Halo (series): Difference between revisions

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* [[Aerith and Bob]]: Not so much for any characters (the Covenant notwithstanding), but for UNSC ship names. The ones from the games are poetic and [[Cloudcuckoolander|a little bit weird]]: ''Pillar of Autumn'', ''Spirit of Fire'', ''Aegis Fate'', ''In Amber Clad'', ''Forward Unto Dawn'', and ''Say My Name''. But ships from the novels tend to have (more) normal names like ''Leviathan'', ''Fairweather'', ''Gettysburg'', ''Texas'', and (eventually) ''[[Dirty Harry|Do You Feel Lucky?]]''. The odd ship names are very likely a nod to [[Iain M Banks|Iain M. Banks']] ''[[The Culture|Culture]]'' universe [[wikipedia:List of ships (The Culture)|and the shipnames of the Culture]], a setting which also has giant ringworlds. This trope's prevalence in ''Halo'' really [[Depending on the Writer|depends on the writer]]. For example, in ''[[Halo Evolutions]]'' had a story called "Midnight in the Heart of Midlothian" written by former Bungie staff Frankie O'Connor takes place in ship called "The Heart of Midlothian.
* [[Aggressive Negotiations]]: A Grunt nervously pulls this and starts the entire war.
* [[AIA.I. Is a Crapshoot]]
* [[All There in the Manual]]: Think Halo is just some generic thoughtless [[A Space Marine Is You]] ''[[Doom]]''-clone? [http://www.halopedian.com/Main_Page Think again.] There's ''tons'' of supplemental material for the multimedia universe, often including ''the actual manuals''.
* [[AKA-47]]: Sniper Rifle System 99D-S2 Anti-Matériel bears a heavy resemblance to the South African made NTW-20, manufactured by the Mechem division of the DENEL group, sharing many of the same features; chambering for the 14.5 x 114mm round, the stock, carrying handle/scope guard and the muzzle brake.
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*** It's also often pronounced one-seventeen, 1:17 is 77 seconds and 7 is Bungie's [[Arc Number]].
* [[The Metric System Is Here to Stay]]
* [[Necessary Drawback]]: The Spartan I training program was a mixture of [[Training Fromfrom Hell]] and chemical enhancements but didn't result in a significant battlefield improvement. The Spartan II's had [[Training Fromfrom Hell]], chemical enhancements, cybernetic augmentation, and a custom-built [[Powered Armor]] but because of the high risk of deformities and death from the implants (low "graduation" numbers) it was deemed to not be cost efficient. Spartan III's (the subjects of Halo: Reach) were a balance between the previous programs to get higher numbers of [[Super Soldier|Super Soldiers]] that could affect the tide of battle.
* [[Novelization]]: The first game has one, titled ''Halo: The Flood''.
* [[Psychic Static]]: A way of fighting back the Flood if you ever get infested and [[Mind Rape|Mind Raped.]]
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* [[A Space Marine Is You]] (Seriously. Look at the checklist.)
* [[Attack! Attack! Retreat! Retreat!]]: Occationally, caused by the Marines' combat dialogue acting up.
{{quote|'''Female Marine''': [[Badass Boast|Not a tango in sight.]]
'''Male Marine''', less than a second later: [[Oh Crap|I see tangos...]] [[Zerg Rush|lots of tangos!]] }}
* [[Attempted Rape]]: {{spoiler|Commissioner Kinsler}} attempts to rape {{spoiler|Sadie}} in the Audio Files' story. {{spoiler|He tries and fails three times, and the third failure gets him brutally killed by an angry mob.}}
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'''Pilots''': Oorah! }}
** The Heretic Leader in the same game speaks to the Arbiter and accompanying strike team through a hologram. It's short, but it implies a lot.
{{quote|'''[[Fan Nickname|Half-Jaw]]:''' Come out, so we may kill you!
'''Heretic:''' Heheheh... Get in line. }}
* [[Bash Brothers]]: Hunters always come in pairs of two. In most games, they're identical and equipped identically.
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* [[Lead the Target]]
* [[Leitmotif]] - Although the composers said they weren't doing a "[[Peter and The Wolf]]" approach, some characters and locations do have musical themes associated with them, such as the Delta Halo theme, the High Charity theme, the first part of "Enough Dead Heroes"(sort of Cortana's theme), the middle third of said piece(often heard when fighting Hunters), "Shadows"(the Flood's theme in the series), "The Last Spartan"(the MC's theme in the second and third games), the Arbiter's characteristic theme(aka "Falling Up"), and "Farthest Outpost"(the Ark theme). Many of these are also [[Recurring Riff|recurring riffs]], ie they play in scenes unassociated with the character or location.
* [[Level Five Onix]] - Hunters in ''Halo 1'' were just sad once you figured out their weak point and how to exploit it (one pistol shot to the orange bits and it's game over). Their cannon shots were powerful but easily dodged, and their melee attacks were so predictable that even the NPC [[Red Shirt|Redshirts]] could dodge them with reasonable consistency. They majorly [[Took a Level Inin Badass]] in the sequels, though.
** In the sequels, they become a [[Boss in Mook Clothing]]. They can no longer be one-hit killed except with the sniper rifle, their armor completely deflects projectiles instead of simply reducing their damage (so you can ''only'' hurt them by shooting their weak point), their weak points are much harder to target(nearly impossible to get behind them now), and both their cannon and melee attacks can [[One-Hit Kill]] you.
*** Reach makes them [[Up to Eleven|even more difficult]]
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* [[Recurring Riff]] - Countless examples, eg "A Walk In The Woods", "Rock Anthem For Saving The World", "On A Pale Horse", "Enough Dead Heroes", "Under Cover of Night", "High Charity", "The Last Spartan", and "Finish The Fight".
* [[Red Eyes, Take Warning]]. 343 Guilty Spark turns red [[Berserk Button|when he's really upset]], and about to go [[Axe Crazy]].
* [[Redshirt Army]] - The human Marines, though they [[Took a Level Inin Badass]] in the sequels (but even in the last game they still can't drive worth a crap).
** Indeed, Marines go from easily killed cannon fodder in ''Halo 1'' to serviceable NPC companions who can fight an Elite one-on-one and ''win'' in the sequels.
* [[Running Gag]]: The Rookie naps whenever he has free time.