Hard Levels, Easy Bosses: Difference between revisions

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** Also, near every ''[[Super Mario World (video game)|Super Mario World]]'' or other game hack ever created, simply because the bosses are far more difficult to edit than the levels; hence, most hacks usually leave the normal bosses after massively tough, [[Nintendo Hard]] levels, meaning that the bosses go down in about 2 seconds as a result.
*** Subverted by ''[[Kaizo Mario World]]''. The first game featured two boss fights, against {{spoiler|the Big Boo and Invisible Bowser.}} The second had two, {{spoiler|Underwater Bowser and Reznor, but in a room full of spiked logs and rising lava.}}
*** Inverted by ''Brutal Mario''. The levels are harder, but not mind-numbingly hard. The ''sub''-bosses include [[Chrono Trigger|The Mammon Machine]] and [[Donkey Kong Country (video game)|King K. Rool]], and the Koopa kids are simply brutal, brutal fights.
** ''Mario'' games have eventually shaken the trend a bit. ''[[Super Mario Sunshine]]'' has pathetic bosses like Gooper Blooper, but Phantamanta and Eely-Mouth can be extremely difficult. ''[[Super Mario Galaxy]]'' has some tricky bosses, particularly in the daredevil runs; Bouldergeist in particular is rather frustrating. The bosses in ''New SMB Wii'' always retreat into their shell after each hit, so even the easier fights at least take some time to win. Then there's the final boss. ''[[Super Mario Galaxy 2]]'' has an easy final Bowser battle compared to the trials before him, while the fight in [[Super Mario 3D Land]] is quite tough.
* ''[[Sonic the Hedgehog]]'': In general, the bosses are significantly easier than the levels themselves, with the exception of [[That One Boss|one or two bosses per game]]. See [[Easy Levels, Hard Bosses]] for the exceptions.
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