Halo 3: ODST: Difference between revisions

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{{quote|'''Marshal:''' Remember how many times I asked you not to use my half-and-half? And remember how many times you... didn't listen?
'''Jim:''' Wha- You did ''this?''
'''Marshal:''' You should have stayed in the elevator, Jim... [[This Is Sparta|I wrote! -bang- My name! -bang- Right there on the carton! -bang-]]<br />
'''Mike:''' Come on Sadie, let's go...<br />
'''Marshal:''' According to his department, I have issues with anger management!" -click- "If I were you... I'd stay right where you were. }}
* [[Dynamic Loading]]: The Halo engine has always had this in the "fixed path" variation, but this title plays with it a lot more in the New Mombasa Streets that the Rookie explores. Downtown New Mombasa is divided up into several hexagonal blocks by walls (justified in-universe as being mandatory safety measures to minimize damage in case there is a serious accident on the space elevator) with doors closing off the joining streets to stall the Covenant. The Rookie can trigger a manual override of each door, opening it to let himself through. This is intended to slow the player down enough to let the next section of the city load into memory.
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* [[Lower Deck Episode]]: The game is a more personal story of a squad of [[Elite Mooks|Elite]] [[Redshirt Army|Red Shirts]] deployed for a single mission that spans less than half a day of narrative time, in contrast to the series usual stories of a [[Super Soldier]] who alter the course of the war, fights an [[Eldritch Abomination]], and prevents genocide on a galactic scale.
* [[Religious Bruiser]]: Dutch.
{{quote|'''Dutch:''' (after doing a jump in a Warthog/Ghost and crashing) Uh, [[God|Lord]]? I didn't train to be a pilot. Tell me I don't have any more ''flying'' to do today. (Longsword crashes) So, was that a yes or a no? (Warthog/Ghost explodes) Amen.<br />
'''Dutch:''' Well, [[As the Good Book Says...|like the good book says]], payback's a bitch. <br />
'''Mickey:''' I don't think it actually says that, Dutch. <br />
'''Dutch:''' I'm paraphrasin', ya heathen! }}
* [[Remember the New Guy?]]: The game introduces a new Covenant enemy, the Engineers, also known as the Huragok in the Covenant language. Supposedly Bungie had been trying to work them into the gameplay since the first Halo game, but didn't manage to do so until now. The fact that this game has engineers and you don't see them anywhere in Halo 3 just seems odd. ''[[Halo: Reach]]'' has adopted them as well, which makes it both better (so that they appear elsewhere) and worse (where are they in between?).