Half-Life (series)/YMMV: Difference between revisions

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* [[Sacred Cow]]: Boy is it ever.
* [[Seinfeld Is Unfunny]]: Aw ''man'', the first game suffers from this so hard today simply because ''everything'', '''''everything''''' it did was relentlessly copied by every single studio in the business. Modern gaming neophytes can have difficulty understanding how important it was, simply because they're very likely played a bunch of games previously which cribbed notes from what Half-Life did.
* [[Self-Imposed Challenge]]: Some of the Achievements are this. For example:
** ''Half-Life 2'' challenges you to beat Ravenholm with only the Gravity Gun.
** In <s>the Xbox 360 version of</s> ''Episode One'', there is an achievement called "The One Free Bullet". You get one shot to shoot off a padlock ''and that's the only round you can fire in the game.'' Feel free to use as many explosives and physics objects as you like, though.
** Shooting down the helicopter in ''Episode Two'' without missing once is also an Achievement.
** Lets not forget "Little Rocket Man" (carry the gnome you discover at the start of episode two all the way through the game and place him in the rocket, inside a special compartment at the end of the game).
** Not stepping on the sand in the ''Half-Life 2'' chapter ''Sandtraps''.
** Saving all citizens in the last chapter of ''Episode One''. Compared to the rest of the challenges, however, this one is fairly easy.
** Keeping all buildings intact during the strider battle in ''Episode Two''.
* [[Swiss Army Weapon]]: Gordon Freeman's suit. Not only does it protect from dangerous hazards, it can block bullets, generate air, it has a flashlight, it can [[Hyperspace Arsenal|hold many weapons]], allows Gordon to run faster, and has a scope.
* [[Scrappy Weapon]]: The Tripmines in the first game, the sub machine gun in the second. The tripmines were this because they were functionally useless since most enemies moved so fast, only being really useful on the last boss gargantua you face, on Xen. The sub machine gun in the second game seems powerful and fun to use at first, but later when the combine soldiers start coming in, it becomes painfully obvious that it is inaccurate and weak, not even scratching combine soldiers.