Halo: Combat Evolved: Difference between revisions

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The player controls the Master Chief, [[Last of His Kind|one of the last]] of a group of specially raised and trained cyborg [[Super Soldiers]]: the Spartans. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the [[The Stoic|quiet]] type but the AI program "Cortana" linked into his [[Powered Armor|battle suit]] does most of the talking and [[Voice with an Internet Connection|provides plenty of tech support.]] Together they eventually uncover an [[Sealed Evil in a Can|ancient threat aboard the Halo]] which [[It Got Worse|makes the Covenant look like a church picnic]]. The Halo itself has a much more malevolent purpose...
 
This [[First-Person Shooter]] was the big title used to launch the [[X BoxXbox]] console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with ''[[Halo 2]]'' being the [[Killer App]] for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.
 
A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate ''Halo: Custom Edition'' with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.
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* [[Mooks but No Bosses]]: Not counting the [[Reactor Boss]] mentioned below, this trope is played straight.
* [[No Name Given]]: The player character is never referred to by name, only by his rank.
* [[Non -Combatant Immunity]]: Until you get a weapon in "The Pillar of Autumn," you never directly engage Covenant soldiers.
* [[Nothing Is Scarier]]: You fight virtually no enemies during the beginning of "343 Guilty Spark", in order to build suspense.
* [[One Word Title]]: Bungie intended for the game's title to be just "''Halo''" alone, but as explained below, a [[Publisher Chosen Title|Publisher Chosen Subtitle]] was added.