaxy'' seems fond of this, such as Buoy Base Galaxy having features of [[Eternal Engine]] and [[Under the Sea]], and Deep Dark Galaxy being a [[Gang Plank Galleon]] overlapping with elements of [[Big BoosBoo's Haunt]]. And then comes the part where you have to create ice platforms that float on top of Lava so you can slide on top of them. Ice Mario is too [[Stealth Pun|cool]] to care about [[Convection Schmonvection]]. And then there's using Ice Mario to [[Rule of Cool|walljump up parallel waterfalls]] in a tropical paradise galaxy. Which is populated with penguins.
** ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'' has Cosmic Cove, which goes from [[Under the Sea]] to [[Slippy Slidey Ice World]] at the flip of a switch. In addition, there's Freezy Flake, which has a planet that allows you to [[Convection Schmonvection|roll snowballs across pools of lava]]. There's also Chompworks Galaxy, which combines [[Eternal Engine]] with [[Lethal Lava Land]].
** Dry Dry Desert from the first Paper Mario is a [[Shifting Sand Land]] with its own [[Temple of Doom]]. As was [[Shifting Sand Land]]'s [[Trope Namer]] from Super Mario 64, with its central pyramid.
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* ''[[Lost Planet]]: Extreme Condition'' has this as the basic premise of the ''entire game''; the first half of it mostly takes place on the [[Slippy Slidey Ice World]] surface of E.D.N. III, while the secondhalf takes place in searingly-hot volcanic regions.
* In ''[[Rocket Robot On Wheels|Rocket: Robot On Wheels]]'', the level "Pyramid Scheme" is a jungle level with a pyramid, a river, and isn't that hazardous... until you step on a special Sun/Moon pad, which switches the level to and from [[Lethal Lava Land]] mode.
** That is ''not'' enough about that game. Almost every level fits this trope in some way, with the most jarring being "Food Fright," a combination [[Big Boos Haunt|Big Boo's Haunt]] and [[Level Ate]].
* As lampshaded by Lisa in ''[[The Simpsons]] Game'': "How can a cold place be so close to a hot one?"
* The penultimate stage in ''Little Fighter 2'' is an ice-covered landscape with raging volcanoes in the background. Appropriately, the [[Mini Boss]] of the stage is Firzen, who uses fire and ice attacks.
* Frostfire, [[Warmup Boss]] (no pun intended) of ''[[City of Heroes]]'' is this trope personified, using fire and ice [[Elemental Powers]]. His unique map is an office that's been alternately frozen and set on fire, and [[Best Level Ever|famously features an ice half-pipe]].
* ''[[Okami (Video Game)|Okami]]'' features a haunted shipwreck, thus combining [[Gang Plank Galleon]] with [[Big BoosBoo's Haunt]].
* [[Kirby]] examples:
** Floria in ''Milky Way Wishes'' in [[Kirby Super Star]] has four different levels connected by doors (winter, summer, fall, and spring). Likewise, the technically final planet, Halfmoon, is an unusual mixture of [[Space Zone]] and [[Jungle Japes]].
** In ''[[Kirby Mass Attack (Video Game)|Kirby Mass Attack]]'', several stages in Sandy Canyon are a rather contradictory combination of [[Temple of Doom]] and [[Eternal Engine]].
* [[Guild Wars]] has two. Shing Jea Island is an Eastern-looking [[Green Hill Zone]]/Slippy Slidey Ice World, and the Maguuma Jungle is a wasteland filled with red rocks, [[Jungle Japes]], and [[Bubblegloop Swamp]].
* Happens in the [[Shoot 'Em Up]] ''[[Tyrian (Video Game)|Tyrian]]''. In Episode 4, you are required to go [[Lethal Lava Land|into a planet's core]] to stop the bad guys from [[The End of the World As We Know It|turning it into a sun]]. Once you do so, the planet's core starts cooling down rapidly, and you have to [[Slippy Slidey Ice World|get out of there via an ice passage]] or freeze to death.
* The ''[[Neverwinter Nights]]'' expansion Hordes of The Underdark has Cania, the eight plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice ''because'' it's impossible. The arbitrary landscape is designed to torture the mind.
* ''[[World of Warcraft]]'' has a few of these, as if its patchwork geography weren't already schizoid enough. The icy continent of Northrend is home to Sholazar Basin, a tropical forest preserved by Titanic magic. There's a spot in the east called the Avalanche where the Titans' defenses are broken and the snows of Icecrown are invading it. Un'goro Crater in southern Kalimdor is a similar example -- a tropical jungle sandwiched between two deserts and preserved by the Titans. The world PvP area of Wintergrasp is even more of a mishmash, featuring a jungle plateau and a volcanic caldera amid ice, water, and snow. Similarly, Dragonblight has the dragonshrines, microcosms of life, nature, and fire in the snowy wasteland. In all of these cases, [[A Wizard Did It]], explicitly.
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* The [[Katamari Damacy]] - esque wii game [[The Munchables]] features one in it's last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.
* In ''[[Heretic]]'', the Ice Grotto level is a cross between a [[Slippy Slidey Ice World]] and a [[Lethal Lava Land]].
* Probably the most [[Egregious]] example is ''[[Cel Damage]] Overdrive'' for the [[Play Station 2]]. An unlockable level featured {{spoiler|a mix between all settings in the game, in a pretty well made fashion. It combines the Wild West, [[Temple of Doom]], [[Space Zone]] and [[Big BoosBoo's Haunt]]}}. Unfortunately, this extra level is absent in the Xbox and [[Game Cube]] versions.
* ''[[SSX (Video Game)|SSX]]'', known for its [[Crazy Awesome|creative]] snowboarding courses, featured a level called Aloha Ice Jam. [[Word of God]] says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms and sand -- more or less in that order.
* In ''[[Little Big Planet|LittleBigPlanet 2]]'', you get Victoria's levels, which are a mixture of [[Level Ate]] and [[Eternal Engine]]
* The planet Effluvia in ''Adventures of Rad Gravity'' is one third [[Down in The Dumps]], one third [[Lethal Lava Land]], and one third [[Eternal Engine]].
* Ilvern Ruins in ''[[Ys (Video Game)|Ys]] III'' is a [[Temple of Doom]] in [[Lethal Lava Land]].
* The River of Souls in ''[[Turok (Video Game)|Turok 2]]'' is a cross between a [[Temple of Doom]] and [[Big BoosBoo's Haunt]].
* Volcano Castle in ''Bonk's Revenge'' is a [[Lethal Lava Land]] in a [[Ruins for Ruins Sake|ruined]] [[Exactly What It Says On the Tin|castle]]. Fireball Field is a combination of [[Lethal Lava Land]] and [[Green Hill Zone]].
* Limewater Cave in ''[[Ys (Video Game)|Ys]] VI'' is two thirds [[Underground Level]], one third [[Under the Sea]].
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