Harry Potter: Wizards Unite: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.6)
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* [[Mana]]: Spell Energy. One of the more unpleasant surprises for new players is that Spell Energy does not regenerate; it can only be regained by eating at Inns, completing certain special assignments, harvesting potions ingredients at a greenhouse, or as the occasional daily bonus. (Or by buying it outright at Diagon Alley.) During the [[COVID-19 pandemic|COVID-19 lockdown]], spell energy also became available in greenhouses, as a drop from portkeys, and as a randomly-appearing resource on the map, like potions ingredients.
* [[Microtransactions]]: In addition to buying them with in-game currencies, you can spend real money to get various supplies for your character, or just buy oodles of gold outright. The in-game store frequently offers a discounted bundle of some sort to tempt you into spending cash.
** After the game shut down in early 2022, some commentators pointed to the game's "excessive" dependency on microtransactions as key to its failure, repelling a substantial number of potential players while at the same time failing to generate sufficient revenue from the player base.
* [[Morton's Fork]]: The "You're Going Too Fast" nag screen. This appears when your speed increases too much, drops too much, if you've moved too far while in any other screen than the map (or while using a different app on your phone), or any time the game can't figure out you're actually standing still. It presents two buttons, both of which amount to agreeing that you're in a car: press one to [[Too Dumb to Live|admit you're playing while driving]] and the game offers to shut down so you're not distracted; press the other to admit you're in a car, but you're a passenger. There is no "your damned GPS trace is screwed up and I'm not moving at all, you stupid game" option.
* [[Motion Capture]]: All of the human and most of the humanoid characters in the game move smoothly and naturally enough that it seems likely motion capture was used -- sometimes to the detriment of the "realism" of the game, as in the case of a wizard Confoundable who, when hit with a "Flipendo" spell, very obviously ''flips himself'' in a fairly clumsy manner.
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* [[Nice Hat]]: Your avatar on the game map is wearing a jaunty pointy hat with a couple feathers in it.
* [[Now Where Was I Going Again?]]: Averted. There are no quest markers, travel destinations or other map goals. You just walk, and wherever you go, that's where the action is. Even easier is drinking a Trace Tonic and/or deploying Dark Detectors at an Inn and simply waiting for the action to come to you.
* [[Pay to Win]]: An accusation made of the game from shortly after its release. The game's design -- particularly the non-regenerating spell energy -- seemed to be deliberately engineered to funnel even the most casual player into making frequent purchases from the game store simply to have a basic enjoyable game experience for more than a few minutes at a time.
* [[Pillar of Light]]: May appear over various traces on the map. Yellow and red pillars indicate increasingly difficult Confoundables to fight; purple indicates traces specific to a special event. Orange pillars appear only over Oddity traces, and indicate a Death Eater.
* [[Play Every Day]]: The Ministry of Magic assigns seven tasks every day, which when accomplished yield extra XP, spell energy, and other benefits in addition to the regular rewards from the tasks you have to perform; if you complete all seven you get extra gold.