Handguns: Difference between revisions

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* In the online MMORPG ''[[Tabula Rasa]]'', the player starts with a pistol and 1000 rounds of ammunition. Soon after, the player gets more powerful weapons (completing the Basic Trinity - shotgun, rifle, and pistol). The pistol of the three can generate the highest damage-per-second of the three, due to its rapid rate of fire. Not only that, it remains useful throughout the game. Surprisingly, the weapons in ''TR'' require reloading, require crouching in place (beading) to fire at their most accurate and do the most damage, and otherwise behave like their real-world counterparts. This, from a ''science fantasy'' MMO.
* Snake, from ''[[Metal Gear]]'', consistently "recovered" a variety of weapons, including assault rifles, light machine guns, and rocket launchers. However, in most cutscenes, he's shown using his (usually suppressed) handgun, usually in .45 caliber. Which makes sense, considering he's on a sneaking mission and would prefer a single silent shot over a wall of lead.
** Subverted in ''[[Metal Gear Solid 4: Guns of the Patriots]]'' however, where cutscenes tend to show him with the weapon most useful for the situation... except indoors where just about ANY weapon (preferably a shotgun or an automatic carbine, a lesser choice being submachine guns) is superior to a pistol in room-to-room CQB. Ditto for Meryl, [[The Squad|Rat Patrol Team 01]]'s [[The Captain|leader]], due to her being "point woman" -- first into the room, should have something besides a pistol, though her [[Sniper Pistol|Long-Barrel]][[Cool Guns|Desert Eagle]], probably has more than enough stopping power.
*** A scoped long-barrel Desert Eagle would be a terrible choice because scoped weapons (not to be confused with, say, red dot sights) are terrible for indoor work, and the Desert Eagle is a slow, heavy firearm with all the weight of an M4 for half the power. And "just about any weapon" is not superior to a pistol in the very tight, confined areas inside buildings. Any "long" weapon, like, say, a rifle (even the military's M4 Carbine has this problem, causing some Special Forces units to use even SHORTER 10" barrels on theirs) has significant problems in close-quarters. It is not unknown for military-issue sidearms to see actual combat use by military units in urban warfare situations in Iraq/Afghanistan currently because they have touble maneuvering their M4s indoors, while wearing full battle gear, midway through a stack of a dozen soldiers, without "muzzle sweeping" your squad. This is a huge reason for the popularity of submachine guns, like the MP5, especially in Special Forces units, who have to fight in close quarters more often than not. Also, most combat shotguns are typically carried as breaching/specialized weapons (such as nonlethal, anti-riot rounds, for use on civilians who pose a tactical risk but not a direct threat, or are otherwise not safe to engage lethally due to current ROE).
** In ''[[Metal Gear Solid]] 3'', Eva's [[Weapon of Choice]] is a Chinese copy of the Mauser C96. And just guess the weapon that [[Revolvers Are Just Better|Revolver]] [[Animal Motifs|Ocelot]] carries. ([[Comically Missing the Point|An ocelot?]])